Add shared memory API for setting shadow and light source distance.

This commit is contained in:
yunfeibai
2016-11-29 13:19:35 -08:00
parent 8aa90a7427
commit 1fbd78ece5
7 changed files with 58 additions and 6 deletions

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@@ -98,6 +98,8 @@ void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command,
void b3RequestCameraImageSetPixelResolution(b3SharedMemoryCommandHandle command, int width, int height );
void b3RequestCameraImageSetLightDirection(b3SharedMemoryCommandHandle commandHandle, const float lightDirection[3]);
void b3RequestCameraImageSetLightColor(b3SharedMemoryCommandHandle commandHandle, const float lightColor[3]);
void b3RequestCameraImageSetLightDistance(b3SharedMemoryCommandHandle commandHandle, float lightDistance);
void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, bool hasShadow);
void b3RequestCameraImageSelectRenderer(b3SharedMemoryCommandHandle commandHandle, int renderer);
void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);