Add overlapping pairs validation to PairBench.
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@@ -39,7 +39,7 @@ struct b3GpuRaycastInternalData
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b3OpenCLArray<int>* m_firstRayRigidPairIndexPerRay;
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b3OpenCLArray<int>* m_numRayRigidPairsPerRay;
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//1 element per (ray index, rigid index) pair
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//1 element per (ray index, rigid index) pair, where the ray intersects with the rigid's AABB
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b3OpenCLArray<int>* m_gpuNumRayRigidPairs;
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b3OpenCLArray<b3Int2>* m_gpuRayRigidPairs; //x == ray index, y == rigid index
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