OpenVR support: track multiple controllers and buttons

This commit is contained in:
erwin coumans
2016-07-18 23:13:46 -07:00
parent c28cd03fbd
commit 2302709e2d
2 changed files with 44 additions and 47 deletions

View File

@@ -140,10 +140,10 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
btVector3 from = args->m_pos;
btMatrix3x3 mat(args->m_orn);
btScalar pickDistance = 100.;
btVector3 toX = args->m_pos+mat.getColumn(0);
btVector3 toY = args->m_pos+mat.getColumn(1);
btVector3 toZ = args->m_pos+mat.getColumn(2)*50.;
btVector3 toZ = args->m_pos+mat.getColumn(2)*pickDistance;
if (args->m_isPicking)

View File

@@ -30,11 +30,14 @@ int gSharedMemoryKey = -1;
#include "pathtools.h"
CommonExampleInterface* sExample;
int sIsPressed=-1;
int sPrevPacketNum=0;
GUIHelperInterface* sGuiPtr = 0;
static vr::VRControllerState_t sPrevStates[vr::k_unMaxTrackedDeviceCount] = { 0 };
#if defined(POSIX)
#include "unistd.h"
#endif
@@ -663,63 +666,57 @@ bool CMainApplication::HandleInput()
vr::VRControllerState_t state;
if( m_pHMD->GetControllerState( unDevice, &state ) )
{
uint64_t trigger = vr::ButtonMaskFromId(vr::k_EButton_SteamVR_Trigger);
if (sPrevPacketNum != state.unPacketNum)
//we need to have the 'move' events, so no early out here
//if (sPrevStates[unDevice].unPacketNum != state.unPacketNum)
{
sPrevStates[unDevice].unPacketNum = state.unPacketNum;
static int counter=0;
sPrevPacketNum = state.unPacketNum;
//b3Printf(".");
bool isTrigger = (state.ulButtonPressed&trigger)!=0;
if (isTrigger)
for (int button = 0; button < vr::k_EButton_Max; button++)
{
//printf("unDevice=%d\n",unDevice);
b3Transform tr;
getControllerTransform(unDevice,tr);
float pos[3] = {tr.getOrigin()[0],tr.getOrigin()[1],tr.getOrigin()[2]};
b3Quaternion born = tr.getRotation();
float orn[4] = {born[0],born[1],born[2],born[3]};
uint64_t trigger = vr::ButtonMaskFromId((vr::EVRButtonId)button);
if (sIsPressed!=unDevice)
bool isTrigger = (state.ulButtonPressed&trigger) != 0;
if (isTrigger)
{
b3Printf("trigger pressed %d, %d\n",counter++, unDevice);
sIsPressed=unDevice;
sExample->vrControllerButtonCallback(unDevice,1,1,pos, orn);
//
//virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4]) {}
//virtual void vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orientation[4]){}
//sExample->start
} else
{
sExample->vrControllerMoveCallback(unDevice,pos,orn);
}
//sExample->exitPhysics();
//m_app->m_instancingRenderer->removeAllInstances();
///sExample->initPhysics();
} else
{
if (unDevice==sIsPressed)
{
b3Transform tr;
getControllerTransform(unDevice,tr);
float pos[3] = {tr.getOrigin()[0],tr.getOrigin()[1],tr.getOrigin()[2]};
getControllerTransform(unDevice, tr);
float pos[3] = { tr.getOrigin()[0], tr.getOrigin()[1], tr.getOrigin()[2] };
b3Quaternion born = tr.getRotation();
float orn[4] = {born[0],born[1],born[2],born[3]};
float orn[4] = { born[0], born[1], born[2], born[3] };
sIsPressed=-1;
printf("device released: %d",unDevice);
sExample->vrControllerButtonCallback(unDevice,1,0,pos, orn);
//pressed now, not pressed before -> raise a button down event
if ((sPrevStates[unDevice].ulButtonPressed&trigger)==0)
{
// printf("Device PRESSED: %d, button %d\n", unDevice, button);
sExample->vrControllerButtonCallback(unDevice, button, 1, pos, orn);
}
else
{
// printf("Device MOVED: %d\n", unDevice);
sExample->vrControllerMoveCallback(unDevice, pos, orn);
}
}
else
{
//not pressed now, but pressed before -> raise a button up event
if ((sPrevStates[unDevice].ulButtonPressed&trigger) != 0)
{
b3Transform tr;
getControllerTransform(unDevice, tr);
float pos[3] = { tr.getOrigin()[0], tr.getOrigin()[1], tr.getOrigin()[2] };
b3Quaternion born = tr.getRotation();
float orn[4] = { born[0], born[1], born[2], born[3] };
// printf("Device RELEASED: %d, button %d\n", unDevice,button);
sExample->vrControllerButtonCallback(unDevice, button, 0, pos, orn);
}
}
}
}
m_rbShowTrackedDevice[ unDevice ] = state.ulButtonPressed == 0;
}
sPrevStates[unDevice] = state;
}
return bRet;