disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive Added missing projectfiles Fixed single-shot contact generation. it is disabled by default to improve performance Bugfixes for character controller, thanks to John McCutchan for reporting Constraint solver: better default settings btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free) disable memalign by default, use Bullet's aligned allocator
This commit is contained in:
@@ -92,6 +92,16 @@ public:
|
||||
return m_rbB;
|
||||
}
|
||||
|
||||
btRigidBody& getRigidBodyA()
|
||||
{
|
||||
return m_rbA;
|
||||
}
|
||||
btRigidBody& getRigidBodyB()
|
||||
{
|
||||
return m_rbB;
|
||||
}
|
||||
|
||||
|
||||
void setAngularOnly(bool angularOnly)
|
||||
{
|
||||
m_angularOnly = angularOnly;
|
||||
|
||||
Reference in New Issue
Block a user