improve rolling friction using anisotropic direction, to avoid resting in an instable position
(for implicit capsule, cylinder and cone shape) See Bullet/Demos/RollingFrictionDemo for an example
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@@ -84,6 +84,11 @@ public:
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return m_coneIndices[1];
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}
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virtual btVector3 getAnisotropicRollingFrictionDirection() const
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{
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return btVector3 (0,1,0);
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}
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virtual void setLocalScaling(const btVector3& scaling);
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};
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@@ -93,6 +98,12 @@ class btConeShapeX : public btConeShape
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{
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public:
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btConeShapeX(btScalar radius,btScalar height);
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virtual btVector3 getAnisotropicRollingFrictionDirection() const
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{
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return btVector3 (1,0,0);
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}
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};
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///btConeShapeZ implements a Cone shape, around the Z axis
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@@ -100,6 +111,12 @@ class btConeShapeZ : public btConeShape
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{
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public:
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btConeShapeZ(btScalar radius,btScalar height);
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virtual btVector3 getAnisotropicRollingFrictionDirection() const
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{
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return btVector3 (0,0,1);
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}
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};
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#endif //BT_CONE_MINKOWSKI_H
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