improve loading performance of large textures:
option to disable tinyrenderer, use p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0) also make sure to use p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0) before loadURDF, and enable rendering afterwards using p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1) reorder 2 loops, making the flip texels twice as fast (cache coherency), single memcpy of entire texture in tinyrenderer, instead of per-pixel copy (memory layout is the same) add lots of B3_PROFILE timings, to see where time is going
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@@ -57,6 +57,7 @@ ATTRIBUTE_ALIGNED16(struct) BulletURDFInternalData
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mutable btAlignedObjectArray<btTriangleMesh*> m_allocatedMeshInterfaces;
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LinkVisualShapesConverter* m_customVisualShapesConverter;
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bool m_enableTinyRenderer;
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void setSourceFile(const std::string& relativeFileName, const std::string& prefix)
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{
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@@ -68,6 +69,7 @@ ATTRIBUTE_ALIGNED16(struct) BulletURDFInternalData
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BulletURDFInternalData()
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{
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m_enableTinyRenderer = true;
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m_pathPrefix[0] = 0;
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}
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@@ -1143,7 +1145,10 @@ int BulletURDFImporter::convertLinkVisualShapes(int linkIndex, const char* pathP
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textureIndex = m_data->m_guiHelper->registerTexture(textures[0].textureData,textures[0].m_width,textures[0].m_height);
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}
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graphicsIndex = m_data->m_guiHelper->registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(),B3_GL_TRIANGLES,textureIndex);
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{
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B3_PROFILE("registerGraphicsShape");
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graphicsIndex = m_data->m_guiHelper->registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, textureIndex);
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}
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}
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}
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@@ -1151,6 +1156,7 @@ int BulletURDFImporter::convertLinkVisualShapes(int linkIndex, const char* pathP
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//delete textures
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for (int i=0;i<textures.size();i++)
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{
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B3_PROFILE("free textureData");
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free( textures[i].textureData);
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}
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return graphicsIndex;
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@@ -1206,10 +1212,15 @@ bool BulletURDFImporter::getLinkAudioSource(int linkIndex, SDFAudioSource& audio
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return false;
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}
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void BulletURDFImporter::setEnableTinyRenderer(bool enable)
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{
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m_data->m_enableTinyRenderer = enable;
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}
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void BulletURDFImporter::convertLinkVisualShapes2(int linkIndex, int urdfIndex, const char* pathPrefix, const btTransform& localInertiaFrame, class btCollisionObject* colObj, int bodyUniqueId) const
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{
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if (m_data->m_customVisualShapesConverter)
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if (m_data->m_enableTinyRenderer && m_data->m_customVisualShapesConverter)
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{
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const UrdfModel& model = m_data->m_urdfParser.getModel();
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UrdfLink*const* linkPtr = model.m_links.getAtIndex(urdfIndex);
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