Ported Minkowski Portal Refinement mpr.c from libccd to OpenCL, for bettwe edge-edge performance (and additional contact point for degenerate/high detailed convex shapes)

Removed b3RigidBodyCL, replace by b3RigidBodyData and b3RigidBodyData_t shared between C++ host and OpenCL,
Same for b3InertiaCL -> b3InertiaData
This commit is contained in:
erwincoumans
2014-01-04 20:54:27 -08:00
parent 999c5ff766
commit 271f458837
52 changed files with 3368 additions and 727 deletions

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@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3HashMap.h"
//#include "b3ConvexPolyhedronCL.h"

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@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Transform.h"
//#include "b3ConvexPolyhedronCL.h"
struct b3MyFace

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@@ -60,8 +60,8 @@ public:
const struct b3RigidBodyCL* getBodiesCpu() const;
//struct b3RigidBodyCL* getBodiesCpu();
const struct b3RigidBodyData* getBodiesCpu() const;
//struct b3RigidBodyData* getBodiesCpu();
int getNumBodiesGpu() const;

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@@ -21,22 +21,10 @@ subject to the following restrictions:
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
B3_ATTRIBUTE_ALIGNED16(struct) b3RigidBodyCL : public b3RigidBodyData
inline float b3GetInvMass(const b3RigidBodyData& body)
{
B3_DECLARE_ALIGNED_ALLOCATOR();
return body.m_invMass;
}
float getInvMass() const
{
return m_invMass;
}
};
struct b3InertiaCL : public b3InertiaData
{
};
#endif//B3_RIGID_BODY_CL

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@@ -150,7 +150,19 @@ __kernel void clipFacesAndFindContactsKernel( __global const b3Float4* sepa
{
depth = minDist;
}
/*
static float maxDepth = 0.f;
if (depth < maxDepth)
{
maxDepth = depth;
if (maxDepth < -10)
{
printf("error at framecount %d?\n",myframecount);
}
printf("maxDepth = %f\n", maxDepth);
}
*/
if (depth <=maxDist)
{
b3Float4 pointInWorld = pVtxIn[i];

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@@ -9,9 +9,9 @@
void computeContactSphereConvex(int pairIndex,
int bodyIndexA, int bodyIndexB,
int collidableIndexA, int collidableIndexB,
const b3RigidBodyCL* rigidBodies,
const b3RigidBodyData* rigidBodies,
const b3Collidable* collidables,
const b3ConvexPolyhedronCL* convexShapes,
const b3ConvexPolyhedronData* convexShapes,
const b3Vector3* convexVertices,
const int* convexIndices,
const b3GpuFace* faces,

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@@ -86,6 +86,22 @@ bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
/*
static int maxFaceVertex = 0;
int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices;
if (curFaceVertexAB>maxFaceVertex)
{
maxFaceVertex = curFaceVertexAB;
printf("curFaceVertexAB = %d\n",curFaceVertexAB);
printf("hullA->m_numFaces = %d\n",hullA->m_numFaces);
printf("hullA->m_numVertices = %d\n",hullA->m_numVertices);
printf("hullB->m_numVertices = %d\n",hullB->m_numVertices);
}
*/
int curPlaneTests=0;
{
int numFacesA = hullA->m_numFaces;
@@ -115,7 +131,171 @@ bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b
}
b3Vector3 unitSphere162[]=
{
b3MakeVector3(0.000000,-1.000000,0.000000),
b3MakeVector3(0.203181,-0.967950,0.147618),
b3MakeVector3(-0.077607,-0.967950,0.238853),
b3MakeVector3(0.723607,-0.447220,0.525725),
b3MakeVector3(0.609547,-0.657519,0.442856),
b3MakeVector3(0.812729,-0.502301,0.295238),
b3MakeVector3(-0.251147,-0.967949,0.000000),
b3MakeVector3(-0.077607,-0.967950,-0.238853),
b3MakeVector3(0.203181,-0.967950,-0.147618),
b3MakeVector3(0.860698,-0.251151,0.442858),
b3MakeVector3(-0.276388,-0.447220,0.850649),
b3MakeVector3(-0.029639,-0.502302,0.864184),
b3MakeVector3(-0.155215,-0.251152,0.955422),
b3MakeVector3(-0.894426,-0.447216,0.000000),
b3MakeVector3(-0.831051,-0.502299,0.238853),
b3MakeVector3(-0.956626,-0.251149,0.147618),
b3MakeVector3(-0.276388,-0.447220,-0.850649),
b3MakeVector3(-0.483971,-0.502302,-0.716565),
b3MakeVector3(-0.436007,-0.251152,-0.864188),
b3MakeVector3(0.723607,-0.447220,-0.525725),
b3MakeVector3(0.531941,-0.502302,-0.681712),
b3MakeVector3(0.687159,-0.251152,-0.681715),
b3MakeVector3(0.687159,-0.251152,0.681715),
b3MakeVector3(-0.436007,-0.251152,0.864188),
b3MakeVector3(-0.956626,-0.251149,-0.147618),
b3MakeVector3(-0.155215,-0.251152,-0.955422),
b3MakeVector3(0.860698,-0.251151,-0.442858),
b3MakeVector3(0.276388,0.447220,0.850649),
b3MakeVector3(0.483971,0.502302,0.716565),
b3MakeVector3(0.232822,0.657519,0.716563),
b3MakeVector3(-0.723607,0.447220,0.525725),
b3MakeVector3(-0.531941,0.502302,0.681712),
b3MakeVector3(-0.609547,0.657519,0.442856),
b3MakeVector3(-0.723607,0.447220,-0.525725),
b3MakeVector3(-0.812729,0.502301,-0.295238),
b3MakeVector3(-0.609547,0.657519,-0.442856),
b3MakeVector3(0.276388,0.447220,-0.850649),
b3MakeVector3(0.029639,0.502302,-0.864184),
b3MakeVector3(0.232822,0.657519,-0.716563),
b3MakeVector3(0.894426,0.447216,0.000000),
b3MakeVector3(0.831051,0.502299,-0.238853),
b3MakeVector3(0.753442,0.657515,0.000000),
b3MakeVector3(-0.232822,-0.657519,0.716563),
b3MakeVector3(-0.162456,-0.850654,0.499995),
b3MakeVector3(0.052790,-0.723612,0.688185),
b3MakeVector3(0.138199,-0.894429,0.425321),
b3MakeVector3(0.262869,-0.525738,0.809012),
b3MakeVector3(0.361805,-0.723611,0.587779),
b3MakeVector3(0.531941,-0.502302,0.681712),
b3MakeVector3(0.425323,-0.850654,0.309011),
b3MakeVector3(0.812729,-0.502301,-0.295238),
b3MakeVector3(0.609547,-0.657519,-0.442856),
b3MakeVector3(0.850648,-0.525736,0.000000),
b3MakeVector3(0.670817,-0.723611,-0.162457),
b3MakeVector3(0.670817,-0.723610,0.162458),
b3MakeVector3(0.425323,-0.850654,-0.309011),
b3MakeVector3(0.447211,-0.894428,0.000001),
b3MakeVector3(-0.753442,-0.657515,0.000000),
b3MakeVector3(-0.525730,-0.850652,0.000000),
b3MakeVector3(-0.638195,-0.723609,0.262864),
b3MakeVector3(-0.361801,-0.894428,0.262864),
b3MakeVector3(-0.688189,-0.525736,0.499997),
b3MakeVector3(-0.447211,-0.723610,0.525729),
b3MakeVector3(-0.483971,-0.502302,0.716565),
b3MakeVector3(-0.232822,-0.657519,-0.716563),
b3MakeVector3(-0.162456,-0.850654,-0.499995),
b3MakeVector3(-0.447211,-0.723611,-0.525727),
b3MakeVector3(-0.361801,-0.894429,-0.262863),
b3MakeVector3(-0.688189,-0.525736,-0.499997),
b3MakeVector3(-0.638195,-0.723609,-0.262863),
b3MakeVector3(-0.831051,-0.502299,-0.238853),
b3MakeVector3(0.361804,-0.723612,-0.587779),
b3MakeVector3(0.138197,-0.894429,-0.425321),
b3MakeVector3(0.262869,-0.525738,-0.809012),
b3MakeVector3(0.052789,-0.723611,-0.688186),
b3MakeVector3(-0.029639,-0.502302,-0.864184),
b3MakeVector3(0.956626,0.251149,0.147618),
b3MakeVector3(0.956626,0.251149,-0.147618),
b3MakeVector3(0.951058,-0.000000,0.309013),
b3MakeVector3(1.000000,0.000000,0.000000),
b3MakeVector3(0.947213,-0.276396,0.162458),
b3MakeVector3(0.951058,0.000000,-0.309013),
b3MakeVector3(0.947213,-0.276396,-0.162458),
b3MakeVector3(0.155215,0.251152,0.955422),
b3MakeVector3(0.436007,0.251152,0.864188),
b3MakeVector3(-0.000000,-0.000000,1.000000),
b3MakeVector3(0.309017,0.000000,0.951056),
b3MakeVector3(0.138199,-0.276398,0.951055),
b3MakeVector3(0.587786,0.000000,0.809017),
b3MakeVector3(0.447216,-0.276398,0.850648),
b3MakeVector3(-0.860698,0.251151,0.442858),
b3MakeVector3(-0.687159,0.251152,0.681715),
b3MakeVector3(-0.951058,-0.000000,0.309013),
b3MakeVector3(-0.809018,0.000000,0.587783),
b3MakeVector3(-0.861803,-0.276396,0.425324),
b3MakeVector3(-0.587786,0.000000,0.809017),
b3MakeVector3(-0.670819,-0.276397,0.688191),
b3MakeVector3(-0.687159,0.251152,-0.681715),
b3MakeVector3(-0.860698,0.251151,-0.442858),
b3MakeVector3(-0.587786,-0.000000,-0.809017),
b3MakeVector3(-0.809018,-0.000000,-0.587783),
b3MakeVector3(-0.670819,-0.276397,-0.688191),
b3MakeVector3(-0.951058,0.000000,-0.309013),
b3MakeVector3(-0.861803,-0.276396,-0.425324),
b3MakeVector3(0.436007,0.251152,-0.864188),
b3MakeVector3(0.155215,0.251152,-0.955422),
b3MakeVector3(0.587786,-0.000000,-0.809017),
b3MakeVector3(0.309017,-0.000000,-0.951056),
b3MakeVector3(0.447216,-0.276398,-0.850648),
b3MakeVector3(0.000000,0.000000,-1.000000),
b3MakeVector3(0.138199,-0.276398,-0.951055),
b3MakeVector3(0.670820,0.276396,0.688190),
b3MakeVector3(0.809019,-0.000002,0.587783),
b3MakeVector3(0.688189,0.525736,0.499997),
b3MakeVector3(0.861804,0.276394,0.425323),
b3MakeVector3(0.831051,0.502299,0.238853),
b3MakeVector3(-0.447216,0.276397,0.850649),
b3MakeVector3(-0.309017,-0.000001,0.951056),
b3MakeVector3(-0.262869,0.525738,0.809012),
b3MakeVector3(-0.138199,0.276397,0.951055),
b3MakeVector3(0.029639,0.502302,0.864184),
b3MakeVector3(-0.947213,0.276396,-0.162458),
b3MakeVector3(-1.000000,0.000001,0.000000),
b3MakeVector3(-0.850648,0.525736,-0.000000),
b3MakeVector3(-0.947213,0.276397,0.162458),
b3MakeVector3(-0.812729,0.502301,0.295238),
b3MakeVector3(-0.138199,0.276397,-0.951055),
b3MakeVector3(-0.309016,-0.000000,-0.951057),
b3MakeVector3(-0.262869,0.525738,-0.809012),
b3MakeVector3(-0.447215,0.276397,-0.850649),
b3MakeVector3(-0.531941,0.502302,-0.681712),
b3MakeVector3(0.861804,0.276396,-0.425322),
b3MakeVector3(0.809019,0.000000,-0.587782),
b3MakeVector3(0.688189,0.525736,-0.499997),
b3MakeVector3(0.670821,0.276397,-0.688189),
b3MakeVector3(0.483971,0.502302,-0.716565),
b3MakeVector3(0.077607,0.967950,0.238853),
b3MakeVector3(0.251147,0.967949,0.000000),
b3MakeVector3(0.000000,1.000000,0.000000),
b3MakeVector3(0.162456,0.850654,0.499995),
b3MakeVector3(0.361800,0.894429,0.262863),
b3MakeVector3(0.447209,0.723612,0.525728),
b3MakeVector3(0.525730,0.850652,0.000000),
b3MakeVector3(0.638194,0.723610,0.262864),
b3MakeVector3(-0.203181,0.967950,0.147618),
b3MakeVector3(-0.425323,0.850654,0.309011),
b3MakeVector3(-0.138197,0.894430,0.425320),
b3MakeVector3(-0.361804,0.723612,0.587778),
b3MakeVector3(-0.052790,0.723612,0.688185),
b3MakeVector3(-0.203181,0.967950,-0.147618),
b3MakeVector3(-0.425323,0.850654,-0.309011),
b3MakeVector3(-0.447210,0.894429,0.000000),
b3MakeVector3(-0.670817,0.723611,-0.162457),
b3MakeVector3(-0.670817,0.723611,0.162457),
b3MakeVector3(0.077607,0.967950,-0.238853),
b3MakeVector3(0.162456,0.850654,-0.499995),
b3MakeVector3(-0.138197,0.894430,-0.425320),
b3MakeVector3(-0.052790,0.723612,-0.688185),
b3MakeVector3(-0.361804,0.723612,-0.587778),
b3MakeVector3(0.361800,0.894429,-0.262863),
b3MakeVector3(0.638194,0.723610,-0.262864),
b3MakeVector3(0.447209,0.723612,-0.525728)
};
bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
@@ -133,7 +313,8 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
__global const b3GpuFace* facesB,
__global const int* indicesB,
b3Float4* sep,
float* dmin)
float* dmin,
bool searchAllEdgeEdge)
{
@@ -146,49 +327,104 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
int curEdgeEdge = 0;
// Test edges
for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
static int maxEdgeTests = 0;
int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
if (curEdgeTests >maxEdgeTests )
{
const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
b3Float4 edge0World = b3QuatRotate(ornA,edge0);
maxEdgeTests = curEdgeTests ;
printf("maxEdgeTests = %d\n",maxEdgeTests );
printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
}
if (searchAllEdgeEdge)
{
for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
{
const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
b3Float4 edge1World = b3QuatRotate(ornB,edge1);
const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
b3Float4 edge0World = b3QuatRotate(ornA,edge0);
b3Float4 crossje = b3Cross(edge0World,edge1World);
curEdgeEdge++;
if(!b3IsAlmostZero(crossje))
for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
{
crossje = b3Normalized(crossje);
if (b3Dot(DeltaC2,crossje)<0)
crossje *= -1.f;
const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
b3Float4 edge1World = b3QuatRotate(ornB,edge1);
float dist;
bool result = true;
b3Float4 crossje = b3Cross(edge0World,edge1World);
curEdgeEdge++;
if(!b3IsAlmostZero(crossje))
{
float Min0,Max0;
float Min1,Max1;
b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
crossje = b3Normalized(crossje);
if (b3Dot(DeltaC2,crossje)<0)
crossje *= -1.f;
float dist;
bool result = true;
{
float Min0,Max0;
float Min1,Max1;
b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
return false;
if(Max0<Min1 || Max1<Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
dist = d0<d1 ? d0:d1;
result = true;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
dist = d0<d1 ? d0:d1;
result = true;
}
}
if(dist<*dmin)
if(dist<*dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
}
} else
{
int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
//printf("numDirections =%d\n",numDirections );
for(int i=0;i<numDirections;i++)
{
b3Float4 crossje = unitSphere162[i];
{
//if (b3Dot(DeltaC2,crossje)>0)
{
*dmin = dist;
*sep = crossje;
float dist;
bool result = true;
{
float Min0,Max0;
float Min1,Max1;
b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
dist = d0<d1 ? d0:d1;
result = true;
}
if(dist<*dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
}
@@ -536,7 +772,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
DeltaC2,
verticesA,uniqueEdgesA,facesA,indicesA,
vertices,uniqueEdges,faces,indices,
&sepAxis,&dmin);
&sepAxis,&dmin,true);
if (!sepEE)
{

View File

@@ -0,0 +1,919 @@
/***
* ---------------------------------
* Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
*
* This file was ported from mpr.c file, part of libccd.
* The Minkoski Portal Refinement implementation was ported
* to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
* at http://github.com/erwincoumans/bullet3
*
* Distributed under the OSI-approved BSD License (the "License");
* see <http://www.opensource.org/licenses/bsd-license.php>.
* This software is distributed WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the License for more information.
*/
#ifndef B3_MPR_PENETRATION_H
#define B3_MPR_PENETRATION_H
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#ifdef __cplusplus
#define B3_MPR_SQRT sqrtf
#else
#define B3_MPR_SQRT sqrt
#endif
#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
#define B3_MPR_FABS fabs
#define B3_MPR_TOLERANCE 1E-6f
#define B3_MPR_MAX_ITERATIONS 1000
struct _b3MprSupport_t
{
b3Float4 v; //!< Support point in minkowski sum
b3Float4 v1; //!< Support point in obj1
b3Float4 v2; //!< Support point in obj2
};
typedef struct _b3MprSupport_t b3MprSupport_t;
struct _b3MprSimplex_t
{
b3MprSupport_t ps[4];
int last; //!< index of last added point
};
typedef struct _b3MprSimplex_t b3MprSimplex_t;
inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
{
return &s->ps[idx];
}
inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
{
s->last = size - 1;
}
inline int b3MprSimplexSize(const b3MprSimplex_t *s)
{
return s->last + 1;
}
inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
{
// here is no check on boundaries
return &s->ps[idx];
}
inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
{
*d = *s;
}
inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
{
b3MprSupportCopy(s->ps + pos, a);
}
inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
{
b3MprSupport_t supp;
b3MprSupportCopy(&supp, &s->ps[pos1]);
b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
b3MprSupportCopy(&s->ps[pos2], &supp);
}
inline int b3MprIsZero(float val)
{
return B3_MPR_FABS(val) < FLT_EPSILON;
}
inline int b3MprEq(float _a, float _b)
{
float ab;
float a, b;
ab = B3_MPR_FABS(_a - _b);
if (B3_MPR_FABS(ab) < FLT_EPSILON)
return 1;
a = B3_MPR_FABS(_a);
b = B3_MPR_FABS(_b);
if (b > a){
return ab < FLT_EPSILON * b;
}else{
return ab < FLT_EPSILON * a;
}
}
inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
{
return b3MprEq((*a).x, (*b).x)
&& b3MprEq((*a).y, (*b).y)
&& b3MprEq((*a).z, (*b).z);
}
inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)
{
b3Float4 supVec = b3MakeFloat4(0,0,0,0);
float maxDot = -B3_LARGE_FLOAT;
if( 0 < hull->m_numVertices )
{
const b3Float4 scaled = supportVec;
int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
return verticesA[hull->m_vertexOffset+index];
}
return supVec;
}
static void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
b3ConstArray(b3Collidable_t) cpuCollidables,
b3ConstArray(b3Float4) cpuVertices,
__global b3Float4* sepAxis,
const b3Float4* _dir, b3Float4* outp, int logme)
{
//dir is in worldspace, move to local space
b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
//find local support vertex
int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
__global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
b3Float4 pInA;
if (logme)
{
b3Float4 supVec = b3MakeFloat4(0,0,0,0);
float maxDot = -B3_LARGE_FLOAT;
if( 0 < hull->m_numVertices )
{
const b3Float4 scaled = localDir;
int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
pInA = cpuVertices[hull->m_vertexOffset+index];
}
} else
{
pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
}
//move vertex to world space
*outp = b3TransformPoint(pInA,pos,orn);
}
inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
b3ConstArray(b3Collidable_t) cpuCollidables,
b3ConstArray(b3Float4) cpuVertices,
__global b3Float4* sepAxis,
const b3Float4* _dir, b3MprSupport_t *supp)
{
b3Float4 dir;
dir = *_dir;
b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
dir = *_dir*-1.f;
b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
supp->v = supp->v1 - supp->v2;
}
inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
{
center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
center->v = center->v1 - center->v2;
}
inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
{
(*v).x = x;
(*v).y = y;
(*v).z = z;
(*v).w = 0.f;
}
inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
{
(*v).x += (*w).x;
(*v).y += (*w).y;
(*v).z += (*w).z;
}
inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
{
*v = *w;
}
inline void b3MprVec3Scale(b3Float4 *d, float k)
{
*d *= k;
}
inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
{
float dot;
dot = b3Dot3F4(*a,*b);
return dot;
}
inline float b3MprVec3Len2(const b3Float4 *v)
{
return b3MprVec3Dot(v, v);
}
inline void b3MprVec3Normalize(b3Float4 *d)
{
float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
b3MprVec3Scale(d, k);
}
inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
{
*d = b3Cross3(*a,*b);
}
inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
{
*d = *v - *w;
}
inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
{
b3Float4 v2v1, v3v1;
b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
&b3MprSimplexPoint(portal, 1)->v);
b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
&b3MprSimplexPoint(portal, 1)->v);
b3MprVec3Cross(dir, &v2v1, &v3v1);
b3MprVec3Normalize(dir);
}
inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
const b3Float4 *dir)
{
float dot;
dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
return b3MprIsZero(dot) || dot > 0.f;
}
inline int portalReachTolerance(const b3MprSimplex_t *portal,
const b3MprSupport_t *v4,
const b3Float4 *dir)
{
float dv1, dv2, dv3, dv4;
float dot1, dot2, dot3;
// find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
dv4 = b3MprVec3Dot(&v4->v, dir);
dot1 = dv4 - dv1;
dot2 = dv4 - dv2;
dot3 = dv4 - dv3;
dot1 = B3_MPR_FMIN(dot1, dot2);
dot1 = B3_MPR_FMIN(dot1, dot3);
return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
}
inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
const b3MprSupport_t *v4,
const b3Float4 *dir)
{
float dot;
dot = b3MprVec3Dot(&v4->v, dir);
return b3MprIsZero(dot) || dot > 0.f;
}
inline void b3ExpandPortal(b3MprSimplex_t *portal,
const b3MprSupport_t *v4)
{
float dot;
b3Float4 v4v0;
b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
if (dot > 0.f){
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
if (dot > 0.f){
b3MprSimplexSet(portal, 1, v4);
}else{
b3MprSimplexSet(portal, 3, v4);
}
}else{
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
if (dot > 0.f){
b3MprSimplexSet(portal, 2, v4);
}else{
b3MprSimplexSet(portal, 1, v4);
}
}
}
static int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
b3ConstArray(b3Collidable_t) cpuCollidables,
b3ConstArray(b3Float4) cpuVertices,
__global b3Float4* sepAxis,
__global int* hasSepAxis,
b3MprSimplex_t *portal)
{
b3Float4 dir, va, vb;
float dot;
int cont;
// vertex 0 is center of portal
b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
// vertex 0 is center of portal
b3MprSimplexSetSize(portal, 1);
b3Float4 zero = b3MakeFloat4(0,0,0,0);
b3Float4* b3mpr_vec3_origin = &zero;
if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
// Portal's center lies on origin (0,0,0) => we know that objects
// intersect but we would need to know penetration info.
// So move center little bit...
b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
}
// vertex 1 = support in direction of origin
b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
b3MprVec3Scale(&dir, -1.f);
b3MprVec3Normalize(&dir);
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
b3MprSimplexSetSize(portal, 2);
// test if origin isn't outside of v1
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
if (b3MprIsZero(dot) || dot < 0.f)
return -1;
// vertex 2
b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
&b3MprSimplexPoint(portal, 1)->v);
if (b3MprIsZero(b3MprVec3Len2(&dir))){
if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
// origin lies on v1
return 1;
}else{
// origin lies on v0-v1 segment
return 2;
}
}
b3MprVec3Normalize(&dir);
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
if (b3MprIsZero(dot) || dot < 0.f)
return -1;
b3MprSimplexSetSize(portal, 3);
// vertex 3 direction
b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
&b3MprSimplexPoint(portal, 0)->v);
b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
&b3MprSimplexPoint(portal, 0)->v);
b3MprVec3Cross(&dir, &va, &vb);
b3MprVec3Normalize(&dir);
// it is better to form portal faces to be oriented "outside" origin
dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
if (dot > 0.f){
b3MprSimplexSwap(portal, 1, 2);
b3MprVec3Scale(&dir, -1.f);
}
while (b3MprSimplexSize(portal) < 4){
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
if (b3MprIsZero(dot) || dot < 0.f)
return -1;
cont = 0;
// test if origin is outside (v1, v0, v3) - set v2 as v3 and
// continue
b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
&b3MprSimplexPoint(portal, 3)->v);
dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
if (dot < 0.f && !b3MprIsZero(dot)){
b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
cont = 1;
}
if (!cont){
// test if origin is outside (v3, v0, v2) - set v1 as v3 and
// continue
b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
&b3MprSimplexPoint(portal, 2)->v);
dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
if (dot < 0.f && !b3MprIsZero(dot)){
b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
cont = 1;
}
}
if (cont){
b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
&b3MprSimplexPoint(portal, 0)->v);
b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
&b3MprSimplexPoint(portal, 0)->v);
b3MprVec3Cross(&dir, &va, &vb);
b3MprVec3Normalize(&dir);
}else{
b3MprSimplexSetSize(portal, 4);
}
}
return 0;
}
static int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
b3ConstArray(b3Collidable_t) cpuCollidables,
b3ConstArray(b3Float4) cpuVertices,
__global b3Float4* sepAxis,
b3MprSimplex_t *portal)
{
b3Float4 dir;
b3MprSupport_t v4;
for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
//while (1)
{
// compute direction outside the portal (from v0 throught v1,v2,v3
// face)
b3PortalDir(portal, &dir);
// test if origin is inside the portal
if (portalEncapsulesOrigin(portal, &dir))
return 0;
// get next support point
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
// test if v4 can expand portal to contain origin and if portal
// expanding doesn't reach given tolerance
if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
|| portalReachTolerance(portal, &v4, &dir))
{
return -1;
}
// v1-v2-v3 triangle must be rearranged to face outside Minkowski
// difference (direction from v0).
b3ExpandPortal(portal, &v4);
}
return -1;
}
static void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
{
b3Float4 zero = b3MakeFloat4(0,0,0,0);
b3Float4* b3mpr_vec3_origin = &zero;
b3Float4 dir;
size_t i;
float b[4], sum, inv;
b3Float4 vec, p1, p2;
b3PortalDir(portal, &dir);
// use barycentric coordinates of tetrahedron to find origin
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
&b3MprSimplexPoint(portal, 2)->v);
b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
&b3MprSimplexPoint(portal, 2)->v);
b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
&b3MprSimplexPoint(portal, 1)->v);
b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
&b3MprSimplexPoint(portal, 1)->v);
b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
sum = b[0] + b[1] + b[2] + b[3];
if (b3MprIsZero(sum) || sum < 0.f){
b[0] = 0.f;
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
&b3MprSimplexPoint(portal, 3)->v);
b[1] = b3MprVec3Dot(&vec, &dir);
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
&b3MprSimplexPoint(portal, 1)->v);
b[2] = b3MprVec3Dot(&vec, &dir);
b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
&b3MprSimplexPoint(portal, 2)->v);
b[3] = b3MprVec3Dot(&vec, &dir);
sum = b[1] + b[2] + b[3];
}
inv = 1.f / sum;
b3MprVec3Copy(&p1, b3mpr_vec3_origin);
b3MprVec3Copy(&p2, b3mpr_vec3_origin);
for (i = 0; i < 4; i++){
b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
b3MprVec3Scale(&vec, b[i]);
b3MprVec3Add(&p1, &vec);
b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
b3MprVec3Scale(&vec, b[i]);
b3MprVec3Add(&p2, &vec);
}
b3MprVec3Scale(&p1, inv);
b3MprVec3Scale(&p2, inv);
b3MprVec3Copy(pos, &p1);
b3MprVec3Add(pos, &p2);
b3MprVec3Scale(pos, 0.5);
}
inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
{
b3Float4 ab;
b3MprVec3Sub2(&ab, a, b);
return b3MprVec3Len2(&ab);
}
inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
const b3Float4 *x0,
const b3Float4 *b,
b3Float4 *witness)
{
// The computation comes from solving equation of segment:
// S(t) = x0 + t.d
// where - x0 is initial point of segment
// - d is direction of segment from x0 (|d| > 0)
// - t belongs to <0, 1> interval
//
// Than, distance from a segment to some point P can be expressed:
// D(t) = |x0 + t.d - P|^2
// which is distance from any point on segment. Minimization
// of this function brings distance from P to segment.
// Minimization of D(t) leads to simple quadratic equation that's
// solving is straightforward.
//
// Bonus of this method is witness point for free.
float dist, t;
b3Float4 d, a;
// direction of segment
b3MprVec3Sub2(&d, b, x0);
// precompute vector from P to x0
b3MprVec3Sub2(&a, x0, P);
t = -1.f * b3MprVec3Dot(&a, &d);
t /= b3MprVec3Len2(&d);
if (t < 0.f || b3MprIsZero(t)){
dist = b3MprVec3Dist2(x0, P);
if (witness)
b3MprVec3Copy(witness, x0);
}else if (t > 1.f || b3MprEq(t, 1.f)){
dist = b3MprVec3Dist2(b, P);
if (witness)
b3MprVec3Copy(witness, b);
}else{
if (witness){
b3MprVec3Copy(witness, &d);
b3MprVec3Scale(witness, t);
b3MprVec3Add(witness, x0);
dist = b3MprVec3Dist2(witness, P);
}else{
// recycling variables
b3MprVec3Scale(&d, t);
b3MprVec3Add(&d, &a);
dist = b3MprVec3Len2(&d);
}
}
return dist;
}
inline float b3MprVec3PointTriDist2(const b3Float4 *P,
const b3Float4 *x0, const b3Float4 *B,
const b3Float4 *C,
b3Float4 *witness)
{
// Computation comes from analytic expression for triangle (x0, B, C)
// T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
// Then equation for distance is:
// D(s, t) = | T(s, t) - P |^2
// This leads to minimization of quadratic function of two variables.
// The solution from is taken only if s is between 0 and 1, t is
// between 0 and 1 and t + s < 1, otherwise distance from segment is
// computed.
b3Float4 d1, d2, a;
float u, v, w, p, q, r;
float s, t, dist, dist2;
b3Float4 witness2;
b3MprVec3Sub2(&d1, B, x0);
b3MprVec3Sub2(&d2, C, x0);
b3MprVec3Sub2(&a, x0, P);
u = b3MprVec3Dot(&a, &a);
v = b3MprVec3Dot(&d1, &d1);
w = b3MprVec3Dot(&d2, &d2);
p = b3MprVec3Dot(&a, &d1);
q = b3MprVec3Dot(&a, &d2);
r = b3MprVec3Dot(&d1, &d2);
s = (q * r - w * p) / (w * v - r * r);
t = (-s * r - q) / w;
if ((b3MprIsZero(s) || s > 0.f)
&& (b3MprEq(s, 1.f) || s < 1.f)
&& (b3MprIsZero(t) || t > 0.f)
&& (b3MprEq(t, 1.f) || t < 1.f)
&& (b3MprEq(t + s, 1.f) || t + s < 1.f)){
if (witness){
b3MprVec3Scale(&d1, s);
b3MprVec3Scale(&d2, t);
b3MprVec3Copy(witness, x0);
b3MprVec3Add(witness, &d1);
b3MprVec3Add(witness, &d2);
dist = b3MprVec3Dist2(witness, P);
}else{
dist = s * s * v;
dist += t * t * w;
dist += 2.f * s * t * r;
dist += 2.f * s * p;
dist += 2.f * t * q;
dist += u;
}
}else{
dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
if (dist2 < dist){
dist = dist2;
if (witness)
b3MprVec3Copy(witness, &witness2);
}
dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
if (dist2 < dist){
dist = dist2;
if (witness)
b3MprVec3Copy(witness, &witness2);
}
}
return dist;
}
static void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
b3ConstArray(b3Collidable_t) cpuCollidables,
b3ConstArray(b3Float4) cpuVertices,
__global b3Float4* sepAxis,
b3MprSimplex_t *portal,
float *depth, b3Float4 *pdir, b3Float4 *pos)
{
b3Float4 dir;
b3MprSupport_t v4;
unsigned long iterations;
b3Float4 zero = b3MakeFloat4(0,0,0,0);
b3Float4* b3mpr_vec3_origin = &zero;
iterations = 1UL;
for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
//while (1)
{
// compute portal direction and obtain next support point
b3PortalDir(portal, &dir);
b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
// reached tolerance -> find penetration info
if (portalReachTolerance(portal, &v4, &dir)
|| iterations ==B3_MPR_MAX_ITERATIONS)
{
*depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
*depth = B3_MPR_SQRT(*depth);
if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
{
*pdir = dir;
}
b3MprVec3Normalize(pdir);
// barycentric coordinates:
b3FindPos(portal, pos);
return;
}
b3ExpandPortal(portal, &v4);
iterations++;
}
}
static void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
{
// Touching contact on portal's v1 - so depth is zero and direction
// is unimportant and pos can be guessed
*depth = 0.f;
b3Float4 zero = b3MakeFloat4(0,0,0,0);
b3Float4* b3mpr_vec3_origin = &zero;
b3MprVec3Copy(dir, b3mpr_vec3_origin);
b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
b3MprVec3Scale(pos, 0.5);
}
static void b3FindPenetrSegment(b3MprSimplex_t *portal,
float *depth, b3Float4 *dir, b3Float4 *pos)
{
// Origin lies on v0-v1 segment.
// Depth is distance to v1, direction also and position must be
// computed
b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
b3MprVec3Scale(pos, 0.5f);
b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
*depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
b3MprVec3Normalize(dir);
}
inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
b3ConstArray(b3Collidable_t) cpuCollidables,
b3ConstArray(b3Float4) cpuVertices,
__global b3Float4* sepAxis,
__global int* hasSepAxis,
float *depthOut, b3Float4* dirOut, b3Float4* posOut)
{
b3MprSimplex_t portal;
if (!hasSepAxis[pairIndex])
return -1;
hasSepAxis[pairIndex] = 0;
int res;
// Phase 1: Portal discovery
res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
//sepAxis[pairIndex] = *pdir;//or -dir?
switch (res)
{
case 0:
{
// Phase 2: Portal refinement
res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
if (res < 0)
return -1;
// Phase 3. Penetration info
b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
hasSepAxis[pairIndex] = 1;
sepAxis[pairIndex] = -*dirOut;
break;
}
case 1:
{
// Touching contact on portal's v1.
b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
break;
}
case 2:
{
b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
break;
}
default:
{
hasSepAxis[pairIndex]=0;
//if (res < 0)
//{
// Origin isn't inside portal - no collision.
return -1;
//}
}
};
return 0;
};
#endif //B3_MPR_PENETRATION_H