Merge pull request #271 from erwincoumans/master

btHingeConstraint to set/get ERP, refactor gfx backends (work-in-progress)
This commit is contained in:
erwincoumans
2014-10-17 13:48:02 -07:00
55 changed files with 1440 additions and 348 deletions

View File

@@ -1,6 +1,10 @@
#include "Bullet2RigidBodyDemo.h"
#include "btBulletDynamicsCommon.h"
#include "OpenGLWindow/SimpleOpenGL3App.h"
#include "OpenGLWindow/CommonGraphicsApp.h"
#include "OpenGLWindow/CommonRenderInterface.h"
#include "Bullet3Common/b3Scalar.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
#include "MyDebugDrawer.h"
struct GraphicsVertex
@@ -13,10 +17,10 @@ struct GraphicsVertex
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
{
SimpleOpenGL3App* m_glApp;
CommonGraphicsApp* m_glApp;
MyDebugDrawer* m_debugDraw;
MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
MyGraphicsPhysicsBridge(CommonGraphicsApp* glApp)
:m_glApp(glApp), m_debugDraw(0)
{
}
@@ -31,7 +35,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
int graphicsShapeId = shape->getUserIndex();
btAssert(graphicsShapeId >= 0);
btVector3 localScaling = shape->getLocalScaling();
int graphicsInstanceId = m_glApp->m_instancingRenderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
int graphicsInstanceId = m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
body->setUserIndex(graphicsInstanceId);
}
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
@@ -110,7 +114,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
}
int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
int shapeId = m_glApp->m_renderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
convex->setUserIndex(shapeId);
}
}
@@ -132,10 +136,10 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
int index = colObj->getUserIndex();
if (index >= 0)
{
m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos, orn, index);
m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
}
}
m_glApp->m_instancingRenderer->writeTransforms();
m_glApp->m_renderer->writeTransforms();
}
virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
@@ -164,7 +168,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
}
};
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup)
: m_physicsSetup(physicsSetup),
m_controlPressed(false),
m_altPressed(false),
@@ -177,7 +181,7 @@ void Bullet2RigidBodyDemo::initPhysics()
MyGraphicsPhysicsBridge glBridge(m_glApp);
glBridge.setUpAxis(1);
m_physicsSetup->initPhysics(glBridge);
m_glApp->m_instancingRenderer->writeTransforms();
m_glApp->m_renderer->writeTransforms();
}
@@ -201,7 +205,7 @@ void Bullet2RigidBodyDemo::renderScene()
MyGraphicsPhysicsBridge glBridge(m_glApp);
m_physicsSetup->syncPhysicsToGraphics(glBridge);
m_glApp->m_instancingRenderer->renderScene();
m_glApp->m_renderer->renderScene();
}
@@ -216,7 +220,7 @@ Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
{
if (!m_glApp->m_instancingRenderer)
if (!m_glApp->m_renderer)
{
btAssert(0);
return btVector3(0,0,0);
@@ -229,8 +233,8 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
float fov = b3Scalar(2.0) * b3Atan(tanFov);
btVector3 camPos,camTarget;
m_glApp->m_instancingRenderer->getCameraPosition(camPos);
m_glApp->m_instancingRenderer->getCameraTargetPosition(camTarget);
m_glApp->m_renderer->getCameraPosition(camPos);
m_glApp->m_renderer->getCameraTargetPosition(camTarget);
btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget-camPos);
@@ -257,8 +261,8 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
vertical *= 2.f * farPlane * tanfov;
b3Scalar aspect;
float width = m_glApp->m_instancingRenderer->getScreenWidth();
float height = m_glApp->m_instancingRenderer->getScreenHeight();
float width = m_glApp->m_renderer->getScreenWidth();
float height = m_glApp->m_renderer->getScreenHeight();
aspect = width / height;
@@ -281,7 +285,7 @@ bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
{
btVector3 rayTo = getRayTo(x, y);
btVector3 rayFrom;
m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
m_glApp->m_renderer->getCameraPosition(rayFrom);
m_physicsSetup->movePickedBody(rayFrom,rayTo);
return false;
@@ -295,7 +299,7 @@ bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, f
if(button==0 && (!m_altPressed && !m_controlPressed))
{
btVector3 camPos;
m_glApp->m_instancingRenderer->getCameraPosition(camPos);
m_glApp->m_renderer->getCameraPosition(camPos);
btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(x,y);

View File

@@ -19,9 +19,9 @@ public:
public:
struct SimpleOpenGL3App* m_glApp;
struct CommonGraphicsApp* m_glApp;
Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup);
Bullet2RigidBodyDemo(CommonGraphicsApp* app, CommonPhysicsSetup* physicsSetup);
virtual void initPhysics();
virtual void exitPhysics();
virtual void renderScene();

View File

@@ -1,13 +1,13 @@
#ifndef DEMO_INTERFACE_H
#define DEMO_INTERFACE_H
struct SimpleOpenGL3App;
struct CommonGraphicsApp;
class BulletDemoInterface
{
public:
typedef class BulletDemoInterface* (CreateFunc)(SimpleOpenGL3App* app);
typedef class BulletDemoInterface* (CreateFunc)(CommonGraphicsApp* app);
virtual ~BulletDemoInterface()
{
@@ -27,7 +27,7 @@ public:
class EmptyBulletDemo : public BulletDemoInterface
{
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
static BulletDemoInterface* MyCreateFunc(CommonGraphicsApp* app)
{
return new EmptyBulletDemo();
}

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@@ -3,6 +3,8 @@
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "OpenGLWindow/CommonGraphicsApp.h"
#define BT_LINE_BATCH_SIZE 512
struct MyDebugVec3
@@ -20,7 +22,7 @@ struct MyDebugVec3
};
class MyDebugDrawer : public btIDebugDraw
{
SimpleOpenGL3App* m_glApp;
CommonGraphicsApp* m_glApp;
int m_debugMode;
btAlignedObjectArray<MyDebugVec3> m_linePoints;
@@ -29,7 +31,7 @@ class MyDebugDrawer : public btIDebugDraw
public:
MyDebugDrawer(SimpleOpenGL3App* app)
MyDebugDrawer(CommonGraphicsApp* app)
: m_glApp(app)
,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
m_currentLineColor(-1,-1,-1)
@@ -92,7 +94,7 @@ public:
debugColor[1] = m_currentLineColor.y();
debugColor[2] = m_currentLineColor.z();
debugColor[3] = 1.f;
m_glApp->m_instancingRenderer->drawLines(&m_linePoints[0].x,debugColor,
m_glApp->m_renderer->drawLines(&m_linePoints[0].x,debugColor,
m_linePoints.size(),sizeof(MyDebugVec3),
&m_lineIndices[0],
m_lineIndices.size(),

View File

@@ -31,11 +31,12 @@
struct GwenInternalData
{
struct sth_stash;
class GwenOpenGL3CoreRenderer* pRenderer;
//struct sth_stash;
//class GwenOpenGL3CoreRenderer* pRenderer;
Gwen::Renderer::Base* pRenderer;
Gwen::Skin::Simple skin;
Gwen::Controls::Canvas* pCanvas;
GLPrimitiveRenderer* m_primRenderer;
//GLPrimitiveRenderer* m_primRenderer;
Gwen::Controls::TabButton* m_demoPage;
Gwen::Controls::TabButton* m_explorerPage;
Gwen::Controls::TreeControl* m_explorerTreeCtrl;

View File

@@ -27,13 +27,10 @@ GwenUserInterface::~GwenUserInterface()
delete m_data->pCanvas;
GLPrimitiveRenderer* prim = m_data->m_primRenderer;
GwenOpenGL3CoreRenderer* coreRend = m_data->pRenderer;
delete m_data;
delete prim;
delete coreRend;
}
@@ -161,11 +158,11 @@ void GwenUserInterface::registerFileOpenCallback(b3FileOpenCallback callback)
m_data->m_menuItems->m_fileOpenCallback = callback;
}
void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float retinaScale)
void GwenUserInterface::init(int width, int height,Gwen::Renderer::Base* renderer,float retinaScale)
{
m_data->m_curYposition = 20;
m_data->m_primRenderer = new GLPrimitiveRenderer(width,height);
m_data->pRenderer = new GwenOpenGL3CoreRenderer(m_data->m_primRenderer,stash,width,height,retinaScale);
//m_data->m_primRenderer = new GLPrimitiveRenderer(width,height);
m_data->pRenderer = renderer;//new GwenOpenGL3CoreRenderer(m_data->m_primRenderer,stash,width,height,retinaScale);
m_data->skin.SetRender( m_data->pRenderer );
@@ -357,7 +354,7 @@ void GwenUserInterface::draw(int width, int height)
if (m_data->pCanvas)
{
m_data->pCanvas->SetSize(width,height);
m_data->m_primRenderer->setScreenSize(width,height);
//m_data->m_primRenderer->setScreenSize(width,height);
m_data->pRenderer->Resize(width,height);
m_data->pCanvas->RenderCanvas();
//restoreOpenGLState();

View File

@@ -7,7 +7,13 @@ typedef void (*b3ComboBoxCallback) (int combobox, const char* item);
typedef void (*b3ToggleButtonCallback)(int button, int state);
typedef void (*b3FileOpenCallback)();
namespace Gwen
{
namespace Renderer
{
class Base;
};
};
class GwenUserInterface
{
GwenInternalData* m_data;
@@ -18,7 +24,7 @@ class GwenUserInterface
virtual ~GwenUserInterface();
void init(int width, int height,struct sth_stash* stash,float retinaScale);
void init(int width, int height,Gwen::Renderer::Base* gwenRenderer,float retinaScale);
void draw(int width, int height);

View File

@@ -308,14 +308,14 @@ int main()
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
window->setKeyboardCallback(keyCallback);
b3gWindowConstructionInfo wci;
wci.m_openglVersion = 3;
wci.m_openglVersion = 2;
wci.m_width = sWidth;
wci.m_height = sHeight;
// wci.m_resizeCallback = MyResizeCallback;
window->createWindow(wci);
window->setResizeCallback(MyResizeCallback);
window->setWindowTitle("render test");
int majorGlVersion, minorGlVersion;
@@ -324,10 +324,20 @@ int main()
printf("Exit: Error cannot extract OpenGL version from GL_VERSION string\n");
exit(0);
}
char title[1024];
if (wci.m_openglVersion>2)
{
sprintf(title,"Gwen with OpenGL %d.%d\n",majorGlVersion,minorGlVersion);
} else
{
sprintf(title,"Gwen with OpenGL %d\n",wci.m_openglVersion);
}
window->setWindowTitle(title);
if (majorGlVersion>=3 && wci.m_openglVersion>=3)
{
float retinaScale = 1.f;
#ifndef __APPLE__
#ifndef _WIN32
//we need glewExperimental on Linux
@@ -360,10 +370,7 @@ int main()
skin.SetRender( gwenRenderer );
pCanvas = new Gwen::Controls::Canvas( &skin );
pCanvas->SetSize( sWidth, sHeight);
pCanvas->SetDrawBackground( true );
pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
glClearColor(1,0,0,1);

View File

@@ -0,0 +1,51 @@
#ifndef COMMON_GRAPHICS_APP_H
#define COMMON_GRAPHICS_APP_H
struct DrawGridData
{
int gridSize;
float upOffset;
int upAxis;
float gridColor[4];
DrawGridData()
:gridSize(10),
upOffset(0.001f),
upAxis(1)
{
gridColor[0] = 0.6f;
gridColor[1] = 0.6f;
gridColor[2] = 0.6f;
gridColor[3] = 1.f;
}
};
struct CommonGraphicsApp
{
CommonGraphicsApp()
:m_window(0),
m_renderer(0),
m_parameterInterface(0)
{
}
virtual ~CommonGraphicsApp()
{
}
class b3gWindowInterface* m_window;
struct CommonRenderInterface* m_renderer;
struct CommonParameterInterface* m_parameterInterface;
virtual void drawGrid(DrawGridData data=DrawGridData()) = 0;
virtual void setUpAxis(int axis) = 0;
virtual int getUpAxis() const = 0;
virtual void swapBuffer() = 0;
virtual void drawText( const char* txt, int posX, int posY) = 0;
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)=0;
virtual int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10)=0;
};
#endif //COMMON_GRAPHICS_APP_H

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@@ -0,0 +1,53 @@
#ifndef COMMON_RENDER_INTERFACE_H
#define COMMON_RENDER_INTERFACE_H
enum
{
B3_GL_TRIANGLES = 1,
B3_GL_POINTS
};
enum
{
B3_DEFAULT_RENDERMODE=1,
//B3_WIREFRAME_RENDERMODE,
B3_CREATE_SHADOWMAP_RENDERMODE,
B3_USE_SHADOWMAP_RENDERMODE,
};
struct CommonRenderInterface
{
virtual void init()=0;
virtual void updateCamera(int upAxis)=0;
virtual void removeAllInstances() = 0;
virtual void setCameraDistance(float dist) = 0;
virtual void setCameraPitch(float pitch) = 0;
virtual void setCameraTargetPosition(float x, float y, float z)=0;
virtual void getCameraPosition(float cameraPos[4])=0;
virtual void getCameraPosition(double cameraPos[4])=0;
virtual void setCameraTargetPosition(float cameraPos[4])=0;
virtual void getCameraTargetPosition(float cameraPos[4]) const=0;
virtual void getCameraTargetPosition(double cameraPos[4]) const=0;
virtual void renderScene()=0;
virtual int getScreenWidth() = 0;
virtual int getScreenHeight() = 0;
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)=0;
virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)=0;
virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0;
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
virtual void writeTransforms()=0;
virtual void enableBlend(bool blend)=0;
};
#endif//COMMON_RENDER_INTERFACE_H

View File

@@ -380,7 +380,8 @@ GLInstancingRenderer::GLInstancingRenderer(int maxNumObjectCapacity, int maxShap
m_textureinitialized(false),
m_screenWidth(0),
m_screenHeight(0),
m_upAxis(1)
m_upAxis(1),
m_enableBlend(false)
{
m_data = new InternalDataRenderer;
@@ -951,7 +952,7 @@ void GLInstancingRenderer::init()
}
void b3CreateFrustum(
static void b3CreateFrustum(
float left,
float right,
float bottom,
@@ -984,14 +985,14 @@ void b3CreateFrustum(
}
void b3Matrix4x4Mul(GLfloat aIn[4][4], GLfloat bIn[4][4], GLfloat result[4][4])
static void b3Matrix4x4Mul(GLfloat aIn[4][4], GLfloat bIn[4][4], GLfloat result[4][4])
{
for (int j=0;j<4;j++)
for (int i=0;i<4;i++)
result[j][i] = aIn[0][i] * bIn[j][0] + aIn[1][i] * bIn[j][1] + aIn[2][i] * bIn[j][2] + aIn[3][i] * bIn[j][3];
}
void b3Matrix4x4Mul16(GLfloat aIn[16], GLfloat bIn[16], GLfloat result[16])
static void b3Matrix4x4Mul16(GLfloat aIn[16], GLfloat bIn[16], GLfloat result[16])
{
for (int j=0;j<4;j++)
for (int i=0;i<4;i++)
@@ -999,7 +1000,7 @@ void b3Matrix4x4Mul16(GLfloat aIn[16], GLfloat bIn[16], GLfloat result[16])
}
void b3CreateDiagonalMatrix(GLfloat value, GLfloat result[4][4])
static void b3CreateDiagonalMatrix(GLfloat value, GLfloat result[4][4])
{
for (int i=0;i<4;i++)
{
@@ -1016,7 +1017,7 @@ void b3CreateDiagonalMatrix(GLfloat value, GLfloat result[4][4])
}
}
void b3CreateOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar, GLfloat result[4][4])
static void b3CreateOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar, GLfloat result[4][4])
{
b3CreateDiagonalMatrix(1.f,result);
@@ -1028,7 +1029,7 @@ void b3CreateOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLf
result[3][2] = - (zFar + zNear) / (zFar - zNear);
}
void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, GLfloat result[16])
static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, GLfloat result[16])
{
b3Vector3 f = (center - eye).normalized();
b3Vector3 u = up.normalized();
@@ -1172,9 +1173,13 @@ float GLInstancingRenderer::getCameraPitch() const
return m_data->m_azi;
}
void GLInstancingRenderer::setCameraTargetPosition(float x, float y, float z)
{
m_data->m_cameraTargetPosition = b3MakeVector3(x,y,z);
}
void GLInstancingRenderer::setCameraTargetPosition(float cameraPos[4])
{
m_data->m_cameraTargetPosition = b3MakeVector3(cameraPos[0],cameraPos[1],cameraPos[2]);
setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]);
}
void GLInstancingRenderer::getCameraTargetPosition(float cameraPos[4]) const
@@ -1437,6 +1442,14 @@ void GLInstancingRenderer::drawLines(const float* positions, const float color[4
}
void GLInstancingRenderer::drawLine(const double fromIn[4], const double toIn[4], const double colorIn[4], double lineWidthIn)
{
float from[4]={float(fromIn[0]),float(fromIn[1]),float(fromIn[2]),float(fromIn[3])};
float to[4]={float(toIn[0]),float(toIn[1]),float(toIn[2]),float(toIn[3])};
float color[4]={float(colorIn[0]),float(colorIn[1]),float(colorIn[2]),float(colorIn[3])};
float lineWidth=float(lineWidthIn);
drawLine(from,to,color,lineWidth);
}
void GLInstancingRenderer::drawLine(const float from[4], const float to[4], const float color[4], float lineWidth)
{
b3Assert(glGetError() ==GL_NO_ERROR);
@@ -1589,14 +1602,14 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
// m_data->m_shadowMap->disable();
// return;
// glEnable(GL_CULL_FACE);
// glCullFace(GL_BACK); // Cull back-facing triangles -> draw only front-facing triangles
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK); // Cull back-facing triangles -> draw only front-facing triangles
b3Assert(glGetError() ==GL_NO_ERROR);
} else
{
glDisable(GL_CULL_FACE);
//glCullFace(GL_BACK);
//glDisable(GL_CULL_FACE);
glCullFace(GL_BACK);
}
@@ -1747,7 +1760,7 @@ b3Assert(glGetError() ==GL_NO_ERROR);
glUseProgram(instancingShaderPointSprite);
glUniformMatrix4fv(ProjectionMatrixPointSprite, 1, false, &projectionMatrix[0]);
glUniformMatrix4fv(ModelViewMatrixPointSprite, 1, false, &modelviewMatrix[0]);
glUniform1f(screenWidthPointSprite,m_screenWidth);
glUniform1f(screenWidthPointSprite,float(m_screenWidth));
//glUniform1i(uniform_texture_diffusePointSprite, 0);
b3Assert(glGetError() ==GL_NO_ERROR);
@@ -1790,6 +1803,12 @@ b3Assert(glGetError() ==GL_NO_ERROR);
case B3_USE_SHADOWMAP_RENDERMODE:
{
if (m_enableBlend)
{
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
glUseProgram(useShadowMapInstancingShader);
glUniformMatrix4fv(useShadow_ProjectionMatrix, 1, false, &projectionMatrix[0]);
glUniformMatrix4fv(useShadow_ModelViewMatrix, 1, false, &modelviewMatrix[0]);
@@ -1804,7 +1823,12 @@ b3Assert(glGetError() ==GL_NO_ERROR);
glBindTexture(GL_TEXTURE_2D, m_data->m_shadowTexture);
glUniform1i(useShadow_shadowMap,1);
glDrawElementsInstanced(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, indexOffset, gfxObj->m_numGraphicsInstances);
break;
if (m_enableBlend)
{
glDisable (GL_BLEND);
}
break;
}
default:
{

View File

@@ -17,6 +17,7 @@ subject to the following restrictions:
#define GL_INSTANCING_RENDERER_H
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "OpenGLWindow/CommonRenderInterface.h"
void b3DefaultMouseButtonCallback( int button, int state, float x, float y);
@@ -24,21 +25,9 @@ void b3DefaultMouseMoveCallback( float x, float y);
void b3DefaultKeyboardCallback(int key, int state);
void b3DefaultWheelCallback( float deltax, float deltay);
enum
{
B3_GL_TRIANGLES = 1,
B3_GL_POINTS
};
enum
{
B3_DEFAULT_RENDERMODE=1,
//B3_WIREFRAME_RENDERMODE,
B3_CREATE_SHADOWMAP_RENDERMODE,
B3_USE_SHADOWMAP_RENDERMODE,
};
class GLInstancingRenderer
class GLInstancingRenderer : public CommonRenderInterface
{
b3AlignedObjectArray<struct b3GraphicsInstance*> m_graphicsInstances;
@@ -54,7 +43,8 @@ class GLInstancingRenderer
int m_screenHeight;
int m_upAxis;
bool m_enableBlend;
void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE);
@@ -62,29 +52,29 @@ public:
GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 56*1024*1024);
virtual ~GLInstancingRenderer();
void init();
virtual void init();
void renderScene();
virtual void renderScene();
void InitShaders();
void CleanupShaders();
void removeAllInstances();
void updateShape(int shapeIndex, const float* vertices);
virtual void updateShape(int shapeIndex, const float* vertices);
///vertices must be in the format x,y,z, nx,ny,nz, u,v
int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
int registerTexture(const unsigned char* texels, int width, int height);
virtual int registerTexture(const unsigned char* texels, int width, int height);
///position x,y,z, quaternion x,y,z,w, color r,g,b,a, scaling x,y,z
int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
void writeTransforms();
void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
{
float pos[4];
float orn[4];
@@ -100,22 +90,23 @@ public:
}
void writeSingleInstanceTransformToGPU(float* position, float* orientation, int srcIndex);
virtual void writeSingleInstanceTransformToGPU(float* position, float* orientation, int srcIndex);
void writeSingleInstanceColorToCPU(float* color, int srcIndex);
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
void getMouseDirection(float* dir, int mouseX, int mouseY);
virtual void getMouseDirection(float* dir, int mouseX, int mouseY);
struct GLInstanceRendererInternalData* getInternalData();
void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth=1);
void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
void drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize);
void drawPoint(const float* position, const float color[4], float pointSize=1);
void updateCamera(int upAxis=1);
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth=1);
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth=1);
virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
virtual void drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize);
virtual void drawPoint(const float* position, const float color[4], float pointSize=1);
virtual void updateCamera(int upAxis=1);
void getCameraPosition(float cameraPos[4]);
void getCameraPosition(double cameraPos[4])
virtual void getCameraPosition(float cameraPos[4]);
virtual void getCameraPosition(double cameraPos[4])
{
float campos[4];
getCameraPosition(campos);
@@ -125,13 +116,14 @@ public:
cameraPos[3] = campos[3];
}
void setCameraDistance(float dist);
float getCameraDistance() const;
virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
//set the camera 'target'
void setCameraTargetPosition(float cameraPos[4]);
void getCameraTargetPosition(float cameraPos[4]) const;
void getCameraTargetPosition(double cameraPos[4]) const
virtual void setCameraTargetPosition(float x, float y, float z);
virtual void setCameraTargetPosition(float cameraPos[4]);
virtual void getCameraTargetPosition(float cameraPos[4]) const;
virtual void getCameraTargetPosition(double cameraPos[4]) const
{
float campos[4];
getCameraTargetPosition(campos);
@@ -142,30 +134,34 @@ public:
}
void setCameraYaw(float yaw);
void setCameraPitch(float pitch);
float getCameraYaw() const;
float getCameraPitch() const;
virtual void setCameraYaw(float yaw);
virtual void setCameraPitch(float pitch);
virtual float getCameraYaw() const;
virtual float getCameraPitch() const;
void resize(int width, int height);
int getScreenWidth()
virtual void resize(int width, int height);
virtual int getScreenWidth()
{
return m_screenWidth;
}
int getScreenHeight()
virtual int getScreenHeight()
{
return m_screenHeight;
}
int getMaxShapeCapacity() const
virtual int getMaxShapeCapacity() const
{
return m_maxShapeCapacityInBytes;
}
int getInstanceCapacity() const
virtual int getInstanceCapacity() const
{
return m_maxNumObjectCapacity;
}
void enableShadowMap();
virtual void enableShadowMap();
virtual void enableBlend(bool blend)
{
m_enableBlend = blend;
}
};

View File

@@ -1,7 +1,7 @@
#ifndef _GL_PRIMITIVE_RENDERER_H
#define _GL_PRIMITIVE_RENDERER_H
#include "OpenGLInclude.h"
//#include "OpenGLInclude.h"
class GLPrimitiveRenderer
{

View File

@@ -5,6 +5,8 @@
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
#include "GLPrimitiveRenderer.h"
#include "OpenGLWindow/OpenGLInclude.h"
struct sth_stash;
#include "fontstash.h"
#include "Gwen/Texture.h"
@@ -74,14 +76,14 @@ class GwenOpenGL3CoreRenderer : public Gwen::Renderer::Base
GLuint m_fontTextureId;
MyTextureLoader* m_textureLoader;
public:
GwenOpenGL3CoreRenderer (GLPrimitiveRenderer* primRender, sth_stash* font,float screenWidth, float screenHeight, float retinaScale)
GwenOpenGL3CoreRenderer (GLPrimitiveRenderer* primRender, sth_stash* font,float screenWidth, float screenHeight, float retinaScale, MyTextureLoader* loader=0)
:m_primitiveRenderer(primRender),
m_font(font),
m_screenWidth(screenWidth),
m_screenHeight(screenHeight),
m_retinaScale(retinaScale),
m_useTrueTypeFont(false),
m_textureLoader(0)
m_textureLoader(loader)
{
///only enable true type fonts on Macbook Retina, it looks gorgeous
if (retinaScale==2.0f)
@@ -323,10 +325,6 @@ public:
return Gwen::Renderer::Base::MeasureText(pFont,text);
}
void setTextureLoader(MyTextureLoader* loader)
{
m_textureLoader = loader;
}
virtual void LoadTexture( Gwen::Texture* pTexture )
{

View File

@@ -56,10 +56,25 @@ public:
{
m_keyboardCallback = keyboardCallback;
}
virtual b3MouseMoveCallback getMouseMoveCallback()
{
return m_mouseMoveCallback;
}
virtual b3MouseButtonCallback getMouseButtonCallback()
{
return m_mouseButtonCallback;
}
virtual b3ResizeCallback getResizeCallback();
virtual b3WheelCallback getWheelCallback()
{
return m_wheelCallback;
}
b3KeyboardCallback getKeyboardCallback()
{
return m_keyboardCallback;
}
return m_keyboardCallback;
}
void setWheelCallback (b3WheelCallback wheelCallback)
{

View File

@@ -53,6 +53,7 @@ void dumpInfo(void)
-(float) GetWindowWidth;
-(float) GetWindowHeight;
-(void) setResizeCallback:(b3ResizeCallback) callback;
-(b3ResizeCallback) getResizeCallback;
@end
float loop;
@@ -70,6 +71,11 @@ float loop;
return m_lastHeight;
}
-(b3ResizeCallback) getResizeCallback
{
return m_resizeCallback;
}
-(void)setResizeCallback:(b3ResizeCallback)callback
{
m_resizeCallback = callback;
@@ -1057,4 +1063,7 @@ void MacOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
}
}
b3ResizeCallback MacOpenGLWindow::getResizeCallback()
{
return [m_internalData->m_myview getResizeCallback];
}

View File

@@ -52,5 +52,5 @@ void main(void)
if (visibility<0.6)
visibility=0.6f;
color = vec4(ct * visibility, 1.f);//at * af);
color = vec4(ct * visibility, fragment.color.w);
}

View File

@@ -44,6 +44,6 @@ static const char* useShadowMapInstancingFragmentShader= \
" if (visibility<0.6)\n"
" visibility=0.6f;\n"
" \n"
" color = vec4(ct * visibility, 1.f);//at * af); \n"
" color = vec4(ct * visibility, fragment.color.w);\n"
"}\n"
;

View File

@@ -0,0 +1,260 @@
#include "OpenGLWindow/SimpleCamera.h"
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3Matrix3x3.h"
struct SimpleCameraInternalData
{
SimpleCameraInternalData()
:m_cameraTargetPosition(b3MakeVector3(0,0,0)),
m_cameraDistance(20),
m_cameraUp(b3MakeVector3(0,1,0)),
m_cameraUpAxis(1),
m_cameraForward(b3MakeVector3(1,0,0)),
m_frustumZNear(1),
m_frustumZFar(10000),
m_yaw(20),
m_pitch(0),
m_aspect(1)
{
}
b3Vector3 m_cameraTargetPosition;
float m_cameraDistance;
b3Vector3 m_cameraUp;
b3Vector3 m_cameraForward;
int m_cameraUpAxis;
//the m_cameraPosition is a cached value, recomputed from other values
b3Vector3 m_cameraPosition;
float m_yaw;
float m_pitch;
float m_aspect;
float m_frustumZNear;
float m_frustumZFar;
};
SimpleCamera::SimpleCamera()
{
m_data = new SimpleCameraInternalData;
}
SimpleCamera::~SimpleCamera()
{
delete m_data;
}
static void b3CreateFrustum(
float left,
float right,
float bottom,
float top,
float nearVal,
float farVal,
float frustum[16])
{
frustum[0*4+0] = (float(2) * nearVal) / (right - left);
frustum[0*4+1] = float(0);
frustum[0*4+2] = float(0);
frustum[0*4+3] = float(0);
frustum[1*4+0] = float(0);
frustum[1*4+1] = (float(2) * nearVal) / (top - bottom);
frustum[1*4+2] = float(0);
frustum[1*4+3] = float(0);
frustum[2*4+0] = (right + left) / (right - left);
frustum[2*4+1] = (top + bottom) / (top - bottom);
frustum[2*4+2] = -(farVal + nearVal) / (farVal - nearVal);
frustum[2*4+3] = float(-1);
frustum[3*4+0] = float(0);
frustum[3*4+1] = float(0);
frustum[3*4+2] = -(float(2) * farVal * nearVal) / (farVal - nearVal);
frustum[3*4+3] = float(0);
}
static void b3CreateDiagonalMatrix(float value, float result[4][4])
{
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
if (i==j)
{
result[i][j] = value;
} else
{
result[i][j] = 0.f;
}
}
}
}
static void b3CreateOrtho(float left, float right, float bottom, float top, float zNear, float zFar, float result[4][4])
{
b3CreateDiagonalMatrix(1.f,result);
result[0][0] = 2.f / (right - left);
result[1][1] = 2.f / (top - bottom);
result[2][2] = - 2.f / (zFar - zNear);
result[3][0] = - (right + left) / (right - left);
result[3][1] = - (top + bottom) / (top - bottom);
result[3][2] = - (zFar + zNear) / (zFar - zNear);
}
static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, float result[16])
{
b3Vector3 f = (center - eye).normalized();
b3Vector3 u = up.normalized();
b3Vector3 s = (f.cross(u)).normalized();
u = s.cross(f);
result[0*4+0] = s.x;
result[1*4+0] = s.y;
result[2*4+0] = s.z;
result[0*4+1] = u.x;
result[1*4+1] = u.y;
result[2*4+1] = u.z;
result[0*4+2] =-f.x;
result[1*4+2] =-f.y;
result[2*4+2] =-f.z;
result[0*4+3] = 0.f;
result[1*4+3] = 0.f;
result[2*4+3] = 0.f;
result[3*4+0] = -s.dot(eye);
result[3*4+1] = -u.dot(eye);
result[3*4+2] = f.dot(eye);
result[3*4+3] = 1.f;
}
void SimpleCamera::setCameraUpAxis(int upAxis)
{
m_data->m_cameraUpAxis = upAxis;
update();
}
void SimpleCamera::update()
{
int forwardAxis(-1);
switch (m_data->m_cameraUpAxis)
{
case 1:
forwardAxis = 2;
m_data->m_cameraUp = b3MakeVector3(0,1,0);
//gLightPos = b3MakeVector3(-50.f,100,30);
break;
case 2:
forwardAxis = 1;
m_data->m_cameraUp = b3MakeVector3(0,0,1);
//gLightPos = b3MakeVector3(-50.f,30,100);
break;
default:
{
b3Assert(0);
return;
}
};
b3Vector3 eyePos = b3MakeVector3(0,0,0);
eyePos[forwardAxis] = -m_data->m_cameraDistance;
m_data->m_cameraForward = b3MakeVector3(eyePos[0],eyePos[1],eyePos[2]);
if (m_data->m_cameraForward.length2() < B3_EPSILON)
{
m_data->m_cameraForward.setValue(1.f,0.f,0.f);
} else
{
m_data->m_cameraForward.normalize();
}
// m_azi=m_azi+0.01;
b3Scalar rele = m_data->m_yaw * b3Scalar(0.01745329251994329547);// rads per deg
b3Scalar razi = m_data->m_pitch * b3Scalar(0.01745329251994329547);// rads per deg
b3Quaternion rot(m_data->m_cameraUp,razi);
b3Vector3 right = m_data->m_cameraUp.cross(m_data->m_cameraForward);
b3Quaternion roll(right,-rele);
eyePos = b3Matrix3x3(rot) * b3Matrix3x3(roll) * eyePos;
m_data->m_cameraPosition = eyePos;
m_data->m_cameraPosition+= m_data->m_cameraTargetPosition;
}
void SimpleCamera::getCameraProjectionMatrix(float projectionMatrix[16]) const
{
b3CreateFrustum(-m_data->m_aspect * m_data->m_frustumZNear, m_data->m_aspect * m_data->m_frustumZNear, -m_data->m_frustumZNear,m_data->m_frustumZNear, m_data->m_frustumZNear, m_data->m_frustumZFar,projectionMatrix);
}
void SimpleCamera::getCameraViewMatrix(float viewMatrix[16]) const
{
b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,viewMatrix);
}
void SimpleCamera::getCameraTargetPosition(float pos[3]) const
{
pos[0] =m_data->m_cameraTargetPosition[0];
pos[1] =m_data->m_cameraTargetPosition[1];
pos[2] =m_data->m_cameraTargetPosition[2];
}
void SimpleCamera::getCameraPosition(float pos[3]) const
{
pos[0] =m_data->m_cameraPosition[0];
pos[1] =m_data->m_cameraPosition[1];
pos[2] =m_data->m_cameraPosition[2];
}
void SimpleCamera::setCameraTargetPosition(float x,float y,float z)
{
m_data->m_cameraTargetPosition.setValue(x,y,z);
update();
}
void SimpleCamera::setCameraDistance(float dist)
{
m_data->m_cameraDistance = dist;
update();
}
void SimpleCamera::setCameraUpVector(float x,float y ,float z)
{
m_data->m_cameraUp.setValue(x,y,z);
update();
}
void SimpleCamera::setCameraYaw(float yaw)
{
m_data->m_yaw = yaw;
update();
}
void SimpleCamera::setCameraPitch(float pitch)
{
m_data->m_pitch = pitch;
update();
}
void SimpleCamera::setAspectRatio(float ratio)
{
m_data->m_aspect = ratio;
update();
}

View File

@@ -0,0 +1,36 @@
#ifndef SIMPLE_CAMERA_H
#define SIMPLE_CAMERA_H
struct CommonCameraInterface
{
virtual void getCameraProjectionMatrix(float m[16])const = 0;
virtual void getCameraViewMatrix(float m[16]) const = 0;
};
struct SimpleCamera : public CommonCameraInterface
{
struct SimpleCameraInternalData* m_data;
SimpleCamera();
virtual ~SimpleCamera();
void update();
virtual void getCameraProjectionMatrix(float m[16]) const;
virtual void getCameraViewMatrix(float m[16]) const;
virtual void getCameraTargetPosition(float pos[3]) const;
virtual void getCameraPosition(float pos[3]) const;
virtual void setCameraTargetPosition(float x,float y,float z);
virtual void setCameraDistance(float dist);
virtual void setCameraUpVector(float x,float y, float z);
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis);
virtual void setCameraYaw(float yaw);
virtual void setCameraPitch(float pitch);
virtual void setAspectRatio(float ratio);
};
#endif //SIMPLE_CAMERA_H

View File

@@ -0,0 +1,196 @@
#include "OpenGLWindow/SimpleOpenGL2App.h"
#include "OpenGLWindow/OpenGLInclude.h"
#include "Bullet3Common/b3Logging.h"//b3Assert?
#include "Bullet3Common/b3Scalar.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Vector3.h"
#include "stdlib.h"
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#else
#include "OpenGLWindow/GlewWindows/GL/glew.h"
//#include "GL/glew.h"
#ifdef _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#else
//let's cross the fingers it is Linux/X11
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif //_WIN32
#endif//__APPLE__
#include <stdio.h>
#include "OpenGLWindow/CommonRenderInterface.h"
struct SimpleOpenGL2AppInternalData
{
};
SimpleOpenGL2App::SimpleOpenGL2App(const char* title, int width, int height)
{
m_data = new SimpleOpenGL2AppInternalData;
m_window = new b3gDefaultOpenGLWindow();
b3gWindowConstructionInfo ci;
ci.m_title = title;
ci.m_openglVersion = 2;
ci.m_width = width;
ci.m_height = height;
m_window->createWindow(ci);
m_window->setWindowTitle(title);
#ifndef __APPLE__
#ifndef _WIN32
//some Linux implementations need the 'glewExperimental' to be true
glewExperimental = GL_TRUE;
#endif
if (glewInit() != GLEW_OK)
{
b3Error("glewInit failed");
exit(1);
}
if (!GLEW_VERSION_2_1) // check that the machine supports the 2.1 API.
{
b3Error("GLEW_VERSION_2_1 needs to support 2_1");
exit(1); // or handle the error in a nicer way
}
#endif
glGetError();//don't remove this call, it is needed for Ubuntu
glClearColor(0.9,0.9,1,1);
b3Assert(glGetError() ==GL_NO_ERROR);
//m_primRenderer = new GLPrimitiveRenderer(width,height);
m_parameterInterface = 0;
b3Assert(glGetError() ==GL_NO_ERROR);
//m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024);
//m_instancingRenderer->init();
//m_instancingRenderer->resize(width,height);
b3Assert(glGetError() ==GL_NO_ERROR);
//m_instancingRenderer->InitShaders();
}
SimpleOpenGL2App::~SimpleOpenGL2App()
{
delete m_data;
}
void SimpleOpenGL2App::drawGrid(DrawGridData data)
{
int gridSize = data.gridSize;
float upOffset = data.upOffset;
int upAxis = data.upAxis;
float gridColor[4];
gridColor[0] = data.gridColor[0];
gridColor[1] = data.gridColor[1];
gridColor[2] = data.gridColor[2];
gridColor[3] = data.gridColor[3];
int sideAxis=-1;
int forwardAxis=-1;
switch (upAxis)
{
case 1:
forwardAxis=2;
sideAxis=0;
break;
case 2:
forwardAxis=1;
sideAxis=0;
break;
default:
b3Assert(0);
};
//b3Vector3 gridColor = b3MakeVector3(0.5,0.5,0.5);
b3AlignedObjectArray<unsigned int> indices;
b3AlignedObjectArray<b3Vector3> vertices;
int lineIndex=0;
for(int i=-gridSize;i<=gridSize;i++)
{
{
b3Assert(glGetError() ==GL_NO_ERROR);
b3Vector3 from = b3MakeVector3(0,0,0);
from[sideAxis] = float(i);
from[upAxis] = upOffset;
from[forwardAxis] = float(-gridSize);
b3Vector3 to=b3MakeVector3(0,0,0);
to[sideAxis] = float(i);
to[upAxis] = upOffset;
to[forwardAxis] = float(gridSize);
vertices.push_back(from);
indices.push_back(lineIndex++);
vertices.push_back(to);
indices.push_back(lineIndex++);
// m_renderer->drawLine(from,to,gridColor);
}
b3Assert(glGetError() ==GL_NO_ERROR);
{
b3Assert(glGetError() ==GL_NO_ERROR);
b3Vector3 from=b3MakeVector3(0,0,0);
from[sideAxis] = float(-gridSize);
from[upAxis] = upOffset;
from[forwardAxis] = float(i);
b3Vector3 to=b3MakeVector3(0,0,0);
to[sideAxis] = float(gridSize);
to[upAxis] = upOffset;
to[forwardAxis] = float(i);
vertices.push_back(from);
indices.push_back(lineIndex++);
vertices.push_back(to);
indices.push_back(lineIndex++);
// m_renderer->drawLine(from,to,gridColor);
}
}
m_renderer->drawLines(&vertices[0].x,
gridColor,
vertices.size(),sizeof(b3Vector3),&indices[0],indices.size(),1);
m_renderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),3);
m_renderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),3);
m_renderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,0,1),b3MakeVector3(0,0,1),3);
// void GLInstancingRenderer::drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize)
//we don't use drawPoints because all points would have the same color
// b3Vector3 points[3] = { b3MakeVector3(1, 0, 0), b3MakeVector3(0, 1, 0), b3MakeVector3(0, 0, 1) };
// m_instancingRenderer->drawPoints(&points[0].x, b3MakeVector3(1, 0, 0), 3, sizeof(b3Vector3), 6);
}
void SimpleOpenGL2App::setUpAxis(int axis)
{
}
int SimpleOpenGL2App::getUpAxis() const
{
return 1;
}
void SimpleOpenGL2App::swapBuffer()
{
m_window->endRendering();
m_window->startRendering();
}
void SimpleOpenGL2App::drawText( const char* txt, int posX, int posY)
{
}

View File

@@ -0,0 +1,31 @@
#ifndef SIMPLE_OPENGL2_APP_H
#define SIMPLE_OPENGL2_APP_H
#include "OpenGLWindow/CommonGraphicsApp.h"
class SimpleOpenGL2App : public CommonGraphicsApp
{
protected:
struct SimpleOpenGL2AppInternalData* m_data;
public:
SimpleOpenGL2App(const char* title, int width, int height);
virtual ~SimpleOpenGL2App();
virtual void drawGrid(DrawGridData data=DrawGridData());
virtual void setUpAxis(int axis);
virtual int getUpAxis() const;
virtual void swapBuffer();
virtual void drawText( const char* txt, int posX, int posY);
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)
{
return 0;
}
virtual int registerGraphicsSphereShape(float radius, bool usePointSprites, int largeSphereThreshold, int mediumSphereThreshold)
{
return 0;
}
};
#endif //SIMPLE_OPENGL2_APP_H

View File

@@ -140,6 +140,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
b3Assert(glGetError() ==GL_NO_ERROR);
m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024);
m_renderer = m_instancingRenderer ;
m_instancingRenderer->init();
m_instancingRenderer->resize(width,height);

View File

@@ -5,33 +5,16 @@
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "OpenGLWindow/b3gWindowInterface.h"
struct DrawGridData
{
int gridSize;
float upOffset;
int upAxis;
float gridColor[4];
#include "OpenGLWindow/CommonGraphicsApp.h"
DrawGridData()
:gridSize(10),
upOffset(0.001f),
upAxis(1)
{
gridColor[0] = 0.6f;
gridColor[1] = 0.6f;
gridColor[2] = 0.6f;
gridColor[3] = 1.f;
}
};
struct SimpleOpenGL3App
struct SimpleOpenGL3App : public CommonGraphicsApp
{
struct SimpleInternalData* m_data;
class b3gWindowInterface* m_window;
class GLPrimitiveRenderer* m_primRenderer;
class GLInstancingRenderer* m_instancingRenderer;
struct CommonParameterInterface* m_parameterInterface;
SimpleOpenGL3App(const char* title, int width,int height);
virtual ~SimpleOpenGL3App();
@@ -43,11 +26,11 @@ struct SimpleOpenGL3App
void dumpFramesToVideo(const char* mp4Filename);
void drawGrid(DrawGridData data=DrawGridData());
void setUpAxis(int axis);
int getUpAxis() const;
virtual void setUpAxis(int axis);
virtual int getUpAxis() const;
void swapBuffer();
void drawText( const char* txt, int posX, int posY);
virtual void swapBuffer();
virtual void drawText( const char* txt, int posX, int posY);
struct sth_stash* getFontStash();

View File

@@ -46,8 +46,13 @@ void Win32OpenGLWindow::enableOpenGL()
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 16;
pfd.cStencilBits = 1;
pfd.cRedBits = 8;
pfd.cGreenBits = 8;
pfd.cBlueBits = 8;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;//1;
pfd.iLayerType = PFD_MAIN_PLANE;
format = ChoosePixelFormat( m_data->m_hDC, &pfd );
SetPixelFormat( m_data->m_hDC, format, &pfd );
@@ -115,15 +120,15 @@ void Win32OpenGLWindow::closeWindow()
void Win32OpenGLWindow::startRendering()
{
pumpMessage();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers
//don't clear all 3 buffers because some AMD drivers are buggy
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glCullFace(GL_BACK);
//glFrontFace(GL_CCW);
glEnable(GL_DEPTH_TEST);
}

View File

@@ -709,5 +709,21 @@ b3KeyboardCallback Win32Window::getKeyboardCallback()
return m_data->m_keyboardCallback;
}
b3MouseMoveCallback Win32Window::getMouseMoveCallback()
{
return m_data->m_mouseMoveCallback;
}
b3MouseButtonCallback Win32Window::getMouseButtonCallback()
{
return m_data->m_mouseButtonCallback;
}
b3ResizeCallback Win32Window::getResizeCallback()
{
return m_data->m_resizeCallback;
}
b3WheelCallback Win32Window::getWheelCallback()
{
return m_data->m_wheelCallback;
}

View File

@@ -69,7 +69,11 @@ public:
virtual void setResizeCallback(b3ResizeCallback resizeCallback);
virtual void setWheelCallback(b3WheelCallback wheelCallback);
virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
virtual b3MouseMoveCallback getMouseMoveCallback();
virtual b3MouseButtonCallback getMouseButtonCallback();
virtual b3ResizeCallback getResizeCallback();
virtual b3WheelCallback getWheelCallback();
virtual b3KeyboardCallback getKeyboardCallback();
virtual void setRenderCallback( b3RenderCallback renderCallback);

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@@ -964,10 +964,29 @@ void X11OpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback)
}
b3MouseMoveCallback X11OpenGLWindow::getMouseMoveCallback()
{
return m_data->m_mouseMoveCallback;
}
b3MouseButtonCallback X11OpenGLWindow::getMouseButtonCallback()
{
return m_data->m_mouseButtonCallback;
}
b3ResizeCallback X11OpenGLWindow::getResizeCallback()
{
return m_data->m_resizeCallback;
}
b3WheelCallback X11OpenGLWindow::getWheelCallback()
{
return m_data->m_wheelCallback;
}
b3KeyboardCallback X11OpenGLWindow::getKeyboardCallback()
{
return m_data->m_keyboardCallback;
}
#include <stdio.h>
int X11OpenGLWindow::fileOpenDialog(char* filename, int maxNameLength)

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@@ -53,7 +53,12 @@ public:
virtual void setResizeCallback(b3ResizeCallback resizeCallback);
virtual void setWheelCallback(b3WheelCallback wheelCallback);
virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
virtual b3KeyboardCallback getKeyboardCallback();
virtual b3MouseMoveCallback getMouseMoveCallback();
virtual b3MouseButtonCallback getMouseButtonCallback();
virtual b3ResizeCallback getResizeCallback();
virtual b3WheelCallback getWheelCallback();
virtual b3KeyboardCallback getKeyboardCallback();
virtual void setRenderCallback( b3RenderCallback renderCallback);

View File

@@ -98,9 +98,17 @@ class b3gWindowInterface
virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback)=0;
virtual b3MouseMoveCallback getMouseMoveCallback()=0;
virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)=0;
virtual b3MouseButtonCallback getMouseButtonCallback()=0;
virtual void setResizeCallback(b3ResizeCallback resizeCallback)=0;
virtual b3ResizeCallback getResizeCallback()=0;
virtual void setWheelCallback(b3WheelCallback wheelCallback)=0;
virtual b3WheelCallback getWheelCallback()=0;
virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback)=0;
virtual b3KeyboardCallback getKeyboardCallback()=0;