enable URDF loading throught the 'File/Open' menu
set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
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@@ -138,11 +138,26 @@ public:
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{
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return false;
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}
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virtual void resetCamera()
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{
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float dist = 3.5;
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float pitch = 136;
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float yaw = 32;
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float targetPos[3]={0,0,0};
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if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
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{
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m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
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m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
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m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
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m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
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}
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}
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};
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struct CommonExampleInterface* CoordinateSystemCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
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struct CommonExampleInterface* CoordinateSystemCreateFunc(struct CommonExampleOptions& options)
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{
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return new CoordinateSystemDemo(helper->getAppInterface());
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return new CoordinateSystemDemo(options.m_guiHelper->getAppInterface());
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}
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