use k/l to steer Bunny car (avoid keyboard conflicts)
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@@ -1452,8 +1452,8 @@ void SoftDemo::keyboardCallback(unsigned char key, int x, int y)
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{
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case 'n': motorcontrol.maxtorque=10;motorcontrol.goal+=1;break;
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case 'm': motorcontrol.maxtorque=10;motorcontrol.goal-=1;break;
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case '4': steercontrol_f.angle+=0.1;steercontrol_r.angle+=0.1;break;
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case '6': steercontrol_f.angle-=0.1;steercontrol_r.angle-=0.1;break;
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case 'l': steercontrol_f.angle+=0.1;steercontrol_r.angle+=0.1;break;
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case 'k': steercontrol_f.angle-=0.1;steercontrol_r.angle-=0.1;break;
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case ']': ++current_demo;clientResetScene();break;
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case '[': --current_demo;clientResetScene();break;
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case ',': m_raycast=!m_raycast;break;
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