add Intel build support for the OpenCL cloth demo, and use the bullet_logo.png
Thanks to ggjunker for the patch, see Issue 533
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@@ -41,7 +41,7 @@ const int numFlags = 5;
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const int clothWidth = 40;
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const int clothHeight = 60;//60;
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float _windAngle = 1.0;//0.4;
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float _windStrength = 15;
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float _windStrength = 10.;
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@@ -256,7 +256,7 @@ void createFlag( btSoftBodySolver &solver, int width, int height, btAlignedObjec
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}
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float rotateAngleRoundZ = 0.5;
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float rotateAngleRoundZ = 0.0;
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float rotateAngleRoundX = 0.5;
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btMatrix3x3 defaultRotate;
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defaultRotate[0] = btVector3(cos(rotateAngleRoundZ), sin(rotateAngleRoundZ), 0.f);
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@@ -589,8 +589,8 @@ int main(int argc, char *argv[])
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m_dynamicsWorld->stepSimulation(1./60.,0);
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std::string flagTexs[] = {
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"atiFlag.bmp",
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"amdFlag.bmp",
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"bullet_logo.png",
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"bullet_logo.png",
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};
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int numFlagTexs = 2;
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