bump up pybullet setup.py version, make B3_NO_PYTHON_FRAMEWORK default on Mac
minor fixes (arg name in header/cpp the same)
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@@ -17,7 +17,7 @@ class SharedMemoryInterface* btGetSharedMemoryInterface(btInProcessExampleBrowse
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struct btInProcessExampleBrowserMainThreadInternalData;
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btInProcessExampleBrowserMainThreadInternalData* btCreateInProcessExampleBrowserMainThread(int argc,char** argv2, bool useInProcessMemory);
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btInProcessExampleBrowserMainThreadInternalData* btCreateInProcessExampleBrowserMainThread(int argc,char** argv, bool useInProcessMemory);
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bool btIsExampleBrowserMainThreadTerminated(btInProcessExampleBrowserMainThreadInternalData* data);
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@@ -82,7 +82,7 @@ void BulletURDFImporter::printTree()
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// btAssert(0);
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}
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BulletURDFImporter::BulletURDFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, btScalar globalScaling)
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BulletURDFImporter::BulletURDFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, double globalScaling)
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{
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m_data = new BulletURDFInternalData;
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m_data->setGlobalScaling(globalScaling);
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@@ -15,7 +15,7 @@ class BulletURDFImporter : public URDFImporterInterface
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public:
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BulletURDFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, btScalar globalScaling=1);
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BulletURDFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, double globalScaling=1);
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virtual ~BulletURDFImporter();
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3
setup.py
3
setup.py
@@ -399,6 +399,7 @@ elif _platform == "win32":
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elif _platform == "darwin":
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print("darwin!")
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os.environ['LDFLAGS'] = '-framework Cocoa -framework OpenGL'
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CXX_FLAFS += '-DB3_NO_PYTHON_FRAMEWORK '
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CXX_FLAGS += '-DHAS_SOCKLEN_T '
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CXX_FLAGS += '-D_DARWIN '
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# CXX_FLAGS += '-framework Cocoa '
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@@ -420,7 +421,7 @@ else:
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setup(
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name = 'pybullet',
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version='1.2.2',
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version='1.2.4',
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description='Official Python Interface for the Bullet Physics SDK Robotics Simulator',
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long_description='pybullet is an easy to use Python module for physics simulation, robotics and machine learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
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url='https://github.com/bulletphysics/bullet3',
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