From 1d8a2539dc24c5de13c4b9082aaf6506b920da1b Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Mon, 15 Oct 2007 06:25:08 +0000 Subject: [PATCH] updated fact that 2.63 contains working Libspe2 version --- ChangeLog.txt | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/ChangeLog.txt b/ChangeLog.txt index 2493f5e00..cb7d24d32 100644 --- a/ChangeLog.txt +++ b/ChangeLog.txt @@ -1,6 +1,15 @@ Bullet Continuous Collision Detection and Physics Library Primary author and maintainer: Erwin Coumans +2007 Oct 14 + - Included working version of Cell SPU parallel optimized version for Libspe2 SPU task scheduler. + This version compiles and runs on Playstation 3 Linux and IBM CellBlade, see BulletSpuOptimized.pdf for build instructions + (Official Playstation 3 developers can request a SPURS version through Sony PS3 Devnet.) + Thanks to IBM 'Extreme Blue' project for the contribution + http://www-913.ibm.com/employment/us/extremeblue/ + Thanks Minh Cuong Tran, Benjamin Hoeferlin, Frederick Roth and Martina Huellmann + for various contributions to get this initial Libspe2 parallel version up and running. + 2007 Oct 13 - made 'btCollisionShape::calculateLocalInertia' const Thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514