add correct impulse matrix to multibody-deformable contact
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@@ -422,7 +422,11 @@ void btMultiBodyDynamicsWorld::forwardKinematics()
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void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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{
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solveExternalForces(solverInfo);
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solveInternalConstraints(solverInfo);
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}
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void btMultiBodyDynamicsWorld::solveInternalConstraints(btContactSolverInfo& solverInfo)
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{
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/// solve all the constraints for this island
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m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
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