enable URDF loading throught the 'File/Open' menu

set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location.
no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
This commit is contained in:
erwincoumans
2015-05-01 11:42:14 -07:00
parent 3dd41b84a8
commit 218e9f9bf9
66 changed files with 562 additions and 217 deletions

View File

@@ -3,23 +3,43 @@
#ifndef COMMON_EXAMPLE_INTERFACE_H
#define COMMON_EXAMPLE_INTERFACE_H
struct CommonExampleOptions
{
struct GUIHelperInterface* m_guiHelper;
//Those are optional, some examples will use them others don't. Each example should work with them being 0.
int m_option;
const char* m_fileName;
CommonExampleOptions(struct GUIHelperInterface* helper, int option=0)
:m_guiHelper(helper),
m_option(option),
m_fileName(0)
{
}
};
class CommonExampleInterface
{
public:
typedef class CommonExampleInterface* (CreateFunc)(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
typedef class CommonExampleInterface* (CreateFunc)(CommonExampleOptions& options);
virtual ~CommonExampleInterface()
{
}
virtual void initPhysics()=0;
virtual void exitPhysics()=0;
virtual void stepSimulation(float deltaTime)=0;
virtual void renderScene()=0;
virtual void physicsDebugDraw(int debugFlags)=0;//for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h
//reset camera is only called when switching demo. this way you can restart (initPhysics) and watch in a specific location easier
virtual void resetCamera(){};
virtual bool mouseMoveCallback(float x,float y)=0;
virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
virtual bool keyboardCallback(int key, int state)=0;