add experimental vrSyncPlugin, that syncs the position/orientation of a vr controller to a gripper (through a constraint)
This is in C++ and the sync runs at the simulation speed (240 Hz), so there is less lag than in Python.
Modify the pybullet/examples/vr_kuka_setup.py at the end to do this:
plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_vrSyncPlugin_vs2010_x64_release.dll")
controllerId = 3
p.executePluginCommand(plugin ,"bla", [controllerId,pr2_cid],[50])
This commit is contained in:
42
examples/SharedMemory/plugins/vrSyncPlugin/premake4.lua
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42
examples/SharedMemory/plugins/vrSyncPlugin/premake4.lua
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project ("pybullet_vrSyncPlugin")
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language "C++"
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kind "SharedLib"
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includedirs {".","../../../../src", "../../../../examples",
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"../../../ThirdPartyLibs"}
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defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"}
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hasCL = findOpenCL("clew")
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links{"BulletFileLoader", "Bullet3Common", "LinearMath"}
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if os.is("MacOSX") then
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-- targetextension {"so"}
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links{"Cocoa.framework","Python"}
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end
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files {
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"vrSyncPlugin.cpp",
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"../../PhysicsClient.cpp",
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"../../PhysicsClient.h",
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"../../PhysicsClientSharedMemory.cpp",
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"../../PhysicsClientSharedMemory.h",
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"../../PhysicsClientSharedMemory_C_API.cpp",
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"../../PhysicsClientSharedMemory_C_API.h",
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"../../PhysicsClientC_API.cpp",
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"../../PhysicsClientC_API.h",
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"../../Win32SharedMemory.cpp",
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"../../Win32SharedMemory.h",
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"../../PosixSharedMemory.cpp",
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"../../PosixSharedMemory.h",
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"../../../Utils/b3Clock.cpp",
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"../../../Utils/b3Clock.h",
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"../../../Utils/b3ResourcePath.cpp",
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"../../../Utils/b3ResourcePath.h",
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}
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