move static globals inside static member functions, to avoid hassle with C#/CLI/C++ managed code, compile error C3820
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@@ -23,8 +23,6 @@ subject to the following restrictions:
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#include "LinearMath/btDefaultMotionState.h"
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#include "btKinematicCharacterController.h"
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static btVector3 upAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) };
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// static helper method
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static btVector3
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@@ -189,13 +187,13 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
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{
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// phase 1: up
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btTransform start, end;
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m_targetPosition = m_currentPosition + upAxisDirection[m_upAxis] * m_stepHeight;
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m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * m_stepHeight;
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start.setIdentity ();
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end.setIdentity ();
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/* FIXME: Handle penetration properly */
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start.setOrigin (m_currentPosition + upAxisDirection[m_upAxis] * btScalar(0.1f));
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start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * btScalar(0.1f));
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end.setOrigin (m_targetPosition);
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btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject);
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@@ -355,8 +353,8 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
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btTransform start, end;
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// phase 3: down
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btVector3 step_drop = upAxisDirection[m_upAxis] * m_currentStepOffset;
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btVector3 gravity_drop = upAxisDirection[m_upAxis] * m_stepHeight;
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btVector3 step_drop = getUpAxisDirections()[m_upAxis] * m_currentStepOffset;
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btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * m_stepHeight;
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m_targetPosition -= (step_drop + gravity_drop);
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start.setIdentity ();
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@@ -545,3 +543,11 @@ bool btKinematicCharacterController::onGround () const
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void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer)
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{
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}
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btVector3* btKinematicCharacterController::getUpAxisDirections()
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{
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static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) };
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return sUpAxisDirection;
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}
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@@ -35,6 +35,7 @@ class btPairCachingGhostObject;
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class btKinematicCharacterController : public btCharacterControllerInterface
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{
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protected:
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btScalar m_halfHeight;
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btPairCachingGhostObject* m_ghostObject;
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@@ -69,7 +70,9 @@ protected:
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bool m_useWalkDirection;
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btScalar m_velocityTimeInterval;
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int m_upAxis;
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static btVector3* getUpAxisDirections();
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btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal);
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btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
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btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal);
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