add experimental vrSyncPlugin, that syncs the position/orientation of a vr controller to a gripper (through a constraint)
This is in C++ and the sync runs at the simulation speed (240 Hz), so there is less lag than in Python.
Modify the pybullet/examples/vr_kuka_setup.py at the end to do this:
plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_vrSyncPlugin_vs2010_x64_release.dll")
controllerId = 3
p.executePluginCommand(plugin ,"bla", [controllerId,pr2_cid],[50])
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@@ -1332,7 +1332,7 @@ B3_SHARED_API int b3CreatePoseCommandSetJointPosition(b3PhysicsClientHandle phys
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command->m_updateFlags |=INIT_POSE_HAS_JOINT_STATE;
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b3JointInfo info;
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b3GetJointInfo(physClient, command->m_initPoseArgs.m_bodyUniqueId,jointIndex, &info);
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btAssert((info.m_flags & JOINT_HAS_MOTORIZED_POWER) && info.m_qIndex >=0);
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//btAssert((info.m_flags & JOINT_HAS_MOTORIZED_POWER) && info.m_qIndex >=0);
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if ((info.m_flags & JOINT_HAS_MOTORIZED_POWER) && info.m_qIndex >=0)
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{
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command->m_initPoseArgs.m_initialStateQ[info.m_qIndex] = jointPosition;
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@@ -1367,7 +1367,7 @@ B3_SHARED_API int b3CreatePoseCommandSetJointVelocity(b3PhysicsClientHandle phys
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command->m_updateFlags |=INIT_POSE_HAS_JOINT_VELOCITY;
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b3JointInfo info;
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b3GetJointInfo(physClient, command->m_initPoseArgs.m_bodyUniqueId,jointIndex, &info);
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btAssert((info.m_flags & JOINT_HAS_MOTORIZED_POWER) && info.m_uIndex >=0);
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//btAssert((info.m_flags & JOINT_HAS_MOTORIZED_POWER) && info.m_uIndex >=0);
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if ((info.m_flags & JOINT_HAS_MOTORIZED_POWER) && (info.m_uIndex >=0) && (info.m_uIndex<MAX_DEGREE_OF_FREEDOM))
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{
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command->m_initPoseArgs.m_initialStateQdot[info.m_uIndex] = jointVelocity;
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