fix some warnings, disable gimpact by default in world importer,
use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet
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@@ -1170,7 +1170,7 @@ struct PointerCaster
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#if 0
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static void b3CreateFrustum(
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float left,
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float right,
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@@ -1202,7 +1202,7 @@ static void b3CreateFrustum(
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frustum[3*4+3] = float(0);
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}
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#endif
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static void b3Matrix4x4Mul(GLfloat aIn[4][4], GLfloat bIn[4][4], GLfloat result[4][4])
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{
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