disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive Added missing projectfiles Fixed single-shot contact generation. it is disabled by default to improve performance Bugfixes for character controller, thanks to John McCutchan for reporting Constraint solver: better default settings btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free) disable memalign by default, use Bullet's aligned allocator
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@@ -49,7 +49,7 @@ MString rigidBodyArrayNode::typeName("dRigidBodyArray");
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MObject rigidBodyArrayNode::ia_collisionShape;
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MObject rigidBodyArrayNode::ia_solver;
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MObject rigidBodyArrayNode::ia_numBodies;
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MObject rigidBodyArrayNode::ia_active;
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MObject rigidBodyArrayNode::ia_mass;
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MObject rigidBodyArrayNode::ia_restitution;
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MObject rigidBodyArrayNode::ia_friction;
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@@ -92,12 +92,7 @@ MStatus rigidBodyArrayNode::initialize()
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status = addAttribute(ia_numBodies);
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MCHECKSTATUS(status, "adding numBodies attribute")
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ia_active = fnNumericAttr.create("active", "ac", MFnNumericData::kBoolean, 1, &status);
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MCHECKSTATUS(status, "creating active attribute")
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fnNumericAttr.setKeyable(true);
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status = addAttribute(ia_active);
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MCHECKSTATUS(status, "adding active attribute")
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ia_mass = fnNumericAttr.create("mass", "ma", MFnNumericData::kDouble, 1.0, &status);
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MCHECKSTATUS(status, "creating mass attribute")
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fnNumericAttr.setKeyable(true);
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