initialize m_useSelfCollision
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@@ -104,6 +104,8 @@ void ClothFriction::initPhysics()
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btVector3 gravity = btVector3(0, -10, 0);
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m_dynamicsWorld->setGravity(gravity);
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getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
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getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
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getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.Reset();
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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