separate spinning friction (torsional friction around contact normal) from
rolling friction (orthogonal to contact normal)
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@@ -146,7 +146,8 @@ public:
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static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
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static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1);
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};
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