Add the pybullet vrhand.py script used in this haptic video:
Make sure to run the App_SharedMemoryPhysics_VR with --norobotassets option, then run vr_kuka_setup.py, to add some environment + objects.
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@@ -21,7 +21,7 @@
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#include "LinearMath/btIDebugDraw.h"
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int gSharedMemoryKey = -1;
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int gDebugDrawFlags = 0;
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bool gDisplayDistortion = true;
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bool gDisplayDistortion = false;
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bool gDisableDesktopGL = false;
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