combat friction drift in positionCorrect by changing velocity and change it back (effectively only changing position)
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@@ -23,6 +23,7 @@ public:
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virtual void addScaledImplicitForce(btScalar scale, TVStack& force)
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{
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// addScaledGravityForce(scale, force);
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}
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virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
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