combat friction drift in positionCorrect by changing velocity and change it back (effectively only changing position)
This commit is contained in:
@@ -54,13 +54,6 @@ class DeformableContact : public CommonMultiBodyBase
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btMultiBody* m_multiBody;
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btAlignedObjectArray<btMultiBodyJointFeedback*> m_jointFeedbacks;
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public:
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struct TetraBunny
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{
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#include "../SoftDemo/bunny.inl"
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};
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DeformableContact(struct GUIHelperInterface* helper)
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: CommonMultiBodyBase(helper)
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{
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@@ -147,7 +140,7 @@ void DeformableContact::initPhysics()
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0, -40, 0));
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groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.0));
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groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.1));
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//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
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btScalar mass(0.);
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@@ -170,16 +163,16 @@ void DeformableContact::initPhysics()
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{
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bool damping = true;
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bool gyro = true;
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int numLinks = 3;
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bool damping = false;
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bool gyro = false;
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int numLinks = 0;
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bool spherical = true; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
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bool canSleep = false;
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bool selfCollide = true;
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btVector3 linkHalfExtents(1, 1, 1);
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btVector3 baseHalfExtents(1, 1, 1);
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btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(m_dynamicsWorld, numLinks, btVector3(0.f, 10.f,0.f), linkHalfExtents, baseHalfExtents, spherical, g_floatingBase);
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btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(m_dynamicsWorld, numLinks, btVector3(0.f, 2.f,0.f), linkHalfExtents, baseHalfExtents, spherical, g_floatingBase);
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mbC->setCanSleep(canSleep);
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mbC->setHasSelfCollision(selfCollide);
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@@ -216,12 +209,13 @@ void DeformableContact::initPhysics()
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// create a patch of cloth
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{
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const btScalar s = 6;
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const btScalar s = 4;
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btSoftBody* psb = btSoftBodyHelpers::CreatePatch(getDeformableDynamicsWorld()->getWorldInfo(), btVector3(-s, 0, -s),
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btVector3(+s, 0, -s),
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btVector3(-s, 0, +s),
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btVector3(+s, 0, +s),
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20,20,
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// 20,20,
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3,3,
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1 + 2 + 4 + 8, true);
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psb->getCollisionShape()->setMargin(0.25);
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@@ -232,7 +226,6 @@ void DeformableContact::initPhysics()
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = 0;
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getDeformableDynamicsWorld()->addSoftBody(psb);
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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@@ -105,15 +105,15 @@ public:
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// }
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(1, 2, 1));
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startTransform.setOrigin(btVector3(1, 1.5, 1));
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createRigidBody(mass, startTransform, shape[0]);
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startTransform.setOrigin(btVector3(1, 2, -1));
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startTransform.setOrigin(btVector3(1, 1.5, -1));
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createRigidBody(mass, startTransform, shape[0]);
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startTransform.setOrigin(btVector3(-1, 2, 1));
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startTransform.setOrigin(btVector3(-1, 1.5, 1));
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createRigidBody(mass, startTransform, shape[0]);
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startTransform.setOrigin(btVector3(-1, 2, -1));
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startTransform.setOrigin(btVector3(-1, 1.5, -1));
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createRigidBody(mass, startTransform, shape[0]);
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startTransform.setOrigin(btVector3(0, 4, 0));
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startTransform.setOrigin(btVector3(0, 3.5, 0));
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createRigidBody(mass, startTransform, shape[0]);
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}
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@@ -182,7 +182,7 @@ void DeformableDemo::initPhysics()
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0, -30, 0));
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groundTransform.setOrigin(btVector3(0, -32, 0));
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groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
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//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
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btScalar mass(0.);
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@@ -206,7 +206,7 @@ void DeformableDemo::initPhysics()
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// create a piece of cloth
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{
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bool onGround = true;
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bool onGround = false;
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const btScalar s = 4;
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btSoftBody* psb = btSoftBodyHelpers::CreatePatch(getDeformableDynamicsWorld()->getWorldInfo(), btVector3(-s, 0, -s),
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btVector3(+s, 0, -s),
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@@ -222,13 +222,14 @@ void DeformableDemo::initPhysics()
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btVector3(+s, 0, -s),
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btVector3(-s, 0, +s),
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btVector3(+s, 0, +s),
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20,20,
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// 20,20,
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2,2,
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0, true);
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psb->getCollisionShape()->setMargin(0.1);
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psb->generateBendingConstraints(2);
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psb->setTotalMass(10);
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psb->setSpringStiffness(10);
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psb->setTotalMass(1);
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psb->setSpringStiffness(1);
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psb->setDampingCoefficient(0.01);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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@@ -73,9 +73,9 @@ public:
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void resetCamera()
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{
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float dist = 25;
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float pitch = -45;
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float pitch = -30;
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float yaw = 100;
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float targetPos[3] = {0, -3, 0};
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float targetPos[3] = {0, -0, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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@@ -137,17 +137,56 @@ void dynamics(btScalar time, btDeformableRigidDynamicsWorld* world)
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return;
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btRigidBody* rb0 = rbs[0];
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btScalar pressTime = 0.9;
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btScalar liftTime = 2.5;
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btScalar shiftTime = 3.5;
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btScalar holdTime = 4.5*1000;
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btScalar dropTime = 5.3*1000;
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btTransform rbTransform;
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rbTransform.setIdentity();
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btVector3 translation = btVector3(0.5,3,4);
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btVector3 velocity = btVector3(0,5,0);
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btVector3 translation;
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btVector3 velocity;
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btVector3 initialTranslationLeft = btVector3(0.5,3,4);
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btVector3 initialTranslationRight = btVector3(0.5,3,-4);
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btVector3 pinchVelocityLeft = btVector3(0,0,-2);
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btVector3 pinchVelocityRight = btVector3(0,0,2);
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btVector3 liftVelocity = btVector3(0,5,0);
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btVector3 shiftVelocity = btVector3(0,0,5);
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btVector3 holdVelocity = btVector3(0,0,0);
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btVector3 openVelocityLeft = btVector3(0,0,4);
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btVector3 openVelocityRight = btVector3(0,0,-4);
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if (time < pressTime)
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{
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velocity = btVector3(0,0,-2);
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translation += velocity * time;
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velocity = pinchVelocityLeft;
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translation = initialTranslationLeft + pinchVelocityLeft * time;
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}
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else if (time < liftTime)
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{
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velocity = liftVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
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}
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else if (time < shiftTime)
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{
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velocity = shiftVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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}
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else if (time < holdTime)
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{
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velocity = btVector3(0,0,0);
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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}
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else if (time < dropTime)
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{
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velocity = openVelocityLeft;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
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}
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else
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translation += btVector3(0,0,-2) * pressTime + (time-pressTime)*velocity;
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{
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velocity = holdVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
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}
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rbTransform.setOrigin(translation);
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rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
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rb0->setCenterOfMassTransform(rbTransform);
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@@ -155,23 +194,45 @@ void dynamics(btScalar time, btDeformableRigidDynamicsWorld* world)
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rb0->setLinearVelocity(velocity);
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btRigidBody* rb1 = rbs[1];
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translation = btVector3(0.5,3,-4);
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velocity = btVector3(0,5,0);
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if (time < pressTime)
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{
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velocity = btVector3(0,0,2);
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translation += velocity * time;
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velocity = pinchVelocityRight;
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translation = initialTranslationRight + pinchVelocityRight * time;
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}
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else if (time < liftTime)
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{
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velocity = liftVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
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}
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else if (time < shiftTime)
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{
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velocity = shiftVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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}
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else if (time < holdTime)
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{
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velocity = btVector3(0,0,0);
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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}
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else if (time < dropTime)
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{
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velocity = openVelocityRight;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
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}
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else
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translation += btVector3(0,0,2) * pressTime + (time-pressTime)*velocity;
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{
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velocity = holdVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
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}
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rbTransform.setOrigin(translation);
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rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
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rb1->setCenterOfMassTransform(rbTransform);
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rb1->setAngularVelocity(btVector3(0,0,0));
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rb1->setLinearVelocity(velocity);
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rb0->setFriction(2);
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rb1->setFriction(2);
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rb0->setFriction(20);
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rb1->setFriction(20);
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}
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void Pinch::initPhysics()
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@@ -194,7 +255,7 @@ void Pinch::initPhysics()
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m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
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getDeformableDynamicsWorld()->getWorldInfo().m_gravity.setValue(0, -10, 0);
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getDeformableDynamicsWorld()->before_solver_callbacks.push_back(dynamics);
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getDeformableDynamicsWorld()->m_beforeSolverCallbacks.push_back(dynamics);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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//create a ground
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@@ -229,21 +290,58 @@ void Pinch::initPhysics()
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// create a soft block
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{
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btScalar verts[24] = {0.f, 0.f, 0.f,
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1.f, 0.f, 0.f,
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0.f, 1.f, 0.f,
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0.f, 0.f, 1.f,
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1.f, 1.f, 0.f,
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0.f, 1.f, 1.f,
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1.f, 0.f, 1.f,
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1.f, 1.f, 1.f
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};
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int triangles[60] = {0, 6, 3,
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0,1,6,
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7,5,3,
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7,3,6,
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4,7,6,
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4,6,1,
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7,2,5,
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7,4,2,
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0,3,2,
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2,3,5,
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0,2,4,
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0,4,1,
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0,6,5,
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0,6,4,
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3,4,2,
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3,4,7,
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2,7,3,
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2,7,1,
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4,5,0,
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4,5,6,
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};
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// btSoftBody* psb = btSoftBodyHelpers::CreateFromTriMesh(getDeformableDynamicsWorld()->getWorldInfo(), &verts[0], &triangles[0], 20);
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////
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btSoftBody* psb = btSoftBodyHelpers::CreateFromTetGenData(getDeformableDynamicsWorld()->getWorldInfo(),
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TetraCube::getElements(),
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0,
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TetraCube::getNodes(),
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false, true, true);
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getDeformableDynamicsWorld()->addSoftBody(psb);
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psb->scale(btVector3(2, 2, 2));
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psb->translate(btVector3(0, 4, 0));
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psb->getCollisionShape()->setMargin(0.1);
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psb->setTotalMass(1);
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psb->setSpringStiffness(10);
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psb->setDampingCoefficient(0.01);
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// psb->scale(btVector3(5, 5, 5));
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// psb->translate(btVector3(-2.5, 4, -2.5));
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// psb->getCollisionShape()->setMargin(0.1);
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// psb->setTotalMass(1);
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psb->setSpringStiffness(4);
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psb->setDampingCoefficient(0.02);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = 0.5;
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psb->m_cfg.kDF = 2;
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getDeformableDynamicsWorld()->addSoftBody(psb);
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// add a grippers
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createGrip();
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}
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@@ -77,8 +77,8 @@ public:
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void stepSimulation(float deltaTime)
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{
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//use a smaller internal timestep, there are stability issues
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float internalTimeStep = 1. / 240.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
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float internalTimeStep = 1. / 480.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 8, internalTimeStep);
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}
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void createStaticBox(const btVector3& halfEdge, const btVector3& translation)
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@@ -233,7 +233,7 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher, btCollisi
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// printf("error in island management\n");
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}
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btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
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// btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
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if (colObj0->getIslandTag() == islandId)
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{
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if (colObj0->getActivationState() == ACTIVE_TAG ||
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@@ -257,7 +257,7 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher, btCollisi
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// printf("error in island management\n");
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}
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btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
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// btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
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if (colObj0->getIslandTag() == islandId)
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{
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@@ -278,7 +278,8 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher, btCollisi
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// printf("error in island management\n");
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}
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btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
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// btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
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if (colObj0->getIslandTag() == islandId)
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{
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@@ -50,12 +50,12 @@ void btDeformableContactProjection::update()
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// loop through constraints to set constrained values
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for (auto& it : m_constraints)
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{
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btAlignedObjectArray<Friction>& frictions = m_frictions[it.first];
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btAlignedObjectArray<Constraint>& constraints = it.second;
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btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[it.first];
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btAlignedObjectArray<DeformableContactConstraint>& constraints = it.second;
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for (int i = 0; i < constraints.size(); ++i)
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{
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Constraint& constraint = constraints[i];
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Friction& friction = frictions[i];
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DeformableContactConstraint& constraint = constraints[i];
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DeformableFrictionConstraint& friction = frictions[i];
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for (int j = 0; j < constraint.m_contact.size(); ++j)
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{
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if (constraint.m_contact[j] == nullptr)
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@@ -229,16 +229,16 @@ void btDeformableContactProjection::setConstraints()
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{
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if (psb->m_nodes[j].m_im == 0)
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{
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btAlignedObjectArray<Constraint> c;
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c.push_back(Constraint(btVector3(1,0,0)));
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c.push_back(Constraint(btVector3(0,1,0)));
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c.push_back(Constraint(btVector3(0,0,1)));
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btAlignedObjectArray<DeformableContactConstraint> c;
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c.push_back(DeformableContactConstraint(btVector3(1,0,0)));
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c.push_back(DeformableContactConstraint(btVector3(0,1,0)));
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c.push_back(DeformableContactConstraint(btVector3(0,0,1)));
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m_constraints[&(psb->m_nodes[j])] = c;
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btAlignedObjectArray<Friction> f;
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f.push_back(Friction());
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f.push_back(Friction());
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f.push_back(Friction());
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btAlignedObjectArray<DeformableFrictionConstraint> f;
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f.push_back(DeformableFrictionConstraint());
|
||||
f.push_back(DeformableFrictionConstraint());
|
||||
f.push_back(DeformableFrictionConstraint());
|
||||
m_frictions[&(psb->m_nodes[j])] = f;
|
||||
}
|
||||
}
|
||||
@@ -310,11 +310,11 @@ void btDeformableContactProjection::setConstraints()
|
||||
|
||||
if (m_constraints.find(c.m_node) == m_constraints.end())
|
||||
{
|
||||
btAlignedObjectArray<Constraint> constraints;
|
||||
constraints.push_back(Constraint(c, jacobianData_normal));
|
||||
btAlignedObjectArray<DeformableContactConstraint> constraints;
|
||||
constraints.push_back(DeformableContactConstraint(c, jacobianData_normal));
|
||||
m_constraints[c.m_node] = constraints;
|
||||
btAlignedObjectArray<Friction> frictions;
|
||||
frictions.push_back(Friction(complementaryDirection, jacobianData_complementary));
|
||||
btAlignedObjectArray<DeformableFrictionConstraint> frictions;
|
||||
frictions.push_back(DeformableFrictionConstraint(complementaryDirection, jacobianData_complementary));
|
||||
m_frictions[c.m_node] = frictions;
|
||||
}
|
||||
else
|
||||
@@ -322,8 +322,8 @@ void btDeformableContactProjection::setConstraints()
|
||||
// group colinear constraints into one
|
||||
const btScalar angle_epsilon = 0.015192247; // less than 10 degree
|
||||
bool merged = false;
|
||||
btAlignedObjectArray<Constraint>& constraints = m_constraints[c.m_node];
|
||||
btAlignedObjectArray<Friction>& frictions = m_frictions[c.m_node];
|
||||
btAlignedObjectArray<DeformableContactConstraint>& constraints = m_constraints[c.m_node];
|
||||
btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[c.m_node];
|
||||
for (int j = 0; j < constraints.size(); ++j)
|
||||
{
|
||||
const btAlignedObjectArray<btVector3>& dirs = constraints[j].m_direction;
|
||||
@@ -343,8 +343,8 @@ void btDeformableContactProjection::setConstraints()
|
||||
// hard coded no more than 3 constraint directions
|
||||
if (!merged && constraints.size() < dim)
|
||||
{
|
||||
constraints.push_back(Constraint(c, jacobianData_normal));
|
||||
frictions.push_back(Friction(complementaryDirection, jacobianData_complementary));
|
||||
constraints.push_back(DeformableContactConstraint(c, jacobianData_normal));
|
||||
frictions.push_back(DeformableFrictionConstraint(complementaryDirection, jacobianData_complementary));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -358,9 +358,9 @@ void btDeformableContactProjection::enforceConstraint(TVStack& x)
|
||||
const int dim = 3;
|
||||
for (auto& it : m_constraints)
|
||||
{
|
||||
const btAlignedObjectArray<Constraint>& constraints = it.second;
|
||||
const btAlignedObjectArray<DeformableContactConstraint>& constraints = it.second;
|
||||
size_t i = m_indices[it.first];
|
||||
const btAlignedObjectArray<Friction>& frictions = m_frictions[it.first];
|
||||
const btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[it.first];
|
||||
btAssert(constraints.size() <= dim);
|
||||
btAssert(constraints.size() > 0);
|
||||
if (constraints.size() == 1)
|
||||
@@ -401,7 +401,7 @@ void btDeformableContactProjection::enforceConstraint(TVStack& x)
|
||||
{
|
||||
for (int f = 0; f < frictions.size(); ++f)
|
||||
{
|
||||
const Friction& friction= frictions[f];
|
||||
const DeformableFrictionConstraint& friction= frictions[f];
|
||||
for (int j = 0; j < friction.m_direction.size(); ++j)
|
||||
{
|
||||
// clear the old constraint
|
||||
@@ -425,9 +425,9 @@ void btDeformableContactProjection::project(TVStack& x)
|
||||
const int dim = 3;
|
||||
for (auto& it : m_constraints)
|
||||
{
|
||||
const btAlignedObjectArray<Constraint>& constraints = it.second;
|
||||
const btAlignedObjectArray<DeformableContactConstraint>& constraints = it.second;
|
||||
size_t i = m_indices[it.first];
|
||||
btAlignedObjectArray<Friction>& frictions = m_frictions[it.first];
|
||||
btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[it.first];
|
||||
btAssert(constraints.size() <= dim);
|
||||
btAssert(constraints.size() > 0);
|
||||
if (constraints.size() == 1)
|
||||
@@ -450,14 +450,14 @@ void btDeformableContactProjection::project(TVStack& x)
|
||||
bool has_static_constraint = false;
|
||||
for (int f = 0; f < frictions.size(); ++f)
|
||||
{
|
||||
Friction& friction= frictions[f];
|
||||
DeformableFrictionConstraint& friction= frictions[f];
|
||||
for (int j = 0; j < friction.m_static.size(); ++j)
|
||||
has_static_constraint = has_static_constraint || friction.m_static[j];
|
||||
}
|
||||
|
||||
for (int f = 0; f < frictions.size(); ++f)
|
||||
{
|
||||
Friction& friction= frictions[f];
|
||||
DeformableFrictionConstraint& friction= frictions[f];
|
||||
for (int j = 0; j < friction.m_direction.size(); ++j)
|
||||
{
|
||||
// clear the old friction force
|
||||
|
||||
@@ -29,6 +29,7 @@ void btDeformableBodySolver::solveConstraints(float solverdt)
|
||||
|
||||
// save v_{n+1}^* velocity after explicit forces
|
||||
backupVelocity();
|
||||
|
||||
m_objective->computeResidual(solverdt, m_residual);
|
||||
// m_objective->initialGuess(m_dv, m_residual);
|
||||
computeStep(m_dv, m_residual);
|
||||
@@ -98,6 +99,20 @@ void btDeformableBodySolver::backupVelocity()
|
||||
}
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::revertVelocity()
|
||||
{
|
||||
// serial implementation
|
||||
int counter = 0;
|
||||
for (int i = 0; i < m_softBodySet.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodySet[i];
|
||||
for (int j = 0; j < psb->m_nodes.size(); ++j)
|
||||
{
|
||||
psb->m_nodes[j].m_v = m_backupVelocity[counter++];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool btDeformableBodySolver::updateNodes()
|
||||
{
|
||||
int numNodes = 0;
|
||||
|
||||
@@ -27,12 +27,14 @@ protected:
|
||||
TVStack m_dv;
|
||||
TVStack m_residual;
|
||||
btAlignedObjectArray<btSoftBody *> m_softBodySet;
|
||||
btDeformableBackwardEulerObjective* m_objective;
|
||||
|
||||
btAlignedObjectArray<btVector3> m_backupVelocity;
|
||||
btScalar m_dt;
|
||||
btConjugateGradient<btDeformableBackwardEulerObjective> cg;
|
||||
|
||||
public:
|
||||
btDeformableBackwardEulerObjective* m_objective;
|
||||
|
||||
btDeformableBodySolver();
|
||||
|
||||
virtual ~btDeformableBodySolver();
|
||||
@@ -57,7 +59,7 @@ public:
|
||||
void predictDeformableMotion(btSoftBody* psb, btScalar dt);
|
||||
|
||||
void backupVelocity();
|
||||
|
||||
void revertVelocity();
|
||||
void updateVelocity();
|
||||
|
||||
bool updateNodes();
|
||||
|
||||
@@ -143,6 +143,8 @@ void btDeformableContactProjection::update()
|
||||
friction.m_direction[j] = -local_tangent_dir;
|
||||
// do not allow switching from static friction to dynamic friction
|
||||
// it causes cg to explode
|
||||
btScalar comp1 = -accumulated_normal*c->m_c3;
|
||||
btScalar comp2 = tangent_norm;
|
||||
if (-accumulated_normal*c->m_c3 < tangent_norm && friction.m_static_prev[j] == false && friction.m_released[j] == false)
|
||||
{
|
||||
friction.m_static[j] = false;
|
||||
@@ -167,10 +169,6 @@ void btDeformableContactProjection::update()
|
||||
// the incremental impulse applied to rb in the tangential direction
|
||||
btVector3 incremental_tangent = (friction.m_impulse_prev[j] * friction.m_direction_prev[j])-(friction.m_impulse[j] * friction.m_direction[j]);
|
||||
|
||||
// TODO cleanup
|
||||
if (1) // in the same CG solve, the set of constraits doesn't change
|
||||
{
|
||||
// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
|
||||
|
||||
// dv = new_impulse + accumulated velocity change in previous CG iterations
|
||||
// so we have the invariant node->m_v = backupVelocity + dv;
|
||||
@@ -216,7 +214,6 @@ void btDeformableContactProjection::update()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btDeformableContactProjection::setConstraints()
|
||||
@@ -404,14 +401,10 @@ void btDeformableContactProjection::enforceConstraint(TVStack& x)
|
||||
const DeformableFrictionConstraint& friction= frictions[f];
|
||||
for (int j = 0; j < friction.m_direction.size(); ++j)
|
||||
{
|
||||
// clear the old constraint
|
||||
if (friction.m_static_prev[j] == true)
|
||||
{
|
||||
x[i] -= friction.m_direction_prev[j] * friction.m_dv_prev[j];
|
||||
}
|
||||
// add the new constraint
|
||||
// add the friction constraint
|
||||
if (friction.m_static[j] == true)
|
||||
{
|
||||
x[i] -= x[i].dot(friction.m_direction[j]) * friction.m_direction[j];
|
||||
x[i] += friction.m_direction[j] * friction.m_dv[j];
|
||||
}
|
||||
}
|
||||
@@ -467,10 +460,16 @@ void btDeformableContactProjection::project(TVStack& x)
|
||||
}
|
||||
|
||||
// only add to the rhs if there is no static friction constraint on the node
|
||||
if (friction.m_static[j] == false && !has_static_constraint)
|
||||
if (friction.m_static[j] == false)
|
||||
{
|
||||
if (!has_static_constraint)
|
||||
x[i] += friction.m_direction[j] * friction.m_impulse[j];
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise clear the constraint in the friction direction
|
||||
x[i] -= x[i].dot(friction.m_direction[j]) * friction.m_direction[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ public:
|
||||
|
||||
virtual void addScaledImplicitForce(btScalar scale, TVStack& force)
|
||||
{
|
||||
// addScaledGravityForce(scale, force);
|
||||
}
|
||||
|
||||
virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
|
||||
|
||||
@@ -22,6 +22,7 @@ public:
|
||||
virtual void addScaledImplicitForce(btScalar scale, TVStack& force)
|
||||
{
|
||||
addScaledDampingForce(scale, force);
|
||||
// addScaledElasticForce(scale, force);
|
||||
}
|
||||
|
||||
virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
|
||||
@@ -102,6 +103,8 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif /* btMassSpring_h */
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
|
||||
{
|
||||
reinitialize(timeStep);
|
||||
|
||||
// beforeSolverCallbacks(timeStep);
|
||||
// add gravity to velocity of rigid and multi bodys
|
||||
applyRigidBodyGravity(timeStep);
|
||||
|
||||
@@ -30,7 +30,7 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
|
||||
///solve deformable bodies constraints
|
||||
solveDeformableBodiesConstraints(timeStep);
|
||||
|
||||
positionCorrection();
|
||||
afterSolverCallbacks(timeStep);
|
||||
|
||||
integrateTransforms(timeStep);
|
||||
|
||||
@@ -42,36 +42,57 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
|
||||
// ///////////////////////////////
|
||||
}
|
||||
|
||||
void btDeformableRigidDynamicsWorld::positionCorrection()
|
||||
void btDeformableRigidDynamicsWorld::positionCorrection(btScalar dt)
|
||||
{
|
||||
// perform position correction for all geometric collisions
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
// perform position correction for all constraints
|
||||
for (auto& it : m_deformableBodySolver->m_objective->projection.m_constraints)
|
||||
{
|
||||
btSoftBody* psb = m_softBodies[i];
|
||||
const btScalar mrg = psb->getCollisionShape()->getMargin();
|
||||
for (int j = 0; j < psb->m_rcontacts.size(); ++j)
|
||||
btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_deformableBodySolver->m_objective->projection.m_frictions[it.first];
|
||||
btAlignedObjectArray<DeformableContactConstraint>& constraints = it.second;
|
||||
for (int i = 0; i < constraints.size(); ++i)
|
||||
{
|
||||
const btSoftBody::RContact& c = psb->m_rcontacts[j];
|
||||
DeformableContactConstraint& constraint = constraints[i];
|
||||
DeformableFrictionConstraint& friction = frictions[i];
|
||||
for (int j = 0; j < constraint.m_contact.size(); ++j)
|
||||
{
|
||||
const btSoftBody::RContact* c = constraint.m_contact[j];
|
||||
// skip anchor points
|
||||
if (c.m_node->m_im == 0)
|
||||
if (c == nullptr || c->m_node->m_im == 0)
|
||||
continue;
|
||||
const btSoftBody::sCti& cti = c->m_cti;
|
||||
btRigidBody* rigidCol = 0;
|
||||
btVector3 va(0, 0, 0);
|
||||
|
||||
// grab the velocity of the rigid body
|
||||
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
|
||||
{
|
||||
rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
|
||||
va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c->m_c1)): btVector3(0, 0, 0);
|
||||
}
|
||||
|
||||
const btSoftBody::sCti& cti = c.m_cti;
|
||||
if (cti.m_colObj->hasContactResponse())
|
||||
{
|
||||
btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
|
||||
btScalar dp = cti.m_offset;
|
||||
rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
|
||||
if (friction.m_static[j] == true)
|
||||
{
|
||||
c->m_node->m_v = va;
|
||||
}
|
||||
if (dp < 0)
|
||||
{
|
||||
// m_c4 is the collision hardness
|
||||
c.m_node->m_q -= dp * cti.m_normal * c.m_c4;
|
||||
c->m_node->m_v -= dp * cti.m_normal / dt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btDeformableRigidDynamicsWorld::integrateTransforms(btScalar dt)
|
||||
{
|
||||
m_deformableBodySolver->backupVelocity();
|
||||
positionCorrection(dt);
|
||||
btMultiBodyDynamicsWorld::integrateTransforms(dt);
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
@@ -82,6 +103,7 @@ void btDeformableRigidDynamicsWorld::integrateTransforms(btScalar dt)
|
||||
node.m_x = node.m_q + dt * node.m_v;
|
||||
}
|
||||
}
|
||||
m_deformableBodySolver->revertVelocity();
|
||||
}
|
||||
|
||||
void btDeformableRigidDynamicsWorld::solveDeformableBodiesConstraints(btScalar timeStep)
|
||||
@@ -146,7 +168,12 @@ void btDeformableRigidDynamicsWorld::beforeSolverCallbacks(btScalar timeStep)
|
||||
{
|
||||
(*m_internalTickCallback)(this, timeStep);
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_beforeSolverCallbacks.size(); ++i)
|
||||
m_beforeSolverCallbacks[i](m_internalTime, this);
|
||||
}
|
||||
|
||||
void btDeformableRigidDynamicsWorld::afterSolverCallbacks(btScalar timeStep)
|
||||
{
|
||||
for (int i = 0; i < m_beforeSolverCallbacks.size(); ++i)
|
||||
m_beforeSolverCallbacks[i](m_internalTime, this);
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ protected:
|
||||
|
||||
virtual void integrateTransforms(btScalar timeStep);
|
||||
|
||||
void positionCorrection();
|
||||
void positionCorrection(btScalar dt);
|
||||
|
||||
void solveDeformableBodiesConstraints(btScalar timeStep);
|
||||
|
||||
@@ -124,6 +124,8 @@ public:
|
||||
|
||||
void beforeSolverCallbacks(btScalar timeStep);
|
||||
|
||||
void afterSolverCallbacks(btScalar timeStep);
|
||||
|
||||
int getDrawFlags() const { return (m_drawFlags); }
|
||||
void setDrawFlags(int f) { m_drawFlags = f; }
|
||||
};
|
||||
|
||||
@@ -2286,7 +2286,8 @@ bool btSoftBody::checkContact(const btCollisionObjectWrapper* colObjWrap,
|
||||
{
|
||||
cti.m_colObj = colObjWrap->getCollisionObject();
|
||||
cti.m_normal = wtr.getBasis() * nrm;
|
||||
cti.m_offset = -btDot(cti.m_normal, x - cti.m_normal * dst);
|
||||
// cti.m_offset = -btDot(cti.m_normal, x - cti.m_normal * dst);
|
||||
cti.m_offset = dst;
|
||||
return (true);
|
||||
}
|
||||
return (false);
|
||||
|
||||
@@ -878,15 +878,11 @@ struct btSoftColliders
|
||||
const btScalar ms = ima + imb;
|
||||
if (ms > 0)
|
||||
{
|
||||
psb->checkContact(m_colObj1Wrap, n.m_q, m, c.m_cti);
|
||||
const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
|
||||
static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
|
||||
const btVector3 ra = n.m_x - wtr.getOrigin();
|
||||
const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
|
||||
const btVector3 vb = n.m_x - n.m_q;
|
||||
const btVector3 vr = vb - va;
|
||||
const btScalar dn = btDot(vr, c.m_cti.m_normal);
|
||||
const btVector3 fv = vr - c.m_cti.m_normal * dn;
|
||||
const btVector3 ra = n.m_q - wtr.getOrigin();
|
||||
const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
|
||||
c.m_node = &n;
|
||||
c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
|
||||
|
||||
Reference in New Issue
Block a user