Added 3 fetch methods and made other methods Const.
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@@ -111,14 +111,14 @@ public:
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//! Is limited
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//! Is limited
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bool isLimited()
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bool isLimited() const
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{
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{
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if(m_loLimit > m_hiLimit) return false;
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if(m_loLimit > m_hiLimit) return false;
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return true;
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return true;
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}
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}
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//! Need apply correction
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//! Need apply correction
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bool needApplyTorques()
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bool needApplyTorques() const
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{
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{
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if(m_currentLimit == 0 && m_enableMotor == false) return false;
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if(m_currentLimit == 0 && m_enableMotor == false) return false;
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return true;
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return true;
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@@ -207,11 +207,11 @@ public:
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- limited means upper > lower
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- limited means upper > lower
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- limitIndex: first 3 are linear, next 3 are angular
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- limitIndex: first 3 are linear, next 3 are angular
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*/
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*/
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inline bool isLimited(int limitIndex)
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inline bool isLimited(int limitIndex) const
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{
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{
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return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
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return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
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}
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}
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inline bool needApplyForce(int limitIndex)
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inline bool needApplyForce(int limitIndex) const
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{
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{
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if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
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if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
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return true;
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return true;
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@@ -457,7 +457,7 @@ public:
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m_linearLimits.m_lowerLimit = linearLower;
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m_linearLimits.m_lowerLimit = linearLower;
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}
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}
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void getLinearLowerLimit(btVector3& linearLower)
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void getLinearLowerLimit(btVector3& linearLower) const
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{
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{
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linearLower = m_linearLimits.m_lowerLimit;
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linearLower = m_linearLimits.m_lowerLimit;
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}
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}
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@@ -467,7 +467,7 @@ public:
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m_linearLimits.m_upperLimit = linearUpper;
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m_linearLimits.m_upperLimit = linearUpper;
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}
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}
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void getLinearUpperLimit(btVector3& linearUpper)
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void getLinearUpperLimit(btVector3& linearUpper) const
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{
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{
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linearUpper = m_linearLimits.m_upperLimit;
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linearUpper = m_linearLimits.m_upperLimit;
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}
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}
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@@ -478,7 +478,7 @@ public:
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m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
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m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
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}
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}
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void getAngularLowerLimit(btVector3& angularLower)
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void getAngularLowerLimit(btVector3& angularLower) const
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{
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{
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for(int i = 0; i < 3; i++)
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for(int i = 0; i < 3; i++)
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angularLower[i] = m_angularLimits[i].m_loLimit;
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angularLower[i] = m_angularLimits[i].m_loLimit;
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@@ -490,7 +490,7 @@ public:
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m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
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m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
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}
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}
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void getAngularUpperLimit(btVector3& angularUpper)
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void getAngularUpperLimit(btVector3& angularUpper) const
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{
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{
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for(int i = 0; i < 3; i++)
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for(int i = 0; i < 3; i++)
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angularUpper[i] = m_angularLimits[i].m_hiLimit;
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angularUpper[i] = m_angularLimits[i].m_hiLimit;
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@@ -532,7 +532,7 @@ public:
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- limited means upper > lower
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- limited means upper > lower
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- limitIndex: first 3 are linear, next 3 are angular
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- limitIndex: first 3 are linear, next 3 are angular
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*/
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*/
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bool isLimited(int limitIndex)
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bool isLimited(int limitIndex) const
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{
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{
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if(limitIndex<3)
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if(limitIndex<3)
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{
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{
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@@ -549,8 +549,11 @@ public:
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btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
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btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
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// access for UseFrameOffset
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// access for UseFrameOffset
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bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
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bool getUseFrameOffset() const { return m_useOffsetForConstraintFrame; }
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void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
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void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
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bool getUseLinearReferenceFrameA() const { return m_useLinearReferenceFrameA; }
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void setUseLinearReferenceFrameA(bool linearReferenceFrameA) { m_useLinearReferenceFrameA = linearReferenceFrameA; }
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///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
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///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
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///If no axis is provided, it uses the default axis for this constraint.
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///If no axis is provided, it uses the default axis for this constraint.
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@@ -560,6 +563,10 @@ public:
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void setAxis( const btVector3& axis1, const btVector3& axis2);
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void setAxis( const btVector3& axis1, const btVector3& axis2);
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virtual int getFlags() const
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{
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return m_flags;
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}
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virtual int calculateSerializeBufferSize() const;
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virtual int calculateSerializeBufferSize() const;
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