Move ChromeTracing in its own file, and add tracing support for VR server (App_SharedMemoryPhysics_VR)
Add a bit of extra sleep in PhysicsServer thread, to make rendering smoother.
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examples/Utils/ChromeTraceUtil.h
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examples/Utils/ChromeTraceUtil.h
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#ifndef B3_CHROME_TRACE_UTIL_H
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#define B3_CHROME_TRACE_UTIL_H
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void b3ChromeUtilsStartTimings();
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void b3ChromeUtilsStopTimingsAndWriteJsonFile();
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void b3ChromeUtilsEnableProfiling();
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#endif//B3_CHROME_TRACE_UTIL_H
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