disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive Added missing projectfiles Fixed single-shot contact generation. it is disabled by default to improve performance Bugfixes for character controller, thanks to John McCutchan for reporting Constraint solver: better default settings btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free) disable memalign by default, use Bullet's aligned allocator
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@@ -141,6 +141,7 @@ protected:
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void addConvexHull (btCollisionShape* shape, const char* nodeName);
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void addConvexMesh (btCollisionShape* shape, const char* nodeName);
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void addConcaveMesh(btCollisionShape* shape, const char* nodeName);
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void addScaledConcaveMesh(btCollisionShape* shape, const char* nodeName);
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void addGimpactMesh(btCollisionShape* shape, const char* nodeName);
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void addConcaveMeshInternal(class btStridingMeshInterface* meshInterface , const char* nodeName);
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@@ -220,9 +221,7 @@ public:
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virtual btTypedConstraint* getConstraint (int i);
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virtual void setGravity(const btVector3& gravity);
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virtual btVector3 getGravity ();
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virtual void setCameraInfo(const btVector3& up, int forwardAxis)
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{
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};
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virtual void setCameraInfo(const btVector3& up, int forwardAxis);
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virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
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virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
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