initialize m_useSelfCollision

This commit is contained in:
Xuchen Han
2019-10-24 15:28:21 -07:00
parent 270028363b
commit 23dbea16f3
3 changed files with 4 additions and 0 deletions

View File

@@ -104,6 +104,8 @@ void ClothFriction::initPhysics()
btVector3 gravity = btVector3(0, -10, 0);
m_dynamicsWorld->setGravity(gravity);
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.Reset();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);

View File

@@ -166,6 +166,7 @@ void DeformableSelfCollision::initPhysics()
psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
psb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
getDeformableDynamicsWorld()->addSoftBody(psb);
psb->setSelfCollision(true);
btDeformableMassSpringForce* mass_spring = new btDeformableMassSpringForce(10,0.2, true);
getDeformableDynamicsWorld()->addForce(psb, mass_spring);

View File

@@ -119,6 +119,7 @@ void btSoftBody::initDefaults()
m_dampingCoefficient = 1;
m_sleepingThreshold = 0.1;
m_useFaceContact = false;
m_useSelfCollision = false;
m_collisionFlags = 0;
}