Add RtMidi for midi control, use the --midi option in premake, and see
update to OpenVR sdk 1.03 from https://github.com/ValveSoftware/openvr add camPosX/Y/Z and camRotZ to adjust relative camera/world transform for VR (so you can align virtual table with real table etc) tweak quadruped.py to move a bit add mouse picking to physics server
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@@ -154,6 +154,37 @@ links {
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language "C++"
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if _OPTIONS["midi"] then
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defines {"B3_USE_MIDI"}
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includedirs{"../ThirdPartyLibs/midi"}
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files {
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"../ThirdPartyLibs/midi/RtMidi.cpp",
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"../ThirdPartyLibs/midi/RtMidi.h",
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"../ThirdPartyLibs/midi/RtError.h",
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}
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if os.is("Windows") then
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links {"winmm"}
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defines {"__WINDOWS_MM__", "WIN32"}
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end
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if os.is("Linux") then
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defines {"__LINUX_ALSA__"}
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links {"asound","pthread"}
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end
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if os.is("MacOSX") then
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links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
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defines {"__MACOSX_CORE__"}
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end
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end
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files {
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myfiles,
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"../StandaloneMain/main_opengl_single_example.cpp",
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@@ -213,7 +244,37 @@ if os.is("Windows") then
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else
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kind "ConsoleApp"
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end
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if _OPTIONS["midi"] then
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defines {"B3_USE_MIDI"}
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includedirs{"../ThirdPartyLibs/midi"}
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files {
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"../ThirdPartyLibs/midi/RtMidi.cpp",
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"../ThirdPartyLibs/midi/RtMidi.h",
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"../ThirdPartyLibs/midi/RtError.h",
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}
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if os.is("Windows") then
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links {"winmm"}
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defines {"__WINDOWS_MM__", "WIN32"}
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end
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if os.is("Linux") then
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defines {"__LINUX_ALSA__"}
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links {"asound","pthread"}
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end
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if os.is("MacOSX") then
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links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
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defines {"__MACOSX_CORE__"}
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end
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end
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includedirs {
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".","../../src", "../ThirdPartyLibs",
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"../ThirdPartyLibs/openvr/headers",
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