fixed issue with BulletMultiThreaded parallel solver friction constraint initialization, and removed unused velocityImpulse.
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@@ -126,7 +126,6 @@ ATTRIBUTE_ALIGNED16(struct) SpuSolverInternalConstraint
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uint32_t m_localOffsetBodyB;
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btScalar m_appliedImpulse;
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btScalar m_appliedVelocityImpulse;
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btScalar m_friction;
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btScalar m_restitution;
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