fix some warnings, disable gimpact by default in world importer,
use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet
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@@ -73,7 +73,7 @@ void BasicExample::initPhysics()
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{
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btScalar mass(0.);
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btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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}
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@@ -113,7 +113,7 @@ void BasicExample::initPhysics()
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btScalar(2.0*j)));
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btRigidBody* body = createRigidBody(mass,startTransform,colShape);
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createRigidBody(mass,startTransform,colShape);
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}
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