allow quantized AABB tree to be build and used for arbitrary arrays of AABBs, not just triangle meshes
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@@ -238,7 +238,6 @@ protected:
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}
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void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
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void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
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{
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@@ -337,6 +336,13 @@ public:
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void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
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///***************************************** expert/internal use only *************************
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void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
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QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
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///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
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void buildInternal();
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///***************************************** expert/internal use only *************************
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void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
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void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;
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@@ -450,11 +456,13 @@ public:
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return m_quantizedContiguousNodes;
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}
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SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
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{
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return m_SubtreeHeaders;
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}
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/////Calculate space needed to store BVH for serialization
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unsigned calculateSerializeBufferSize();
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