fix some warnings, disable gimpact by default in world importer,
use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet
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@@ -13,7 +13,6 @@ class URDFImporterInterface;
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class MultiBodyCreationInterface;
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void printTree(const URDFImporterInterface& u2b, int linkIndex, int identationLevel=0);
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void ConvertURDF2Bullet(const URDFImporterInterface& u2b,
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