more work on physics client c-api over shared memory
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@@ -15,18 +15,26 @@ B3_DECLARE_HANDLE(b3SharedMemoryStatusHandle);
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extern "C" {
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#endif
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///make sure to start the server first!
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///make sure to start the server first, before connecting client to physics server
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b3PhysicsClientHandle b3ConnectSharedMemory(int key);
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void b3DisconnectSharedMemory(b3PhysicsClientHandle physClient);
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b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClient);
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int b3GetStatusType(b3SharedMemoryStatusHandle statusHandle);
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///check if a command can be send
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int b3CanSubmitCommand(b3PhysicsClientHandle physClient);
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//blocking submit command and wait for status
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b3SharedMemoryStatusHandle b3SubmitClientCommandAndWaitStatus(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle);
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///non-blocking submit command
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int b3SubmitClientCommand(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle);
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///non-blocking check status
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b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClient);
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int b3GetStatusType(b3SharedMemoryStatusHandle statusHandle);
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int b3GetNumJoints(b3PhysicsClientHandle physClient);
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void b3GetJointInfo(b3PhysicsClientHandle physClient, int linkIndex, struct b3JointInfo* info);
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