separate spinning friction (torsional friction around contact normal) from
rolling friction (orthogonal to contact normal)
This commit is contained in:
@@ -33,6 +33,7 @@ btCollisionObject::btCollisionObject()
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m_friction(btScalar(0.5)),
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m_restitution(btScalar(0.)),
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m_rollingFriction(0.0f),
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m_spinningFriction(0.f),
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m_contactDamping(.1),
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m_contactStiffness(1e4),
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m_internalType(CO_COLLISION_OBJECT),
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@@ -85,7 +85,8 @@ protected:
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btScalar m_friction;
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btScalar m_restitution;
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btScalar m_rollingFriction;
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btScalar m_rollingFriction;//torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
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btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
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btScalar m_contactDamping;
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btScalar m_contactStiffness;
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@@ -323,7 +324,15 @@ public:
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{
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return m_rollingFriction;
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}
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void setSpinningFriction(btScalar frict)
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{
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m_updateRevision++;
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m_spinningFriction = frict;
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}
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btScalar getSpinningFriction() const
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{
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return m_spinningFriction;
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}
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void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
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{
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m_updateRevision++;
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@@ -24,7 +24,6 @@ ContactAddedCallback gContactAddedCallback=0;
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///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
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btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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{
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btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
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@@ -38,6 +37,17 @@ btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObj
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}
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btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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{
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btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
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const btScalar MAX_FRICTION = btScalar(10.);
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if (friction < -MAX_FRICTION)
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friction = -MAX_FRICTION;
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if (friction > MAX_FRICTION)
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friction = MAX_FRICTION;
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return friction;
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}
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///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
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btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
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@@ -146,7 +146,8 @@ public:
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static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1);
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};
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@@ -72,7 +72,8 @@ class btManifoldPoint
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m_distance1( distance ),
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m_combinedFriction(btScalar(0.)),
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m_combinedRollingFriction(btScalar(0.)),
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m_combinedRestitution(btScalar(0.)),
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m_combinedSpinningFriction(btScalar(0.)),
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m_combinedRestitution(btScalar(0.)),
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m_userPersistentData(0),
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m_contactPointFlags(0),
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m_appliedImpulse(0.f),
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@@ -99,8 +100,9 @@ class btManifoldPoint
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btScalar m_distance1;
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btScalar m_combinedFriction;
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btScalar m_combinedRollingFriction;
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btScalar m_combinedRestitution;
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btScalar m_combinedRollingFriction;//torsional friction orthogonal to contact normal, useful to make spheres stop rolling forever
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btScalar m_combinedSpinningFriction;//torsional friction around contact normal, useful for grasping objects
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btScalar m_combinedRestitution;
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//BP mod, store contact triangles.
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int m_partId0;
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@@ -79,6 +79,8 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
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//moved to btCollisionObject
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m_friction = constructionInfo.m_friction;
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m_rollingFriction = constructionInfo.m_rollingFriction;
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m_spinningFriction = constructionInfo.m_spinningFriction;
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m_restitution = constructionInfo.m_restitution;
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setCollisionShape( constructionInfo.m_collisionShape );
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@@ -135,6 +135,8 @@ public:
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///the m_rollingFriction prevents rounded shapes, such as spheres, cylinders and capsules from rolling forever.
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///See Bullet/Demos/RollingFrictionDemo for usage
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btScalar m_rollingFriction;
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btScalar m_spinningFriction;//torsional friction around contact normal
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///best simulation results using zero restitution.
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btScalar m_restitution;
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@@ -158,6 +160,7 @@ public:
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m_angularDamping(btScalar(0.)),
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m_friction(btScalar(0.5)),
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m_rollingFriction(btScalar(0)),
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m_spinningFriction(btScalar(0)),
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m_restitution(btScalar(0.)),
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m_linearSleepingThreshold(btScalar(0.8)),
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m_angularSleepingThreshold(btScalar(1.f)),
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