add correct impulse matrix to multibody-deformable contact
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@@ -113,6 +113,7 @@ public:
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virtual void getAnalyticsData(btAlignedObjectArray<struct btSolverAnalyticsData>& m_islandAnalyticsData) const;
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virtual void solveExternalForces(btContactSolverInfo& solverInfo);
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virtual void solveInternalConstraints(btContactSolverInfo& solverInfo);
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};
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#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
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