Move ChromeTracing in its own file, and add tracing support for VR server (App_SharedMemoryPhysics_VR)
Add a bit of extra sleep in PhysicsServer thread, to make rendering smoother.
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@@ -34,6 +34,8 @@ ADD_LIBRARY(BulletExampleBrowserLib
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CollisionShape2TriangleMesh.h
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../Utils/b3Clock.cpp
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../Utils/b3Clock.h
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../Utils/ChromeTraceUtil.cpp
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../Utils/ChromeTraceUtil.h
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../Utils/b3ResourcePath.cpp
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../Utils/b3ResourcePath.h
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../Utils/b3ERPCFMHelper.hpp
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