disable help text by default in AllBulletDemos (text slows down many graphics cards)

improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
This commit is contained in:
erwin.coumans
2009-02-06 03:20:43 +00:00
parent 328116d015
commit 2162f6663d
34 changed files with 4029 additions and 239 deletions

View File

@@ -694,6 +694,26 @@
Name="Source Files"
>
</Filter>
<File
RelativePath=".\scripts\AEdCollisionShapeTemplate.mel"
>
</File>
<File
RelativePath=".\scripts\AEdNailConstraintTemplate.mel"
>
</File>
<File
RelativePath=".\scripts\AEdRigidBodyArrayTemplate.mel"
>
</File>
<File
RelativePath=".\scripts\AEdRigidBodyTemplate.mel"
>
</File>
<File
RelativePath=".\scripts\AEdSolverTemplate.mel"
>
</File>
<File
RelativePath=".\box_shape.h"
>
@@ -834,6 +854,14 @@
RelativePath=".\dSolverNode.h"
>
</File>
<File
RelativePath=".\scripts\dynamica.mel"
>
</File>
<File
RelativePath=".\scripts\dynamicaUI.mel"
>
</File>
<File
RelativePath=".\mathUtils.h"
>