separate spinning friction (torsional friction around contact normal) from
rolling friction (orthogonal to contact normal)
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@@ -79,6 +79,8 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
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//moved to btCollisionObject
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m_friction = constructionInfo.m_friction;
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m_rollingFriction = constructionInfo.m_rollingFriction;
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m_spinningFriction = constructionInfo.m_spinningFriction;
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m_restitution = constructionInfo.m_restitution;
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setCollisionShape( constructionInfo.m_collisionShape );
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