CDTestFramework, OPCODE, ICE redistributed under the ZLib License, with permission of Pierre Terdiman
Added Bullet SAP/MultiSAP support by Erwin Coumans (BulletSAPCompleteBoxPruningTest.*) AABB tree broadphase by Nathanael Presson (btDbvt.*, DbvtTest.*)
This commit is contained in:
64
Extras/CDTestFramework/Opcode/Ice/IceMatrix3x3.cpp
Normal file
64
Extras/CDTestFramework/Opcode/Ice/IceMatrix3x3.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* ICE / OPCODE - Optimized Collision Detection
|
||||
* http://www.codercorner.com/Opcode.htm
|
||||
*
|
||||
* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Contains code for 3x3 matrices.
|
||||
* \file IceMatrix3x3.cpp
|
||||
* \author Pierre Terdiman
|
||||
* \date April, 4, 2000
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* 3x3 matrix.
|
||||
* DirectX-compliant, ie row-column order, ie m[Row][Col].
|
||||
* Same as:
|
||||
* m11 m12 m13 first row.
|
||||
* m21 m22 m23 second row.
|
||||
* m31 m32 m33 third row.
|
||||
* Stored in memory as m11 m12 m13 m21...
|
||||
*
|
||||
* Multiplication rules:
|
||||
*
|
||||
* [x'y'z'] = [xyz][M]
|
||||
*
|
||||
* x' = x*m11 + y*m21 + z*m31
|
||||
* y' = x*m12 + y*m22 + z*m32
|
||||
* z' = x*m13 + y*m23 + z*m33
|
||||
*
|
||||
* \class Matrix3x3
|
||||
* \author Pierre Terdiman
|
||||
* \version 1.0
|
||||
*/
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Precompiled Header
|
||||
#include "Stdafx.h"
|
||||
|
||||
using namespace IceMaths;
|
||||
|
||||
// Cast operator
|
||||
Matrix3x3::operator Matrix4x4() const
|
||||
{
|
||||
return Matrix4x4(
|
||||
m[0][0], m[0][1], m[0][2], 0.0f,
|
||||
m[1][0], m[1][1], m[1][2], 0.0f,
|
||||
m[2][0], m[2][1], m[2][2], 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
Reference in New Issue
Block a user