fix some warnings, disable gimpact by default in world importer,
use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "btMultiBodySolverConstraint.h"
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//#define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
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#define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
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class btMultiBody;
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