made the simulation deterministic
disable 'simdwidth' optimization for determinism (need to double-check) made the spatial batching 3D
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@@ -195,7 +195,10 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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m_ele += yDelta*0.1f;
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// }
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}
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//printf("m_azi/pitch = %f\n", m_azi);
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// printf("m_ele/yaw = %f\n", m_ele);
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m_mouseXpos = x;
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m_mouseYpos = y;
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m_mouseInitialized = true;
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