add correct impulse matrix to multibody-deformable contact
This commit is contained in:
@@ -422,7 +422,11 @@ void btMultiBodyDynamicsWorld::forwardKinematics()
|
||||
void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
|
||||
{
|
||||
solveExternalForces(solverInfo);
|
||||
solveInternalConstraints(solverInfo);
|
||||
}
|
||||
|
||||
void btMultiBodyDynamicsWorld::solveInternalConstraints(btContactSolverInfo& solverInfo)
|
||||
{
|
||||
/// solve all the constraints for this island
|
||||
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
|
||||
|
||||
|
||||
@@ -113,6 +113,7 @@ public:
|
||||
virtual void getAnalyticsData(btAlignedObjectArray<struct btSolverAnalyticsData>& m_islandAnalyticsData) const;
|
||||
|
||||
virtual void solveExternalForces(btContactSolverInfo& solverInfo);
|
||||
virtual void solveInternalConstraints(btContactSolverInfo& solverInfo);
|
||||
|
||||
};
|
||||
#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
|
||||
|
||||
Reference in New Issue
Block a user