finish deformable sleeping and add option for drag
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@@ -93,6 +93,10 @@ public:
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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if (!psb->isActive())
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{
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continue;
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}
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for (int j = 0; j < psb->m_tetraScratches.size(); ++j)
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{
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btSoftBody::Tetra& tetra = psb->m_tetras[j];
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@@ -111,6 +115,10 @@ public:
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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if (!psb->isActive())
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{
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continue;
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}
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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sz = btMax(sz, psb->m_nodes[j].index);
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