disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive Added missing projectfiles Fixed single-shot contact generation. it is disabled by default to improve performance Bugfixes for character controller, thanks to John McCutchan for reporting Constraint solver: better default settings btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free) disable memalign by default, use Bullet's aligned allocator
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@@ -74,7 +74,7 @@ public:
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static MObject ia_collisionShape;
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static MObject ia_solver;
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static MObject ia_numBodies;
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static MObject ia_active;
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//ia_active is obsolete and redundant -> use ia_mass == 0 for (ia_active==false), and ia_mass > 0 for (ia_active == true)
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static MObject ia_mass;
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static MObject ia_restitution;
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static MObject ia_friction;
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