Move ChromeTracing in its own file, and add tracing support for VR server (App_SharedMemoryPhysics_VR)
Add a bit of extra sleep in PhysicsServer thread, to make rendering smoother.
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@@ -192,7 +192,8 @@ files {
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"../ThirdPartyLibs/openvr/samples/shared/Vectors.h",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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"../Utils/ChromeTraceUtil.cpp",
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"../Utils/ChromeTraceUtil.h",
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}
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if os.is("Windows") then
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