disable help text by default in AllBulletDemos (text slows down many graphics cards)

improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
This commit is contained in:
erwin.coumans
2009-02-06 03:20:43 +00:00
parent 328116d015
commit 2162f6663d
34 changed files with 4029 additions and 239 deletions

View File

@@ -19,6 +19,21 @@ int gNumAlignedAllocs = 0;
int gNumAlignedFree = 0;
int gTotalBytesAlignedAllocs = 0;//detect memory leaks
static void *btAllocDefault(size_t size)
{
return malloc(size);
}
static void btFreeDefault(void *ptr)
{
free(ptr);
}
static btAllocFunc *sAllocFunc = btAllocDefault;
static btFreeFunc *sFreeFunc = btFreeDefault;
#if defined (BT_HAS_ALIGNED_ALLOCATOR)
#include <malloc.h>
static void *btAlignedAllocDefault(size_t size, int alignment)
@@ -49,7 +64,7 @@ static inline void *btAlignedAllocDefault(size_t size, int alignment)
char *real;
unsigned long offset;
real = (char *)malloc(size + sizeof(void *) + (alignment-1));
real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1));
if (real) {
offset = (alignment - (unsigned long)(real + sizeof(void *))) & (alignment-1);
ret = (void *)((real + sizeof(void *)) + offset);
@@ -66,25 +81,14 @@ static inline void btAlignedFreeDefault(void *ptr)
if (ptr) {
real = *((void **)(ptr)-1);
free(real);
sFreeFunc(real);
}
}
#endif
static void *btAllocDefault(size_t size)
{
return malloc(size);
}
static void btFreeDefault(void *ptr)
{
free(ptr);
}
static btAlignedAllocFunc *sAlignedAllocFunc = btAlignedAllocDefault;
static btAlignedFreeFunc *sAlignedFreeFunc = btAlignedFreeDefault;
static btAllocFunc *sAllocFunc = btAllocDefault;
static btFreeFunc *sFreeFunc = btFreeDefault;
void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc)
{