improve loading performance of large textures:
option to disable tinyrenderer, use p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0) also make sure to use p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0) before loadURDF, and enable rendering afterwards using p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1) reorder 2 loops, making the flip texels twice as fast (cache coherency), single memcpy of entire texture in tinyrenderer, instead of per-pixel copy (memory layout is the same) add lots of B3_PROFILE timings, to see where time is going
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@@ -578,6 +578,7 @@ enum b3ConfigureDebugVisualizerEnum
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COV_ENABLE_KEYBOARD_SHORTCUTS,
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COV_ENABLE_MOUSE_PICKING,
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COV_ENABLE_Y_AXIS_UP,
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COV_ENABLE_TINY_RENDERER,
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};
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enum b3AddUserDebugItemEnum
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