disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive Added missing projectfiles Fixed single-shot contact generation. it is disabled by default to improve performance Bugfixes for character controller, thanks to John McCutchan for reporting Constraint solver: better default settings btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free) disable memalign by default, use Bullet's aligned allocator
This commit is contained in:
@@ -694,6 +694,26 @@
|
||||
Name="Source Files"
|
||||
>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\scripts\AEdCollisionShapeTemplate.mel"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\scripts\AEdNailConstraintTemplate.mel"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\scripts\AEdRigidBodyArrayTemplate.mel"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\scripts\AEdRigidBodyTemplate.mel"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\scripts\AEdSolverTemplate.mel"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\box_shape.h"
|
||||
>
|
||||
@@ -834,6 +854,14 @@
|
||||
RelativePath=".\dSolverNode.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\scripts\dynamica.mel"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\scripts\dynamicaUI.mel"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mathUtils.h"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user