fix some warnings, disable gimpact by default in world importer,
use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet
This commit is contained in:
@@ -1601,11 +1601,11 @@ void bFile::writeChunks(FILE* fp, bool fixupPointers)
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// Ouch! need to rebuild the struct
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short *oldStruct,*curStruct;
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char *oldType, *newType;
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int oldLen, curLen, reverseOld;
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int curLen, reverseOld;
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oldStruct = fileDna->getStruct(dataChunk.dna_nr);
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oldType = fileDna->getType(oldStruct[0]);
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oldLen = fileDna->getLength(oldStruct[0]);
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//int oldLen = fileDna->getLength(oldStruct[0]);
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///don't try to convert Link block data, just memcpy it. Other data can be converted.
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reverseOld = mMemoryDNA->getReverseType(oldType);
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@@ -18,8 +18,9 @@ subject to the following restrictions:
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#include "../BulletFileLoader/btBulletFile.h"
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#include "btBulletDynamicsCommon.h"
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#ifndef USE_GIMPACT
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#include "BulletCollision/Gimpact/btGImpactShape.h"
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#endif
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//#define USE_INTERNAL_EDGE_UTILITY
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@@ -15,8 +15,9 @@ subject to the following restrictions:
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#include "btWorldImporter.h"
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#include "btBulletDynamicsCommon.h"
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#ifdef USE_GIMPACT
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#include "BulletCollision/Gimpact/btGImpactShape.h"
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#endif
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btWorldImporter::btWorldImporter(btDynamicsWorld* world)
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:m_dynamicsWorld(world),
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m_verboseMode(0)
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@@ -177,6 +178,7 @@ btCollisionShape* btWorldImporter::convertCollisionShape( btCollisionShapeData*
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}
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case GIMPACT_SHAPE_PROXYTYPE:
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{
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#ifdef USE_GIMPACT
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btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
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if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
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{
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@@ -195,6 +197,7 @@ btCollisionShape* btWorldImporter::convertCollisionShape( btCollisionShapeData*
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{
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printf("unsupported gimpact sub type\n");
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}
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#endif//USE_GIMPACT
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break;
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}
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//The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
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@@ -1792,9 +1795,13 @@ btCollisionShape* btWorldImporter::createConvexTriangleMeshShape(btStridingMeshI
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}
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btGImpactMeshShape* btWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
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{
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#ifdef USE_GIMPACT
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btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
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m_allocatedCollisionShapes.push_back(shape);
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return shape;
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#else
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return 0;
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#endif
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}
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btConvexHullShape* btWorldImporter::createConvexHullShape()
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@@ -73,7 +73,7 @@ void BasicExample::initPhysics()
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{
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btScalar mass(0.);
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btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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}
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@@ -113,7 +113,7 @@ void BasicExample::initPhysics()
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btScalar(2.0*j)));
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btRigidBody* body = createRigidBody(mass,startTransform,colShape);
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createRigidBody(mass,startTransform,colShape);
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}
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@@ -24,7 +24,6 @@ subject to the following restrictions:
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int main(int argc, char* argv[])
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{
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struct PhysicsInterface* pint = 0;
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DummyGUIHelper noGfx;
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@@ -15,9 +15,9 @@ SET(App_ExampleBrowser_SRCS
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main.cpp
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ExampleEntries.cpp
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ExampleEntries.h
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../SharedMemory/PhysicsClientC_API.cpp
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../SharedMemory/PhysicsServer.cpp
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../SharedMemory/PhysicsClient.cpp
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../SharedMemory/PhysicsClientC_API.cpp
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../SharedMemory/PhysicsServerExample.cpp
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../SharedMemory/PhysicsClientExample.cpp
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../SharedMemory/RobotControlExample.cpp
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@@ -167,8 +167,8 @@ void GwenUserInterface::setExampleDescription(const char* message)
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m_data->m_exampleInfoTextOutput->Clear();
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int fixedWidth = m_data->m_exampleInfoTextOutput->GetBounds().w-25;
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for (int endPos=0;endPos<=wrapmessage.length();endPos++)
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int wrapLen = int(wrapmessage.length());
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for (int endPos=0;endPos<=wrapLen;endPos++)
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{
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std::string sub = wrapmessage.substr(startPos,(endPos-startPos));
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Gwen::Point pt = m_data->pRenderer->MeasureText(m_data->pCanvas->GetSkin()->GetDefaultFont(),sub);
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@@ -240,7 +240,6 @@ void openFileDemo(const char* filename)
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options.m_fileName = filename;
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char fullPath[1024];
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int fileType = 0;
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sprintf(fullPath, "%s", filename);
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b3FileUtils::toLower(fullPath);
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if (strstr(fullPath, ".urdf"))
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@@ -296,7 +295,6 @@ void selectDemo(int demoIndex)
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{
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if (gui)
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{
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bool isLeft = true;
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gui->setStatusBarMessage("Status: OK", false);
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}
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b3Printf("Selected demo: %s",gAllExamples->getExampleName(demoIndex));
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@@ -429,7 +427,6 @@ struct MyMenuItemHander :public Gwen::Event::Handler
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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//const char* ha = laa.c_str();
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bool handled = false;
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selectDemo(sCurrentHightlighted);
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saveCurrentDemoEntry(sCurrentDemoIndex, startFileName);
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@@ -16,7 +16,7 @@
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int main(int argc, char* argv[])
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{
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b3CommandLineArgs args(argc,argv);
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b3Clock clock;
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b3Clock clock;
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ExampleEntries examples;
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@@ -48,9 +48,12 @@
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files {
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"**.cpp",
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"**.h",
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"*.cpp",
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"*.h",
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"GwenGUISupport/*.cpp",
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"GwenGUISupport/*.h",
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"../SharedMemory/PhysicsClientC_API.cpp",
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"../SharedMemory/PhysicsClientC_API.h",
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"../SharedMemory/PhysicsServerExample.cpp",
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"../SharedMemory/PhysicsClientExample.cpp",
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"../SharedMemory/RobotControlExample.cpp",
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@@ -59,8 +59,6 @@ void SerializeSetup::initPhysics()
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int numPrefixes = sizeof(prefix)/sizeof(const char*);
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char relativeFileName[1024];
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FILE* f=0;
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bool fileFound = false;
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int result = 0;
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for (int i=0;!f && i<numPrefixes;i++)
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{
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@@ -68,7 +66,6 @@ void SerializeSetup::initPhysics()
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f = fopen(relativeFileName,"rb");
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if (f)
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{
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fileFound = true;
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break;
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}
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}
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@@ -231,7 +231,7 @@ void ImportUrdfSetup::initPhysics()
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if (loadOk)
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{
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printTree(u2b,u2b.getRootLinkIndex());
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//printTree(u2b,u2b.getRootLinkIndex());
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//u2b.printTree();
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@@ -156,8 +156,8 @@ class btGeneric6DofSpring2Constraint* MyMultiBodyCreator::createRevoluteJoint(in
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userInfo->m_urdfJointType = URDFRevoluteJoint;
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userInfo->m_lowerJointLimit = jointLowerLimit;
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userInfo->m_upperJointLimit = jointUpperLimit;
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userInfo->m_urdfIndex = urdfLinkIndex;
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}
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userInfo->m_urdfIndex = urdfLinkIndex;
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dof6->setUserConstraintPtr(userInfo);
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m_6DofConstraints.push_back(dof6);
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return dof6;
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@@ -10,7 +10,6 @@
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#include "URDFImporterInterface.h"
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#include "MultiBodyCreationInterface.h"
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#include <string>
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#include "Bullet3Common/b3Logging.h"
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static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter;
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static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter);
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@@ -35,42 +34,6 @@ static btVector3 selectColor2()
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return color;
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}
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void printTree(const URDFImporterInterface& u2b, int linkIndex, int indentationLevel)
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{
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btScalar mass;
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btVector3 localInertia;
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btTransform inertialFrame;
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u2b.getMassAndInertia(linkIndex,mass,localInertia,inertialFrame);
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std::string name = u2b.getLinkName(linkIndex);
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for(int j=0;j<indentationLevel;j++)
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b3Printf(" "); //indent
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b3Printf("link %s mass=%f\n",name.c_str(),mass);
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for(int j=0;j<indentationLevel;j++)
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b3Printf(" "); //indent
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b3Printf("local inertia:%f,%f,%f\n",localInertia[0],
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localInertia[1],
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localInertia[2]);
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(linkIndex,childIndices);
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int numChildren = childIndices.size();
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indentationLevel+=2;
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int count = 0;
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for (int i=0;i<numChildren;i++)
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{
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int childLinkIndex = childIndices[i];
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std::string name = u2b.getLinkName(childLinkIndex);
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for(int j=0;j<indentationLevel;j++)
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b3Printf(" "); //indent
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b3Printf("child(%d).name=%s with childIndex=%d\n",(count++)+1, name.c_str(),childLinkIndex);
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// first grandchild
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printTree(u2b,childLinkIndex,indentationLevel);
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}
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}
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struct URDF2BulletCachedData
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@@ -182,7 +145,7 @@ void InitURDF2BulletCache(const URDFImporterInterface& u2b, URDF2BulletCachedDat
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void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreationInterface& creation, URDF2BulletCachedData& cache, int urdfLinkIndex, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world1,bool createMultiBody, const char* pathPrefix)
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{
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b3Printf("start converting/extracting data from URDF interface\n");
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//b3Printf("start converting/extracting data from URDF interface\n");
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btTransform linkTransformInWorldSpace;
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linkTransformInWorldSpace.setIdentity();
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@@ -194,9 +157,9 @@ void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreat
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int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
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btRigidBody* parentRigidBody = 0;
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std::string name = u2b.getLinkName(urdfLinkIndex);
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b3Printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex);
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b3Printf("mb link index = %d\n",mbLinkIndex);
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//std::string name = u2b.getLinkName(urdfLinkIndex);
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//b3Printf("link name=%s urdf link index=%d\n",name.c_str(),urdfLinkIndex);
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//b3Printf("mb link index = %d\n",mbLinkIndex);
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btTransform parentLocalInertialFrame;
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parentLocalInertialFrame.setIdentity();
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@@ -205,11 +168,11 @@ void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreat
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if (urdfParentIndex==-2)
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{
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b3Printf("root link has no parent\n");
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//b3Printf("root link has no parent\n");
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} else
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{
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b3Printf("urdf parent index = %d\n",urdfParentIndex);
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b3Printf("mb parent index = %d\n",mbParentIndex);
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//b3Printf("urdf parent index = %d\n",urdfParentIndex);
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//b3Printf("mb parent index = %d\n",mbParentIndex);
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parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
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u2b.getMassAndInertia(urdfParentIndex, parentMass,parentLocalInertiaDiagonal,parentLocalInertialFrame);
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@@ -305,7 +268,7 @@ void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreat
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{
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//todo: adjust the center of mass transform and pivot axis properly
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b3Printf("Fixed joint (btMultiBody)\n");
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//b3Printf("Fixed joint (btMultiBody)\n");
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btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation();
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cache.m_bulletMultiBody->setupFixed(mbLinkIndex, mass, localInertiaDiagonal, mbParentIndex,
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rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision);
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@@ -314,7 +277,7 @@ void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreat
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} else
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{
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b3Printf("Fixed joint\n");
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//b3Printf("Fixed joint\n");
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btGeneric6DofSpring2Constraint* dof6 = creation.createFixedJoint(urdfLinkIndex,*parentRigidBody, *linkRigidBody, offsetInA, offsetInB);
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@@ -343,7 +306,7 @@ void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreat
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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b3Printf("Revolute/Continuous joint\n");
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//b3Printf("Revolute/Continuous joint\n");
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}
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break;
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}
|
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@@ -371,13 +334,13 @@ void ConvertURDF2BulletInternal(const URDFImporterInterface& u2b, MultiBodyCreat
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if (enableConstraints)
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world1->addConstraint(dof6,true);
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|
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b3Printf("Prismatic\n");
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//b3Printf("Prismatic\n");
|
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}
|
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break;
|
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}
|
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default:
|
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{
|
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b3Printf("Error: unsupported joint type in URDF (%d)\n", jointType);
|
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//b3Printf("Error: unsupported joint type in URDF (%d)\n", jointType);
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btAssert(0);
|
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}
|
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}
|
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|
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@@ -13,7 +13,6 @@ class URDFImporterInterface;
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class MultiBodyCreationInterface;
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|
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|
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void printTree(const URDFImporterInterface& u2b, int linkIndex, int identationLevel=0);
|
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|
||||
|
||||
void ConvertURDF2Bullet(const URDFImporterInterface& u2b,
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|
||||
@@ -320,7 +320,7 @@ void MultiDofDemo::addColliders_testMultiDof(btMultiBody *pMultiBody, btMultiBod
|
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{
|
||||
|
||||
// float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
|
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float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
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btScalar quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
|
||||
|
||||
|
||||
if (1)
|
||||
@@ -360,7 +360,7 @@ void MultiDofDemo::addColliders_testMultiDof(btMultiBody *pMultiBody, btMultiBod
|
||||
btVector3 posr = local_origin[i+1];
|
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// float pos[4]={posr.x(),posr.y(),posr.z(),1};
|
||||
|
||||
float quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()};
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btScalar quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()};
|
||||
|
||||
btCollisionShape* box = new btBoxShape(linkHalfExtents);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
|
||||
|
||||
@@ -96,7 +96,6 @@ void TestJointTorqueSetup::initPhysics()
|
||||
m_guiHelper->createCollisionShapeGraphicsObject(box);
|
||||
btTransform start; start.setIdentity();
|
||||
btVector3 groundOrigin(-0.4f, 3.f, 0.f);
|
||||
btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
|
||||
groundOrigin[upAxis] -=.5;
|
||||
groundOrigin[2]-=0.6;
|
||||
start.setOrigin(groundOrigin);
|
||||
@@ -269,11 +268,11 @@ void TestJointTorqueSetup::initPhysics()
|
||||
local_origin.resize(pMultiBody->getNumLinks() + 1);
|
||||
world_to_local[0] = pMultiBody->getWorldToBaseRot();
|
||||
local_origin[0] = pMultiBody->getBasePos();
|
||||
double friction = 1;
|
||||
// double friction = 1;
|
||||
{
|
||||
|
||||
// float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
|
||||
float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
|
||||
// btScalar quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
|
||||
|
||||
|
||||
if (1)
|
||||
@@ -326,7 +325,7 @@ void TestJointTorqueSetup::initPhysics()
|
||||
btVector3 posr = local_origin[i+1];
|
||||
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
|
||||
|
||||
float quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()};
|
||||
btScalar quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()};
|
||||
btCollisionShape* shape =0;
|
||||
|
||||
if (i==0)
|
||||
@@ -422,7 +421,7 @@ void TestJointTorqueSetup::stepSimulation(float deltaTime)
|
||||
m_multiBody->getBaseOmega()[2]
|
||||
);
|
||||
*/
|
||||
btScalar jointVel =m_multiBody->getJointVel(0);
|
||||
// btScalar jointVel =m_multiBody->getJointVel(0);
|
||||
|
||||
// b3Printf("child angvel = %f",jointVel);
|
||||
|
||||
|
||||
@@ -1170,7 +1170,7 @@ struct PointerCaster
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
static void b3CreateFrustum(
|
||||
float left,
|
||||
float right,
|
||||
@@ -1202,7 +1202,7 @@ static void b3CreateFrustum(
|
||||
frustum[3*4+3] = float(0);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static void b3Matrix4x4Mul(GLfloat aIn[4][4], GLfloat bIn[4][4], GLfloat result[4][4])
|
||||
{
|
||||
|
||||
@@ -10,13 +10,13 @@ struct SimpleCameraInternalData
|
||||
:m_cameraTargetPosition(b3MakeVector3(0,0,0)),
|
||||
m_cameraDistance(20),
|
||||
m_cameraUp(b3MakeVector3(0,1,0)),
|
||||
m_cameraUpAxis(1),
|
||||
m_cameraForward(b3MakeVector3(1,0,0)),
|
||||
m_frustumZNear(0.01),
|
||||
m_frustumZFar(1000),
|
||||
m_cameraUpAxis(1),
|
||||
m_yaw(20),
|
||||
m_pitch(0),
|
||||
m_aspect(1)
|
||||
m_aspect(1),
|
||||
m_frustumZNear(0.01),
|
||||
m_frustumZFar(1000)
|
||||
{
|
||||
}
|
||||
b3Vector3 m_cameraTargetPosition;
|
||||
@@ -83,7 +83,7 @@ static void b3CreateFrustum(
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
static void b3CreateDiagonalMatrix(float value, float result[4][4])
|
||||
{
|
||||
for (int i=0;i<4;i++)
|
||||
@@ -100,7 +100,6 @@ static void b3CreateDiagonalMatrix(float value, float result[4][4])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void b3CreateOrtho(float left, float right, float bottom, float top, float zNear, float zFar, float result[4][4])
|
||||
{
|
||||
b3CreateDiagonalMatrix(1.f,result);
|
||||
@@ -112,7 +111,7 @@ static void b3CreateOrtho(float left, float right, float bottom, float top, floa
|
||||
result[3][1] = - (top + bottom) / (top - bottom);
|
||||
result[3][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
}
|
||||
|
||||
#endif
|
||||
static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, float result[16])
|
||||
{
|
||||
b3Vector3 f = (center - eye).normalized();
|
||||
|
||||
@@ -325,9 +325,8 @@ void SimpleOpenGL2App::drawText3D( const char* txt, float worldPosX, float world
|
||||
|
||||
float camPos[4];
|
||||
cam->getCameraPosition(camPos);
|
||||
b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]);
|
||||
b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ);
|
||||
float dx=0;
|
||||
//b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]);
|
||||
// b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
@@ -399,11 +398,11 @@ void SimpleOpenGL2App::drawText3D( const char* txt, float worldPosX, float world
|
||||
|
||||
|
||||
float z = 2.f*winz-1.f;//*(far
|
||||
float identity[16]={1,0,0,0,
|
||||
/*float identity[16]={1,0,0,0,
|
||||
0,1,0,0,
|
||||
0,0,1,0,
|
||||
0,0,0,1};
|
||||
|
||||
*/
|
||||
PrimVertex vertexData[4] = {
|
||||
{ PrimVec4(-1.f+2.f*x0/float(screenWidth), 1.f-2.f*y0/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v0)},
|
||||
{ PrimVec4(-1.f+2.f*x0/float(screenWidth), 1.f-2.f*y1/float(screenHeight), z, 1.f ), PrimVec4( color[0], color[1], color[2], color[3] ) ,PrimVec2(u0,v1)},
|
||||
|
||||
@@ -224,8 +224,8 @@ void SimpleOpenGL3App::drawText3D( const char* txt, float worldPosX, float world
|
||||
|
||||
float camPos[4];
|
||||
cam->getCameraPosition(camPos);
|
||||
b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]);
|
||||
b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ);
|
||||
//b3Vector3 cp= b3MakeVector3(camPos[0],camPos[2],camPos[1]);
|
||||
//b3Vector3 p = b3MakeVector3(worldPosX,worldPosY,worldPosZ);
|
||||
//float dist = (cp-p).length();
|
||||
//float dv = 0;//dist/1000.f;
|
||||
//
|
||||
@@ -545,8 +545,8 @@ void SimpleOpenGL3App::drawGrid(DrawGridData data)
|
||||
};
|
||||
//b3Vector3 gridColor = b3MakeVector3(0.5,0.5,0.5);
|
||||
|
||||
b3AlignedObjectArray<unsigned int> indices;
|
||||
b3AlignedObjectArray<b3Vector3> vertices;
|
||||
b3AlignedObjectArray<unsigned int> indices;
|
||||
b3AlignedObjectArray<b3Vector3> vertices;
|
||||
int lineIndex=0;
|
||||
for(int i=-gridSize;i<=gridSize;i++)
|
||||
{
|
||||
@@ -564,7 +564,7 @@ void SimpleOpenGL3App::drawGrid(DrawGridData data)
|
||||
indices.push_back(lineIndex++);
|
||||
vertices.push_back(to);
|
||||
indices.push_back(lineIndex++);
|
||||
m_instancingRenderer->drawLine(from,to,gridColor);
|
||||
// m_instancingRenderer->drawLine(from,to,gridColor);
|
||||
}
|
||||
|
||||
b3Assert(glGetError() ==GL_NO_ERROR);
|
||||
@@ -583,16 +583,16 @@ void SimpleOpenGL3App::drawGrid(DrawGridData data)
|
||||
indices.push_back(lineIndex++);
|
||||
vertices.push_back(to);
|
||||
indices.push_back(lineIndex++);
|
||||
m_instancingRenderer->drawLine(from,to,gridColor);
|
||||
// m_instancingRenderer->drawLine(from,to,gridColor);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*m_instancingRenderer->drawLines(&vertices[0].x,
|
||||
m_instancingRenderer->drawLines(&vertices[0].x,
|
||||
gridColor,
|
||||
vertices.size(),sizeof(b3Vector3),&indices[0],indices.size(),1);
|
||||
*/
|
||||
|
||||
|
||||
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),3);
|
||||
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),3);
|
||||
@@ -766,7 +766,7 @@ void SimpleOpenGL3App::dumpNextFrameToPng(const char* filename)
|
||||
m_data->m_renderTexture->init(m_instancingRenderer->getScreenWidth(),this->m_instancingRenderer->getScreenHeight(),renderTextureId, RENDERTEXTURE_COLOR);
|
||||
}
|
||||
|
||||
bool result = m_data->m_renderTexture->enable();
|
||||
m_data->m_renderTexture->enable();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -14,9 +14,9 @@ int main(int argc, char* argv[])
|
||||
|
||||
|
||||
SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768);
|
||||
app->m_instancingRenderer->setCameraDistance(13);
|
||||
app->m_instancingRenderer->setCameraPitch(0);
|
||||
app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
|
||||
app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13);
|
||||
app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0);
|
||||
app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0,0,0);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef GWEN_GWEN_H
|
||||
#define GWEN_GWEN_H
|
||||
|
||||
|
||||
@@ -171,7 +171,7 @@ updateVertex(
|
||||
return it->second;
|
||||
}
|
||||
|
||||
assert(in_positions.size() > (3*i.v_idx+2));
|
||||
assert(static_cast<int>(in_positions.size()) > (3*i.v_idx+2));
|
||||
|
||||
positions.push_back(in_positions[3*i.v_idx+0]);
|
||||
positions.push_back(in_positions[3*i.v_idx+1]);
|
||||
|
||||
@@ -3,8 +3,8 @@ Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysic
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
@@ -22,8 +22,6 @@ subject to the following restrictions:
|
||||
#include "b3MinMax.h"
|
||||
#include "b3AlignedAllocator.h"
|
||||
|
||||
|
||||
|
||||
#ifdef B3_USE_DOUBLE_PRECISION
|
||||
#define b3Vector3Data b3Vector3DoubleData
|
||||
#define b3Vector3DataName "b3Vector3DoubleData"
|
||||
@@ -99,7 +97,7 @@ public:
|
||||
b3SimdFloat4 mVec128;
|
||||
float m_floats[4];
|
||||
struct {float x,y,z,w;};
|
||||
|
||||
|
||||
};
|
||||
#else
|
||||
union
|
||||
@@ -133,9 +131,9 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
|
||||
|
||||
/**@brief Add a vector to this one
|
||||
|
||||
|
||||
/**@brief Add a vector to this one
|
||||
* @param The vector to add to this one */
|
||||
B3_FORCE_INLINE b3Vector3& operator+=(const b3Vector3& v)
|
||||
{
|
||||
@@ -144,7 +142,7 @@ public:
|
||||
#elif defined(B3_USE_NEON)
|
||||
mVec128 = vaddq_f32(mVec128, v.mVec128);
|
||||
#else
|
||||
m_floats[0] += v.m_floats[0];
|
||||
m_floats[0] += v.m_floats[0];
|
||||
m_floats[1] += v.m_floats[1];
|
||||
m_floats[2] += v.m_floats[2];
|
||||
#endif
|
||||
@@ -154,20 +152,20 @@ public:
|
||||
|
||||
/**@brief Subtract a vector from this one
|
||||
* @param The vector to subtract */
|
||||
B3_FORCE_INLINE b3Vector3& operator-=(const b3Vector3& v)
|
||||
B3_FORCE_INLINE b3Vector3& operator-=(const b3Vector3& v)
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
mVec128 = _mm_sub_ps(mVec128, v.mVec128);
|
||||
#elif defined(B3_USE_NEON)
|
||||
mVec128 = vsubq_f32(mVec128, v.mVec128);
|
||||
#else
|
||||
m_floats[0] -= v.m_floats[0];
|
||||
m_floats[0] -= v.m_floats[0];
|
||||
m_floats[1] -= v.m_floats[1];
|
||||
m_floats[2] -= v.m_floats[2];
|
||||
#endif
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/**@brief Scale the vector
|
||||
* @param s Scale factor */
|
||||
B3_FORCE_INLINE b3Vector3& operator*=(const b3Scalar& s)
|
||||
@@ -179,16 +177,16 @@ public:
|
||||
#elif defined(B3_USE_NEON)
|
||||
mVec128 = vmulq_n_f32(mVec128, s);
|
||||
#else
|
||||
m_floats[0] *= s;
|
||||
m_floats[0] *= s;
|
||||
m_floats[1] *= s;
|
||||
m_floats[2] *= s;
|
||||
#endif
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**@brief Inversely scale the vector
|
||||
/**@brief Inversely scale the vector
|
||||
* @param s Scale factor to divide by */
|
||||
B3_FORCE_INLINE b3Vector3& operator/=(const b3Scalar& s)
|
||||
B3_FORCE_INLINE b3Vector3& operator/=(const b3Scalar& s)
|
||||
{
|
||||
b3FullAssert(s != b3Scalar(0.0));
|
||||
|
||||
@@ -199,7 +197,7 @@ public:
|
||||
vs = b3_pshufd_ps(vs, 0x00); // (S S S S)
|
||||
|
||||
mVec128 = _mm_mul_ps(mVec128, vs);
|
||||
|
||||
|
||||
return *this;
|
||||
#else
|
||||
return *this *= b3Scalar(1.0) / s;
|
||||
@@ -210,7 +208,7 @@ public:
|
||||
* @param v The other vector in the dot product */
|
||||
B3_FORCE_INLINE b3Scalar dot(const b3Vector3& v) const
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
__m128 vd = _mm_mul_ps(mVec128, v.mVec128);
|
||||
__m128 z = _mm_movehl_ps(vd, vd);
|
||||
__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
|
||||
@@ -219,12 +217,12 @@ public:
|
||||
return _mm_cvtss_f32(vd);
|
||||
#elif defined(B3_USE_NEON)
|
||||
float32x4_t vd = vmulq_f32(mVec128, v.mVec128);
|
||||
float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd));
|
||||
float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd));
|
||||
x = vadd_f32(x, vget_high_f32(vd));
|
||||
return vget_lane_f32(x, 0);
|
||||
#else
|
||||
return m_floats[0] * v.m_floats[0] +
|
||||
m_floats[1] * v.m_floats[1] +
|
||||
#else
|
||||
return m_floats[0] * v.m_floats[0] +
|
||||
m_floats[1] * v.m_floats[1] +
|
||||
m_floats[2] * v.m_floats[2];
|
||||
#endif
|
||||
}
|
||||
@@ -249,7 +247,7 @@ public:
|
||||
* This is symantically treating the vector like a point */
|
||||
B3_FORCE_INLINE b3Scalar distance(const b3Vector3& v) const;
|
||||
|
||||
B3_FORCE_INLINE b3Vector3& safeNormalize()
|
||||
B3_FORCE_INLINE b3Vector3& safeNormalize()
|
||||
{
|
||||
b3Vector3 absVec = this->absolute();
|
||||
int maxIndex = absVec.maxAxis();
|
||||
@@ -262,35 +260,35 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**@brief Normalize this vector
|
||||
/**@brief Normalize this vector
|
||||
* x^2 + y^2 + z^2 = 1 */
|
||||
B3_FORCE_INLINE b3Vector3& normalize()
|
||||
B3_FORCE_INLINE b3Vector3& normalize()
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
// dot product first
|
||||
__m128 vd = _mm_mul_ps(mVec128, mVec128);
|
||||
__m128 z = _mm_movehl_ps(vd, vd);
|
||||
__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
|
||||
vd = _mm_add_ss(vd, y);
|
||||
vd = _mm_add_ss(vd, z);
|
||||
|
||||
|
||||
#if 0
|
||||
vd = _mm_sqrt_ss(vd);
|
||||
vd = _mm_div_ss(b3v1110, vd);
|
||||
vd = b3_splat_ps(vd, 0x80);
|
||||
mVec128 = _mm_mul_ps(mVec128, vd);
|
||||
#else
|
||||
|
||||
// NR step 1/sqrt(x) - vd is x, y is output
|
||||
y = _mm_rsqrt_ss(vd); // estimate
|
||||
|
||||
// one step NR
|
||||
|
||||
// NR step 1/sqrt(x) - vd is x, y is output
|
||||
y = _mm_rsqrt_ss(vd); // estimate
|
||||
|
||||
// one step NR
|
||||
z = b3v1_5;
|
||||
vd = _mm_mul_ss(vd, b3vHalf); // vd * 0.5
|
||||
vd = _mm_mul_ss(vd, b3vHalf); // vd * 0.5
|
||||
//x2 = vd;
|
||||
vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
|
||||
vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
|
||||
z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0
|
||||
z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0
|
||||
|
||||
y = _mm_mul_ss(y, z); // y0 * (1.5 - vd * 0.5 * y0 * y0)
|
||||
|
||||
@@ -299,9 +297,9 @@ public:
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
return *this;
|
||||
#else
|
||||
#else
|
||||
return *this /= length();
|
||||
#endif
|
||||
}
|
||||
@@ -310,48 +308,48 @@ public:
|
||||
B3_FORCE_INLINE b3Vector3 normalized() const;
|
||||
|
||||
/**@brief Return a rotated version of this vector
|
||||
* @param wAxis The axis to rotate about
|
||||
* @param wAxis The axis to rotate about
|
||||
* @param angle The angle to rotate by */
|
||||
B3_FORCE_INLINE b3Vector3 rotate( const b3Vector3& wAxis, const b3Scalar angle ) const;
|
||||
|
||||
/**@brief Return the angle between this and another vector
|
||||
* @param v The other vector */
|
||||
B3_FORCE_INLINE b3Scalar angle(const b3Vector3& v) const
|
||||
B3_FORCE_INLINE b3Scalar angle(const b3Vector3& v) const
|
||||
{
|
||||
b3Scalar s = b3Sqrt(length2() * v.length2());
|
||||
b3FullAssert(s != b3Scalar(0.0));
|
||||
return b3Acos(dot(v) / s);
|
||||
}
|
||||
|
||||
|
||||
/**@brief Return a vector will the absolute values of each element */
|
||||
B3_FORCE_INLINE b3Vector3 absolute() const
|
||||
B3_FORCE_INLINE b3Vector3 absolute() const
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
return b3MakeVector3(_mm_and_ps(mVec128, b3v3AbsfMask));
|
||||
#elif defined(B3_USE_NEON)
|
||||
return b3Vector3(vabsq_f32(mVec128));
|
||||
#else
|
||||
#else
|
||||
return b3MakeVector3(
|
||||
b3Fabs(m_floats[0]),
|
||||
b3Fabs(m_floats[1]),
|
||||
b3Fabs(m_floats[0]),
|
||||
b3Fabs(m_floats[1]),
|
||||
b3Fabs(m_floats[2]));
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the cross product between this and another vector
|
||||
|
||||
/**@brief Return the cross product between this and another vector
|
||||
* @param v The other vector */
|
||||
B3_FORCE_INLINE b3Vector3 cross(const b3Vector3& v) const
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
__m128 T, V;
|
||||
|
||||
|
||||
T = b3_pshufd_ps(mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
|
||||
V = b3_pshufd_ps(v.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
|
||||
|
||||
|
||||
V = _mm_mul_ps(V, mVec128);
|
||||
T = _mm_mul_ps(T, v.mVec128);
|
||||
V = _mm_sub_ps(V, T);
|
||||
|
||||
|
||||
V = b3_pshufd_ps(V, B3_SHUFFLE(1, 2, 0, 3));
|
||||
return b3MakeVector3(V);
|
||||
#elif defined(B3_USE_NEON)
|
||||
@@ -361,7 +359,7 @@ public:
|
||||
float32x2_t Vlow = vget_low_f32(v.mVec128);
|
||||
T = vcombine_f32(vext_f32(Tlow, vget_high_f32(mVec128), 1), Tlow);
|
||||
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v.mVec128), 1), Vlow);
|
||||
|
||||
|
||||
V = vmulq_f32(V, mVec128);
|
||||
T = vmulq_f32(T, v.mVec128);
|
||||
V = vsubq_f32(V, T);
|
||||
@@ -369,7 +367,7 @@ public:
|
||||
// form (Y, Z, X, _);
|
||||
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
|
||||
V = (float32x4_t)vandq_s32((int32x4_t)V, b3vFFF0Mask);
|
||||
|
||||
|
||||
return b3Vector3(V);
|
||||
#else
|
||||
return b3MakeVector3(
|
||||
@@ -385,14 +383,14 @@ public:
|
||||
// cross:
|
||||
__m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
|
||||
__m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
|
||||
|
||||
|
||||
V = _mm_mul_ps(V, v1.mVec128);
|
||||
T = _mm_mul_ps(T, v2.mVec128);
|
||||
V = _mm_sub_ps(V, T);
|
||||
|
||||
|
||||
V = _mm_shuffle_ps(V, V, B3_SHUFFLE(1, 2, 0, 3));
|
||||
|
||||
// dot:
|
||||
// dot:
|
||||
V = _mm_mul_ps(V, mVec128);
|
||||
__m128 z = _mm_movehl_ps(V, V);
|
||||
__m128 y = _mm_shuffle_ps(V, V, 0x55);
|
||||
@@ -408,7 +406,7 @@ public:
|
||||
float32x2_t Vlow = vget_low_f32(v2.mVec128);
|
||||
T = vcombine_f32(vext_f32(Tlow, vget_high_f32(v1.mVec128), 1), Tlow);
|
||||
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v2.mVec128), 1), Vlow);
|
||||
|
||||
|
||||
V = vmulq_f32(V, v1.mVec128);
|
||||
T = vmulq_f32(T, v2.mVec128);
|
||||
V = vsubq_f32(V, T);
|
||||
@@ -416,29 +414,29 @@ public:
|
||||
// form (Y, Z, X, _);
|
||||
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
|
||||
|
||||
// dot:
|
||||
// dot:
|
||||
V = vmulq_f32(mVec128, V);
|
||||
float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V));
|
||||
float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V));
|
||||
x = vadd_f32(x, vget_high_f32(V));
|
||||
return vget_lane_f32(x, 0);
|
||||
#else
|
||||
return
|
||||
m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
|
||||
m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
|
||||
return
|
||||
m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
|
||||
m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
|
||||
m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the axis with the smallest value
|
||||
/**@brief Return the axis with the smallest value
|
||||
* Note return values are 0,1,2 for x, y, or z */
|
||||
B3_FORCE_INLINE int minAxis() const
|
||||
{
|
||||
return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
|
||||
}
|
||||
|
||||
/**@brief Return the axis with the largest value
|
||||
/**@brief Return the axis with the largest value
|
||||
* Note return values are 0,1,2 for x, y, or z */
|
||||
B3_FORCE_INLINE int maxAxis() const
|
||||
B3_FORCE_INLINE int maxAxis() const
|
||||
{
|
||||
return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
|
||||
}
|
||||
@@ -448,12 +446,12 @@ public:
|
||||
return absolute().minAxis();
|
||||
}
|
||||
|
||||
B3_FORCE_INLINE int closestAxis() const
|
||||
B3_FORCE_INLINE int closestAxis() const
|
||||
{
|
||||
return absolute().maxAxis();
|
||||
}
|
||||
|
||||
|
||||
|
||||
B3_FORCE_INLINE void setInterpolate3(const b3Vector3& v0, const b3Vector3& v1, b3Scalar rt)
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
@@ -480,10 +478,10 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the linear interpolation between this and another vector
|
||||
* @param v The other vector
|
||||
/**@brief Return the linear interpolation between this and another vector
|
||||
* @param v The other vector
|
||||
* @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
|
||||
B3_FORCE_INLINE b3Vector3 lerp(const b3Vector3& v, const b3Scalar& t) const
|
||||
B3_FORCE_INLINE b3Vector3 lerp(const b3Vector3& v, const b3Scalar& t) const
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
__m128 vt = _mm_load_ss(&t); // (t 0 0 0)
|
||||
@@ -491,23 +489,23 @@ public:
|
||||
__m128 vl = _mm_sub_ps(v.mVec128, mVec128);
|
||||
vl = _mm_mul_ps(vl, vt);
|
||||
vl = _mm_add_ps(vl, mVec128);
|
||||
|
||||
|
||||
return b3MakeVector3(vl);
|
||||
#elif defined(B3_USE_NEON)
|
||||
float32x4_t vl = vsubq_f32(v.mVec128, mVec128);
|
||||
vl = vmulq_n_f32(vl, t);
|
||||
vl = vaddq_f32(vl, mVec128);
|
||||
|
||||
|
||||
return b3Vector3(vl);
|
||||
#else
|
||||
return
|
||||
#else
|
||||
return
|
||||
b3MakeVector3( m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
|
||||
m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
|
||||
m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Elementwise multiply this vector by the other
|
||||
/**@brief Elementwise multiply this vector by the other
|
||||
* @param v The other vector */
|
||||
B3_FORCE_INLINE b3Vector3& operator*=(const b3Vector3& v)
|
||||
{
|
||||
@@ -515,8 +513,8 @@ public:
|
||||
mVec128 = _mm_mul_ps(mVec128, v.mVec128);
|
||||
#elif defined(B3_USE_NEON)
|
||||
mVec128 = vmulq_f32(mVec128, v.mVec128);
|
||||
#else
|
||||
m_floats[0] *= v.m_floats[0];
|
||||
#else
|
||||
m_floats[0] *= v.m_floats[0];
|
||||
m_floats[1] *= v.m_floats[1];
|
||||
m_floats[2] *= v.m_floats[2];
|
||||
#endif
|
||||
@@ -541,7 +539,7 @@ public:
|
||||
/**@brief Set the w value */
|
||||
B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w;};
|
||||
|
||||
//B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
|
||||
//B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
|
||||
//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
|
||||
///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
|
||||
B3_FORCE_INLINE operator b3Scalar *() { return &m_floats[0]; }
|
||||
@@ -551,10 +549,10 @@ public:
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
|
||||
#else
|
||||
return ((m_floats[3]==other.m_floats[3]) &&
|
||||
(m_floats[2]==other.m_floats[2]) &&
|
||||
(m_floats[1]==other.m_floats[1]) &&
|
||||
#else
|
||||
return ((m_floats[3]==other.m_floats[3]) &&
|
||||
(m_floats[2]==other.m_floats[2]) &&
|
||||
(m_floats[1]==other.m_floats[1]) &&
|
||||
(m_floats[0]==other.m_floats[0]));
|
||||
#endif
|
||||
}
|
||||
@@ -565,7 +563,7 @@ public:
|
||||
}
|
||||
|
||||
/**@brief Set each element to the max of the current values and the values of another b3Vector3
|
||||
* @param other The other b3Vector3 to compare with
|
||||
* @param other The other b3Vector3 to compare with
|
||||
*/
|
||||
B3_FORCE_INLINE void setMax(const b3Vector3& other)
|
||||
{
|
||||
@@ -582,7 +580,7 @@ public:
|
||||
}
|
||||
|
||||
/**@brief Set each element to the min of the current values and the values of another b3Vector3
|
||||
* @param other The other b3Vector3 to compare with
|
||||
* @param other The other b3Vector3 to compare with
|
||||
*/
|
||||
B3_FORCE_INLINE void setMin(const b3Vector3& other)
|
||||
{
|
||||
@@ -609,16 +607,16 @@ public:
|
||||
void getSkewSymmetricMatrix(b3Vector3* v0,b3Vector3* v1,b3Vector3* v2) const
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
|
||||
|
||||
__m128 V = _mm_and_ps(mVec128, b3vFFF0fMask);
|
||||
__m128 V0 = _mm_xor_ps(b3vMzeroMask, V);
|
||||
__m128 V2 = _mm_movelh_ps(V0, V);
|
||||
|
||||
|
||||
__m128 V1 = _mm_shuffle_ps(V, V0, 0xCE);
|
||||
|
||||
|
||||
V0 = _mm_shuffle_ps(V0, V, 0xDB);
|
||||
V2 = _mm_shuffle_ps(V2, V, 0xF9);
|
||||
|
||||
|
||||
v0->mVec128 = V0;
|
||||
v1->mVec128 = V1;
|
||||
v2->mVec128 = V2;
|
||||
@@ -634,19 +632,19 @@ public:
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
mVec128 = (__m128)_mm_xor_ps(mVec128, mVec128);
|
||||
#elif defined(B3_USE_NEON)
|
||||
int32x4_t vi = vdupq_n_s32(0);
|
||||
int32x4_t vi = vdupq_n_s32(0);
|
||||
mVec128 = vreinterpretq_f32_s32(vi);
|
||||
#else
|
||||
#else
|
||||
setValue(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
|
||||
#endif
|
||||
}
|
||||
|
||||
B3_FORCE_INLINE bool isZero() const
|
||||
B3_FORCE_INLINE bool isZero() const
|
||||
{
|
||||
return m_floats[0] == b3Scalar(0) && m_floats[1] == b3Scalar(0) && m_floats[2] == b3Scalar(0);
|
||||
}
|
||||
|
||||
B3_FORCE_INLINE bool fuzzyZero() const
|
||||
B3_FORCE_INLINE bool fuzzyZero() const
|
||||
{
|
||||
return length2() < B3_EPSILON;
|
||||
}
|
||||
@@ -662,18 +660,18 @@ public:
|
||||
B3_FORCE_INLINE void serializeDouble(struct b3Vector3DoubleData& dataOut) const;
|
||||
|
||||
B3_FORCE_INLINE void deSerializeDouble(const struct b3Vector3DoubleData& dataIn);
|
||||
|
||||
|
||||
/**@brief returns index of maximum dot product between this and vectors in array[]
|
||||
* @param array The other vectors
|
||||
* @param array_count The number of other vectors
|
||||
* @param array The other vectors
|
||||
* @param array_count The number of other vectors
|
||||
* @param dotOut The maximum dot product */
|
||||
B3_FORCE_INLINE long maxDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
|
||||
B3_FORCE_INLINE long maxDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
|
||||
|
||||
/**@brief returns index of minimum dot product between this and vectors in array[]
|
||||
* @param array The other vectors
|
||||
* @param array_count The number of other vectors
|
||||
* @param dotOut The minimum dot product */
|
||||
B3_FORCE_INLINE long minDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
|
||||
* @param array The other vectors
|
||||
* @param array_count The number of other vectors
|
||||
* @param dotOut The minimum dot product */
|
||||
B3_FORCE_INLINE long minDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
|
||||
|
||||
/* create a vector as b3Vector3( this->dot( b3Vector3 v0 ), this->dot( b3Vector3 v1), this->dot( b3Vector3 v2 )) */
|
||||
B3_FORCE_INLINE b3Vector3 dot3( const b3Vector3 &v0, const b3Vector3 &v1, const b3Vector3 &v2 ) const
|
||||
@@ -691,7 +689,7 @@ public:
|
||||
a2 = _mm_and_ps( a2, b3vxyzMaskf);
|
||||
r = _mm_add_ps( r, b3CastdTo128f (_mm_move_sd( b3CastfTo128d(a2), b3CastfTo128d(b1) )));
|
||||
return b3MakeVector3(r);
|
||||
|
||||
|
||||
#elif defined(B3_USE_NEON)
|
||||
static const uint32x4_t xyzMask = (const uint32x4_t){ -1, -1, -1, 0 };
|
||||
float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128);
|
||||
@@ -702,15 +700,15 @@ public:
|
||||
float32x2_t b0 = vadd_f32( vpadd_f32( vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0] );
|
||||
float32x2_t b1 = vpadd_f32( vpadd_f32( vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
|
||||
return b3Vector3( vcombine_f32(b0, b1) );
|
||||
#else
|
||||
#else
|
||||
return b3MakeVector3( dot(v0), dot(v1), dot(v2));
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
/**@brief Return the sum of two vectors (Point symantics)*/
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator+(const b3Vector3& v1, const b3Vector3& v2)
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator+(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
return b3MakeVector3(_mm_add_ps(v1.mVec128, v2.mVec128));
|
||||
@@ -718,15 +716,15 @@ operator+(const b3Vector3& v1, const b3Vector3& v2)
|
||||
return b3MakeVector3(vaddq_f32(v1.mVec128, v2.mVec128));
|
||||
#else
|
||||
return b3MakeVector3(
|
||||
v1.m_floats[0] + v2.m_floats[0],
|
||||
v1.m_floats[1] + v2.m_floats[1],
|
||||
v1.m_floats[0] + v2.m_floats[0],
|
||||
v1.m_floats[1] + v2.m_floats[1],
|
||||
v1.m_floats[2] + v2.m_floats[2]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the elementwise product of two vectors */
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator*(const b3Vector3& v1, const b3Vector3& v2)
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator*(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
return b3MakeVector3(_mm_mul_ps(v1.mVec128, v2.mVec128));
|
||||
@@ -734,14 +732,14 @@ operator*(const b3Vector3& v1, const b3Vector3& v2)
|
||||
return b3MakeVector3(vmulq_f32(v1.mVec128, v2.mVec128));
|
||||
#else
|
||||
return b3MakeVector3(
|
||||
v1.m_floats[0] * v2.m_floats[0],
|
||||
v1.m_floats[1] * v2.m_floats[1],
|
||||
v1.m_floats[0] * v2.m_floats[0],
|
||||
v1.m_floats[1] * v2.m_floats[1],
|
||||
v1.m_floats[2] * v2.m_floats[2]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the difference between two vectors */
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator-(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
|
||||
@@ -754,28 +752,28 @@ operator-(const b3Vector3& v1, const b3Vector3& v2)
|
||||
return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)r, b3vFFF0Mask));
|
||||
#else
|
||||
return b3MakeVector3(
|
||||
v1.m_floats[0] - v2.m_floats[0],
|
||||
v1.m_floats[1] - v2.m_floats[1],
|
||||
v1.m_floats[0] - v2.m_floats[0],
|
||||
v1.m_floats[1] - v2.m_floats[1],
|
||||
v1.m_floats[2] - v2.m_floats[2]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the negative of the vector */
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator-(const b3Vector3& v)
|
||||
{
|
||||
#if (defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
|
||||
__m128 r = _mm_xor_ps(v.mVec128, b3vMzeroMask);
|
||||
return b3MakeVector3(_mm_and_ps(r, b3vFFF0fMask));
|
||||
return b3MakeVector3(_mm_and_ps(r, b3vFFF0fMask));
|
||||
#elif defined(B3_USE_NEON)
|
||||
return b3MakeVector3((b3SimdFloat4)veorq_s32((int32x4_t)v.mVec128, (int32x4_t)b3vMzeroMask));
|
||||
#else
|
||||
#else
|
||||
return b3MakeVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the vector scaled by s */
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator*(const b3Vector3& v, const b3Scalar& s)
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
@@ -791,10 +789,10 @@ operator*(const b3Vector3& v, const b3Scalar& s)
|
||||
}
|
||||
|
||||
/**@brief Return the vector scaled by s */
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
operator*(const b3Scalar& s, const b3Vector3& v)
|
||||
{
|
||||
return v * s;
|
||||
{
|
||||
return v * s;
|
||||
}
|
||||
|
||||
/**@brief Return the vector inversely scaled by s */
|
||||
@@ -821,13 +819,13 @@ operator/(const b3Vector3& v1, const b3Vector3& v2)
|
||||
#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE))
|
||||
__m128 vec = _mm_div_ps(v1.mVec128, v2.mVec128);
|
||||
vec = _mm_and_ps(vec, b3vFFF0fMask);
|
||||
return b3MakeVector3(vec);
|
||||
return b3MakeVector3(vec);
|
||||
#elif defined(B3_USE_NEON)
|
||||
float32x4_t x, y, v, m;
|
||||
|
||||
x = v1.mVec128;
|
||||
y = v2.mVec128;
|
||||
|
||||
|
||||
v = vrecpeq_f32(y); // v ~ 1/y
|
||||
m = vrecpsq_f32(y, v); // m = (2-v*y)
|
||||
v = vmulq_f32(v, m); // vv = v*m ~~ 1/y
|
||||
@@ -838,47 +836,47 @@ operator/(const b3Vector3& v1, const b3Vector3& v2)
|
||||
return b3Vector3(v);
|
||||
#else
|
||||
return b3MakeVector3(
|
||||
v1.m_floats[0] / v2.m_floats[0],
|
||||
v1.m_floats[0] / v2.m_floats[0],
|
||||
v1.m_floats[1] / v2.m_floats[1],
|
||||
v1.m_floats[2] / v2.m_floats[2]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**@brief Return the dot product between two vectors */
|
||||
B3_FORCE_INLINE b3Scalar
|
||||
b3Dot(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.dot(v2);
|
||||
B3_FORCE_INLINE b3Scalar
|
||||
b3Dot(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.dot(v2);
|
||||
}
|
||||
|
||||
|
||||
/**@brief Return the distance squared between two vectors */
|
||||
B3_FORCE_INLINE b3Scalar
|
||||
b3Distance2(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.distance2(v2);
|
||||
b3Distance2(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.distance2(v2);
|
||||
}
|
||||
|
||||
|
||||
/**@brief Return the distance between two vectors */
|
||||
B3_FORCE_INLINE b3Scalar
|
||||
b3Distance(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.distance(v2);
|
||||
b3Distance(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.distance(v2);
|
||||
}
|
||||
|
||||
/**@brief Return the angle between two vectors */
|
||||
B3_FORCE_INLINE b3Scalar
|
||||
b3Angle(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.angle(v2);
|
||||
b3Angle(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.angle(v2);
|
||||
}
|
||||
|
||||
/**@brief Return the cross product of two vectors */
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
b3Cross(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.cross(v2);
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
b3Cross(const b3Vector3& v1, const b3Vector3& v2)
|
||||
{
|
||||
return v1.cross(v2);
|
||||
}
|
||||
|
||||
B3_FORCE_INLINE b3Scalar
|
||||
@@ -888,10 +886,10 @@ b3Triple(const b3Vector3& v1, const b3Vector3& v2, const b3Vector3& v3)
|
||||
}
|
||||
|
||||
/**@brief Return the linear interpolation between two vectors
|
||||
* @param v1 One vector
|
||||
* @param v2 The other vector
|
||||
* @param v1 One vector
|
||||
* @param v2 The other vector
|
||||
* @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
B3_FORCE_INLINE b3Vector3
|
||||
b3Lerp(const b3Vector3& v1, const b3Vector3& v2, const b3Scalar& t)
|
||||
{
|
||||
return v1.lerp(v2, t);
|
||||
@@ -918,7 +916,7 @@ B3_FORCE_INLINE b3Vector3 b3Vector3::normalized() const
|
||||
#else
|
||||
return *this / length();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
B3_FORCE_INLINE b3Vector3 b3Vector3::rotate( const b3Vector3& wAxis, const b3Scalar _angle ) const
|
||||
{
|
||||
@@ -931,25 +929,25 @@ B3_FORCE_INLINE b3Vector3 b3Vector3::rotate( const b3Vector3& wAxis, const b3Sca
|
||||
__m128 C = wAxis.cross( b3MakeVector3(mVec128) ).mVec128;
|
||||
O = _mm_and_ps(O, b3vFFF0fMask);
|
||||
b3Scalar scos = b3Cos( _angle );
|
||||
|
||||
|
||||
__m128 vsin = _mm_load_ss(&ssin); // (S 0 0 0)
|
||||
__m128 vcos = _mm_load_ss(&scos); // (S 0 0 0)
|
||||
|
||||
|
||||
__m128 Y = b3_pshufd_ps(O, 0xC9); // (Y Z X 0)
|
||||
__m128 Z = b3_pshufd_ps(O, 0xD2); // (Z X Y 0)
|
||||
O = _mm_add_ps(O, Y);
|
||||
vsin = b3_pshufd_ps(vsin, 0x80); // (S S S 0)
|
||||
O = _mm_add_ps(O, Z);
|
||||
vcos = b3_pshufd_ps(vcos, 0x80); // (S S S 0)
|
||||
|
||||
vsin = vsin * C;
|
||||
O = O * wAxis.mVec128;
|
||||
__m128 X = mVec128 - O;
|
||||
|
||||
|
||||
vsin = vsin * C;
|
||||
O = O * wAxis.mVec128;
|
||||
__m128 X = mVec128 - O;
|
||||
|
||||
O = O + vsin;
|
||||
vcos = vcos * X;
|
||||
O = O + vcos;
|
||||
|
||||
O = O + vcos;
|
||||
|
||||
return b3MakeVector3(O);
|
||||
#else
|
||||
b3Vector3 o = wAxis * wAxis.dot( *this );
|
||||
@@ -974,7 +972,7 @@ B3_FORCE_INLINE long b3Vector3::maxDot( const b3Vector3 *array, long array_
|
||||
#endif
|
||||
if( array_count < scalar_cutoff )
|
||||
#else
|
||||
|
||||
|
||||
#endif//B3_USE_SSE || B3_USE_NEON
|
||||
{
|
||||
b3Scalar maxDot = -B3_INFINITY;
|
||||
@@ -983,7 +981,7 @@ B3_FORCE_INLINE long b3Vector3::maxDot( const b3Vector3 *array, long array_
|
||||
for( i = 0; i < array_count; i++ )
|
||||
{
|
||||
b3Scalar dot = array[i].dot(*this);
|
||||
|
||||
|
||||
if( dot > maxDot )
|
||||
{
|
||||
maxDot = dot;
|
||||
@@ -1016,27 +1014,27 @@ B3_FORCE_INLINE long b3Vector3::minDot( const b3Vector3 *array, long array_
|
||||
#else
|
||||
#error unhandled arch!
|
||||
#endif
|
||||
|
||||
|
||||
if( array_count < scalar_cutoff )
|
||||
#endif//B3_USE_SSE || B3_USE_NEON
|
||||
{
|
||||
b3Scalar minDot = B3_INFINITY;
|
||||
int i = 0;
|
||||
int ptIndex = -1;
|
||||
|
||||
|
||||
for( i = 0; i < array_count; i++ )
|
||||
{
|
||||
b3Scalar dot = array[i].dot(*this);
|
||||
|
||||
|
||||
if( dot < minDot )
|
||||
{
|
||||
minDot = dot;
|
||||
ptIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
dotOut = minDot;
|
||||
|
||||
|
||||
return ptIndex;
|
||||
}
|
||||
#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
|
||||
@@ -1049,21 +1047,21 @@ class b3Vector4 : public b3Vector3
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
B3_FORCE_INLINE b3Vector4 absolute4() const
|
||||
|
||||
B3_FORCE_INLINE b3Vector4 absolute4() const
|
||||
{
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask));
|
||||
#elif defined(B3_USE_NEON)
|
||||
return b3Vector4(vabsq_f32(mVec128));
|
||||
#else
|
||||
#else
|
||||
return b3MakeVector4(
|
||||
b3Fabs(m_floats[0]),
|
||||
b3Fabs(m_floats[1]),
|
||||
b3Fabs(m_floats[0]),
|
||||
b3Fabs(m_floats[1]),
|
||||
b3Fabs(m_floats[2]),
|
||||
b3Fabs(m_floats[3]));
|
||||
#endif
|
||||
@@ -1126,34 +1124,34 @@ public:
|
||||
minIndex = 3;
|
||||
minVal = m_floats[3];
|
||||
}
|
||||
|
||||
|
||||
return minIndex;
|
||||
}
|
||||
|
||||
|
||||
B3_FORCE_INLINE int closestAxis4() const
|
||||
B3_FORCE_INLINE int closestAxis4() const
|
||||
{
|
||||
return absolute4().maxAxis4();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**@brief Set x,y,z and zero w
|
||||
|
||||
|
||||
/**@brief Set x,y,z and zero w
|
||||
* @param x Value of x
|
||||
* @param y Value of y
|
||||
* @param z Value of z
|
||||
*/
|
||||
|
||||
|
||||
/* void getValue(b3Scalar *m) const
|
||||
|
||||
/* void getValue(b3Scalar *m) const
|
||||
{
|
||||
m[0] = m_floats[0];
|
||||
m[1] = m_floats[1];
|
||||
m[2] =m_floats[2];
|
||||
}
|
||||
*/
|
||||
/**@brief Set the values
|
||||
/**@brief Set the values
|
||||
* @param x Value of x
|
||||
* @param y Value of y
|
||||
* @param z Value of z
|
||||
@@ -1299,7 +1297,7 @@ B3_FORCE_INLINE void b3Vector3::deSerialize(const struct b3Vector3Data& dataIn)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z)
|
||||
{
|
||||
@@ -1309,7 +1307,7 @@ inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z)
|
||||
}
|
||||
|
||||
inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z, b3Scalar w)
|
||||
{
|
||||
{
|
||||
b3Vector3 tmp;
|
||||
tmp.setValue(x,y,z);
|
||||
tmp.w = w;
|
||||
@@ -1323,7 +1321,7 @@ inline b3Vector4 b3MakeVector4(b3Scalar x,b3Scalar y,b3Scalar z,b3Scalar w)
|
||||
return tmp;
|
||||
}
|
||||
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
|
||||
|
||||
inline b3Vector3 b3MakeVector3( b3SimdFloat4 v)
|
||||
{
|
||||
|
||||
@@ -59,15 +59,13 @@ PHY_ScalarType hdt, bool flipQuadEdges
|
||||
)
|
||||
{
|
||||
// validation
|
||||
btAssert(heightStickWidth > 1 && "bad width");
|
||||
btAssert(heightStickLength > 1 && "bad length");
|
||||
btAssert(heightfieldData && "null heightfield data");
|
||||
btAssert(heightStickWidth > 1);// && "bad width");
|
||||
btAssert(heightStickLength > 1);// && "bad length");
|
||||
btAssert(heightfieldData);// && "null heightfield data");
|
||||
// btAssert(heightScale) -- do we care? Trust caller here
|
||||
btAssert(minHeight <= maxHeight && "bad min/max height");
|
||||
btAssert(upAxis >= 0 && upAxis < 3 &&
|
||||
"bad upAxis--should be in range [0,2]");
|
||||
btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT &&
|
||||
"Bad height data type enum");
|
||||
btAssert(minHeight <= maxHeight);// && "bad min/max height");
|
||||
btAssert(upAxis >= 0 && upAxis < 3);// && "bad upAxis--should be in range [0,2]");
|
||||
btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT);// && "Bad height data type enum");
|
||||
|
||||
// initialize member variables
|
||||
m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
|
||||
@@ -110,7 +108,7 @@ PHY_ScalarType hdt, bool flipQuadEdges
|
||||
default:
|
||||
{
|
||||
//need to get valid m_upAxis
|
||||
btAssert(0 && "Bad m_upAxis");
|
||||
btAssert(0);// && "Bad m_upAxis");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ subject to the following restrictions:
|
||||
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||
#include "btMultiBodySolverConstraint.h"
|
||||
|
||||
//#define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
||||
#define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
|
||||
|
||||
class btMultiBody;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user